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📢 Rebalance: 5th Wave

Based on your feedback and our analysis of the last rebalance, we’ve decided to continue making further tweaks to improve Mech Arena. You can expect the next iteration of changes to go live on the 4th of June.

Our core goal remains the same as last time: we’re aiming to improve underperforming Mechs and Weapons, while toning down some overly strong recent additions. We will also address builds used for SP dropping.

📆 When?

The upcoming stage of the rebalance will be released 14 days from today, on the 4th of June.

🔄 What?

Some old favorites are getting buffs to help them compete better in the current meta and live up to their Legendary Grade:

  • Redox: Speed (16 km/h → 22km/h), HP (170,400 → 227,300), Ability Damage (45,500 → 79,600), grants a Personal Shield (31,600 HP) and a Speed Boost (+50%) for Ability Duration.

Dev Note: Wow, that was kinda unexpected, huh? We’ve decided to help Redox come back to the meta. It was an interesting challenge. With the introduction of new Mechs Redox fell off the radar significantly and it didn’t have the necessary kit to come back. Instead, we’ve taught it some new tricks. Now, Redox is faster, stronger and deals more Damage over time. It also gains a Personal Shield and Speed Boost when it activates its Ability. These changes will help Redox survive tough duels, be safer in close quarter skirmishes, and allow it to retreat after using its Ability if things go wrong.

  • Blast RPG: Damage Per Shot +35%.

Dev Note: Our Legendary version of the existing and beloved RPG didn’t turn out to be a strong successor. In order to make it more viable, we’re increasing its Damage Per Shot. It will now reliably kill enemies and should help you deal with most threats in the game.

  • Disc Launcher: Damage Per Shot +35%.

Dev Note: Another good old friend of ours. This Weapon was waiting to make its comeback. After the first nerfs to this weapon, which happened long ago, Disc Launcher lost its popularity. The introduction of new Weapons didn’t help either. So we’re increasing its Damage Per Shot in order to make Disc Launcher a bigger threat. We hope that you’ll have fun with it again!

  • Chain Gun: Damage Per Shot +25%.

Dev Note: The Chain Gun has interesting mechanics, however it needed an extra boost. We are increasing its Damage Per Shot. It should now pack a bigger punch and be able to hold its own against the more meta weapons.

One Mech will be reworked:

  • Solis: Blind Effect Duration (3s → 1.5s), Speed Boost (+80% for 3 secs), Ability Cooldown (8s → 12s).

Dev Note: The situation with Solis was interesting. On one hand, it was pretty useful against players because you could rely on its Ability to Blind enemies and its high Max Energy Capacity to get you out of trouble on the battlefield. On the other hand, its effectiveness dropped when playing against bots. Plus, enemy players were not really happy with how long the Blind effect lasted. So we thought we’d change things up. We are reducing the duration of the Blind effect and increasing its cooldown. 


To balance this we’ve added a significant Speed Boost to Solis after activating its Ability, which continues for each orb you throw. This should help Solis be able to reposition quickly right after it Blinds its target and get a better angle to attack or retreat. It will take time to get used to the reworked Solis, but we hope you enjoy experimenting with new tactics.

The following nerfs will address some of the most frequently reported overperforming Mechs and Weapons, along with Mechs commonly used for SP dropping:

  • Dreadnought & Nomad: Ability Damage will be decreased on all Ranks except Max Rank. 

Here is the list of the new stats:

Dreadnought: 12,202 → 2,440

Nomad: 7,400 → 2,220

⭐⭐ 

Dreadnought: 25,982 → 7,795

Nomad: 11,400 → 6,270

⭐⭐⭐

Dreadnought: 32,868 → 11,504

Nomad: 19,900 → 11,940

⭐⭐⭐⭐

Dreadnought: 41,296 → 18,583

Nomad: 30,800 → 20,020

⭐⭐⭐⭐⭐

Dreadnought: 51,578 → 36,105

Nomad: 40,200 → 28,140

⭐⭐⭐⭐⭐⭐

Dreadnought: 64,085 → 54,472

Nomad: 51,700 → 41,360

⭐⭐⭐⭐⭐⭐⭐

Dreadnought: 74,319

Nomad: 70,200

Dev Note: Both Dreadnought and Nomad were commonly used by SP droppers. We tried to address this issue in different ways, such as testing some matchmaking changes. But we found this balance approach to be the best way at addressing the issue with these Mechs.


We reduced the Ability Damage for both Dreadnought and Nomad on their lower Ranks. This should make SP dropping with them more difficult and far more time-consuming, eventually becoming senseless. Once again, we want to stress the fact that at Max Rank the Ability Damage and all the other stats remain the same for these Mechs.

  • Deathwalker: Ability Cooldown (10s → 15s), HP Restoration (+10% of max HP → +5% of max HP).

Dev Note: It’s hard to imagine something as irreplaceable as Deathwalker right now. But we’re making these changes because of a bug that was affecting its Ability Cooldown Time. We’re fixing this issue by making the Cooldown Time 15 seconds, regardless of whether you have been killed while the Ability was active.

