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📢 Rebalance: 6th Wave

Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of September.

Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong content.

📆 When?

The upcoming stage of the rebalance will be released 14 days from today, on the 4th of September.

🔄 What?

This time, we’re buffing the following content:

  • Silverthorn: Blades now lock onto targets. Ability Splash Damage is now fixed. Blade Hit Damage increased by ~33%, Splash Damage (60,000 → 80,000), 70% Shield Penetration while blades are embedded, and Blade Splash Damage split 30% to Shields / 70% to HP.

Dev Note: Well, we’ve wanted to change the way Silverthorn works for a while now. We felt like we needed to make it more convenient for players and more threatening to opponents. This could not be achieved by tweaking a single parameter, so it underwent a series of changes.

  • We added auto-targeting to its blades, so now it’s much easier to hit targets. 
  • Also, we removed the condition that required players to deal Damage to the target to maximise the Splash Damage from the blades retracting. Now the Splash Damage will deal a fixed amount of Damage, whether or not you shoot the target. 
  • We also increased the overall Ability Damage significantly to make Silverthorn more competitive in the current meta. 
  • While the blades are embedded, a portion of the Damage will now bypass Shields. We also removed the reduced Ability Cooldown on a miss, because auto-targeting will allow you to always hit your targets.

We do hope that you will enjoy this new and improved Silverthorn <3

  • Charge Rockets: Whirlwind shooting controls simplified: you only need to hold down the fire button until the rockets are fully charged. Damage increased by ~30%.

Dev Note: The Charge Rocket had one significant downside: you had to hold down the fire button until you found your target. It was an interesting mechanic but unfortunately players on mobile devices couldn’t benefit from it enough, unlike Plarium Play players.

So we’ve changed that. Now you only need to hold down the fire button until you get the 5 rockets charged. Then you can release the button, and the rockets will remain charged until you press the fire button again. This will make the weapon significantly more convenient for our players on mobile.

Also, we increased its Damage by roughly 30% to make the weapon more viable.

One Legendary Implant will also be nerfed to keep the Weapon fun and effective, but less dominant:

  • Storm Rack Legendary Reload Implant: Reload Time (-50% → -30%).

    Dev Note: The Legendary Reload Implant for the Storm Rack Weapon was a little bit too powerful, so we decreased its value from 50% to 30%. That’s it 😊

➡️ What’s next after this rebalance?

As always, we’ll continue monitoring the results of these changes and we look forward to hearing your feedback.

i


Views
265
Comments
48
Aug 21, 2026, 08:336 hours
Aug 21, 2026, 10:284 hours
04/27/24
1

why nerf the reload of the storm rack its a legend implant that cost real money at least make seems broken 50% to 40% would be ok, but to 30% come on you just made it worthless it for does who bought it 

Aug 21, 2026, 10:304 hours
08/30/24
84

Couldn't have said it better myself, tar.

Aug 21, 2026, 10:324 hours
05/02/26
1

I'm glad that storms are nerfed so much but I was expecting to get buff on carbines and Berserker weapons in mechs probably bastion and nerf to howlers :(

Aug 21, 2026, 10:384 hours
7 days
1

Omg this is gonna be awsomeeeee

Aug 21, 2026, 10:483 hours
04/23/26
3

Good

Aug 21, 2026, 10:503 hours
03/29/26
1

We want to buff the dreadnought mech and can your team bought compound beams on game money not real money like they can bought from game creadit and acoin 

Aug 21, 2026, 11:083 hours
3 hours
1

Can we please discuss refunding storms implants, because it's kinda nonsense that some players (like me) literally this week spent 3.1 a-koins to get a reload implants that are now kinda useless?

Aug 21, 2026, 11:542 hours
12/10/24
88
Urbanblunder

Nerf Gemini

Gemini needs a damage buff, not a nerf 👍 

Aug 21, 2026, 11:552 hours
04/02/23
1

Carbines need a buff, they are a forgotten option, was useful a few years ago and now just collecting dust.


I think the splash damage on SR needs a look as it does more damage than direct hits, it's kind of sad.

Aug 21, 2026, 11:582 hours
06/06/26
3

Make bouncecritters stronger and more damageable they are worst of all, make magazine of 10 and buff its ability, it is not effective

Aug 21, 2026, 11:592 hours
12/10/24
88

In the next reblance, give geminis a damage buff, because in end game matches of hangers 20k plus, it takes 4 or 5 rounds to kill any maxed out mech

Aug 21, 2026, 12:062 hours
10/04/24
1

I like the new changes. Good job plarium😁 

Aug 21, 2026, 12:112 hours
06/06/26
3

Citadels are very powerful give them nerfs about their ability shield

Aug 21, 2026, 12:302 hours
06/08/26
1

This sounds great

Aug 21, 2026, 12:471 hour
10/02/24
1

What yall really need to focus on is nerfing the surge & eclipse especially when combined with revokers! It basically makes it so you have no chance once their skills are active. Its basically cheating! I love what your doing to Silverthorn, and the charge rockets. & naturally, as soon as I almost have my Storm Rocket 10s maxed out you add a nerf! Oh and what's up with the Bouncecritter's? I was so excited for them and now I have them and cant use them because they have no power, and you cant get blueprints easily. I've yet to get a single BP for them. I have the 8s, 12, & 16, & they are horrible! Please fix them.

                      

Aug 21, 2026, 12:521 hour
05/02/25
16

Lol, I just did a vote on discord about a silverthorn buff, basically the exact thing that just happened. But without the tracking shot, which will make this mech finally better than Orion as it should be. BTW, on the vote last I checke, 3 voted yes, 12 voted no. It was just a couple of days ago, now I'm laughing my butt off. FYI those who voted no, were mostly F2P and new players who can't even use ST yet. So the biases were deep, and actual experience with ST in higher SP is likely near zero. Thank you, ST needed this bad, but I wonder if personal shild mech are still the ST counter? (The blades do not penetrate shields like Sentinels or Aries) the SR implant nerf was expected, I purposely didn't buy the 16s yet because I knew this would happen. But I've been waiting for a year now for this, tempted to buy the 16s the whole time.

Aug 21, 2026, 12:571 hour
09/05/25
3

We want normal not rigged 2vs2 back

Aug 21, 2026, 12:571 hour
Aug 21, 2026, 12:57(edited)
04/04/26
1

The Sniper weapon is Underperforming. EM rifle has one shot per round. It is very difficult to aim and fire. Either add scope to EM rifle for zoom and fire, or increase its power potency to damage heavy mech with one shot Bypassing it attached mods. Else Sniper is a waste weapon.

Aug 21, 2026, 13:031 hour
03/07/26
2

It would be fun sometimes to play a game and enjoy it. Like it actually be fun instead of become cannon fodder that gets destroyed the second you show up on the map.