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Can you please stop forcing me to lose

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May 20, 2026, 07:153 days
01/30/24
392
wrecker

You must be new. The devs have already admitted to manipulating battle outcomes in order to get win rates near 50% 🤦‍♂️

I must live under a rock :-), because this is the first I'm hearing of this. Where? When?

May 20, 2026, 07:273 days
01/30/24
392

I don't know about the folks who've posted here but among people I've talked to, the number one reason for low win rates is a higher investment in mechs than in weapons. Plus the matchmaking punishes you if you upgrade your lower tier gear too much.

Now that I've found that balance, things are somewhat easier for regular cpc and 5v5 (not counting poor matchmaking at times). The way I figure it, if I can achieve the "win 4 battles in a row" objective before it lapses, that means even if there's a forced 50% win rate coded in the system, it's not obvious.

May 21, 2026, 10:33Yesterday
12/13/21
1
Velocity

Hello, we’ve read your message.

We understand you’re very frustrated after a long set of matches like this. However, match outcomes are not “forced” in the way described. The system does not target individual players or predetermine wins and losses.

What you’re experiencing is a combination of matchmaking, team composition, bots, and performance differences between matches, which can sometimes create streaks that feel very one-sided, especially during rank transitions.

We’re not ignoring your feedback, and your reports and concerns about matchmaking balance and bot behaviour have already been passed on to the team.

The team needs to check their game matchmaking algorithm cos we all know that there is always an incentive towards building algorithms. You are going to optimize for something one or another. 

May 21, 2026, 12:59Yesterday
09/01/23
157
tar

I don't know about the folks who've posted here but among people I've talked to, the number one reason for low win rates is a higher investment in mechs than in weapons. Plus the matchmaking punishes you if you upgrade your lower tier gear too much.

Now that I've found that balance, things are somewhat easier for regular cpc and 5v5 (not counting poor matchmaking at times). The way I figure it, if I can achieve the "win 4 battles in a row" objective before it lapses, that means even if there's a forced 50% win rate coded in the system, it's not obvious.

I won four of my tour matches in a row then immediately lost 4 in a row then I lost 2 regular matches after that. Like the other matches shown in this thread felt very forced