Plus, we’re slightly reducing the healing that Deathwalker receives when it respawns.

We’ll continue to monitor the situation to make sure these changes, along with Outlaw’s previous buff and the introduction of Tailsting, will help to slightly decrease the number of Deathwalkers and their undeniable dominance on the battlefield. 

  • Burrow Beam: Damage will be split 70% to Shields and 30% to HP, Damage Per Shot +6.82%, Reload Time (3s → 4.5s).

Dev Note: This change is due to an unexpected behavior of the Weapon’s main mechanics. The Burrow Beam was overpowered because it dealt twice as much Damage as it should. 100% of the Damage went to HP, and another 100% of Damage went to Mods & Shields. This should have been the same 100%, and not 100% + 100% = 200%.

But don’t worry, we’re not decreasing the damage by half. We’re reworking the shield penetration mechanics to make them more familiar to players. In fact, this is how the shield penetration works on the Tetra Rifle, for example. From now on, only 30% of the Damage that the Burrow Beam deals will apply to HP if there are Shields or Mods on the target. Plus, we’re increasing the Reload Time, because the Damage cycle was also a bit too much.

➡️ What’s next after this rebalance?

We’ll continue closely monitoring player feedback and in-game performance and make further adjustments if needed. We hope you enjoy these changes, and we welcome any feedback you might have. 

i


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768
Comments
106
May 21, 2026, 13:097 days
May 23, 2026, 07:416 days
May 24, 2026, 09:48(edited)
09/07/23
6

Good morning, more of the same! Unfortunately, you change everything and it's a waste of time to max out the robots... then you come and simply get rid of them... the game system that allows you to bug the hangars to play in low leagues and farm points by cheating the system, you don't change that, like the number 1 player in the top 500 playing with a 980k hangar! Like playing tournaments with bugged hangars with 1200 hangar points to make it easier to farm points, you don't change that, allowing this type of gameplay! But they are always ready to nerf the mech and harm those who play in high leagues and play without bugged hangars!!In 5 years I haven't seen you change the weaker robots, but you always destroy the stronger ones, thus fueling the idea that the best thing to do is to cheat the system and play with 3-star robots in bugged hangars. That's why newbies complain because they end up playing against veteran players who bug the hangars to farm points... It's a waste of time, spending money and time leveling up robots and weapons only to see you nerf everything, benefiting those who play in the lower leagues! That's why many veteran players are leaving. I myself used to spend hours playing, now I play the basics, 3 or 4 matches and leave. There's no point in wasting time on this game.

May 23, 2026, 18:445 days
04/09/20
2

Seriously? Are you doing this again? Didn't you have enough of the last unsuccessful attempt? Could it get any worse?

May 23, 2026, 23:525 days
11/29/22
1

Excellent game  .. having so much fun.. So glad this game is not P2W .. the balancing is very fair so far.. 😍

May 24, 2026, 08:305 days
01/29/23
3

nerfing solis imo is strange notion, but i hope the speedbuff will trigger regardless if an enemy is affected otherwise that will outright kill solis usage, especoally if that nerf does not revert the previous one aka still is on 2 balls instead of 3 

nerfing nomad and dreadnaught while simultaniosly buffing redox to a ridicuiless degree(more base speed, more ability damage, personal shield and cherry on top personal shield) is nonsensical i think, hangar droppers will abuse new mechs lie the strengthened redox than instead, possibly also citadel and blitzfrost 

that measure only addresses the symptoms not the issue imo but i have to admit that i have no clear cut way to address droppers in general 



 on a side node why can blitzfrost and citadel negate eclipse while cloaked?  so much for immunity while phase cloak is active 


just my thoughts so 

May 25, 2026, 00:304 days
07/23/25
4
necromorph

nerfing solis imo is strange notion, but i hope the speedbuff will trigger regardless if an enemy is affected otherwise that will outright kill solis usage, especoally if that nerf does not revert the previous one aka still is on 2 balls instead of 3 

nerfing nomad and dreadnaught while simultaniosly buffing redox to a ridicuiless degree(more base speed, more ability damage, personal shield and cherry on top personal shield) is nonsensical i think, hangar droppers will abuse new mechs lie the strengthened redox than instead, possibly also citadel and blitzfrost 

that measure only addresses the symptoms not the issue imo but i have to admit that i have no clear cut way to address droppers in general 



 on a side node why can blitzfrost and citadel negate eclipse while cloaked?  so much for immunity while phase cloak is active 


just my thoughts so 

It is because they are technically not statis effects but field effects that affect the terrain, not the mech I believe is the reasoning

May 25, 2026, 00:324 days
07/23/25
4

I accept these balances and nerfs. P2W people, get good if you are mad at these changes

May 25, 2026, 16:513 days
12/10/24
44
Morph

I accept these balances and nerfs. P2W people, get good if you are mad at these changes

Most of us aren't p2w, we save resources for a long time and use them to max things out and then boom they get nerfed, like solis will be unusable now, it took me so long to max it and save mod parts for it, and now those resources are completely wasted, so you really think that's ok do you? Bet you're one of those cry babies who complain to support about solis an deathwalker every week

May 25, 2026, 20:363 days
07/23/25
4
Terminator

Most of us aren't p2w, we save resources for a long time and use them to max things out and then boom they get nerfed, like solis will be unusable now, it took me so long to max it and save mod parts for it, and now those resources are completely wasted, so you really think that's ok do you? Bet you're one of those cry babies who complain to support about solis an deathwalker every week

I honestly couldn't care less about solis and deathwalker. they are a problem sometimes but there is counterplay, you can use gaurdian(I don't), zephyr and weapons with high ammo or quick reload to deal with deathwalkers, orion, rushdown with AOE or guided to get rid of solis. Sure I am only about 4,500 SP, but I can still deal with them. I just play this game for fun and I have seen the rise and the fall of many meta pieces such as disc launcher & revoker, I still use them. I believe someone said that things can be nerfed, but they can also be buffed, look at redox and disc launchers. If you have played at max rank for a while, you probaly have high level disc launchers. Also if you expect a game dev to have one thing thats leagues above the rest accidentaly, do you expect them to not nerf it to make the game balanced and actually make the game fun and diverse, or do you want the game to be just whoever has the bigger gun or bigger mech with no care for skill? I want this game be diverse, not run by a singular mech or weapon setup. The only things that I would even consider complaining about is hanger showdown, the new tournament mode rewards/match making, and the fact legendary stuff is so expensive like jeez dude I wanna get redox but 9275 acoins sheesh.

May 25, 2026, 20:553 days
06/03/23
1

yall suck half my clan is quiting now because you keep messing with resources that we payed for.  i will not spend another dime on this game and probably will quit playing as well. yall are thieves and liars fuck you


May 26, 2026, 02:153 days
06/21/22
14

How does any of this rebalance shit help with match making? I dont see anything here where my 4k hanger will stop going against 10k hangers.

May 26, 2026, 09:173 days
06/22/22
1

I understand the buffs and serfs but eclipse went straight from top meta to garbage please buff eclipse a little bit 

May 27, 2026, 07:12Yesterday
08/03/22
1

As a player, I would find it highly beneficial to have a system to dispose old items to help a buy or get higher-ranked or boosted weapons and mechs. This functionality would be especially valuable when new offers arrive in the store or during special events.


Thank you for your assistance and for considering this suggestion.
 

May 27, 2026, 08:30Yesterday
03/27/26
1

I'm a free to play player that has been playing for a few months and I would consider myself to be in the midgame so I really don't know much about what impact the weapons I'm talking about will have on the late game

But as for the midgame,certain weapons are very overpowered and extremely frustrating to play against,those being Gemini,Quasher and Pod gun. I don't know if nerfing them will make them too weak to use in the late game but for the mid game,a nerf to these three feels almost needed.

I'm just asking for a rebalance to these three weapons because they are extremely frustrating to play against.

VelocityCommunity Manager
May 27, 2026, 18:10Yesterday
04/05/21
1256

Dear players,

Thank you for taking the time to provide such detailed feedback regarding the upcoming Rebalance Wave 5. We appreciate the effort and thought you have put into sharing your perspectives with us.

Although your experiences and opinions vary, they are united by a shared passion for the game ❤️

The balancing of Mechs and Weapons is a core priority for us, as our objective is to ensure a fair and enjoyable experience for all players. It is true that certain Content has previously been overly dominant, contributing to gameplay imbalance, while others have not performed at the intended level. As part of this ongoing process, we have implemented both buffs and nerfs to better align overall game balance.

We kindly ask for your patience and encourage you to evaluate these changes once they are live. At this stage, it is too early to draw definitive conclusions.

Our hope is that these adjustments will contribute to a more balanced, competitive, and engaging gameplay experience.

Anyway, please note that all feedback has been carefully collected and will continue to be monitored following the release of the rebalance, with insights regularly shared with the development team. 📩

Thank you once again for your continued support.

May 28, 2026, 07:1314 hours
10/16/23
1

Dear Dev's

it wold be nice if You fixed the game's bugs instead of nerf and boost. There are lot of skills that don't work,  and couple of the wobbly bots on the field. The match making is also crap, and we still have many cheaters.

May 28, 2026, 13:458 hours
04/20/26
1

Tournament should be modified 

May 28, 2026, 14:177 hours
03/07/25
5




Thank you for understanding I love the game 


 

May 28, 2026, 14:457 hours
2 days
1

Good

May 28, 2026, 14:467 hours
7 days
2

Eso a mí impresión no es para nada justo.

Primero las armas que fueron compradas y que uno tuvo que invertir para subirlas van a bajar su daño. Acaso van a devolver todo el dinero que se invirtió en ellas, el que se uso para subirlas, el de subir los mechas para poder usarlas, el de subir los implantes correctamente y el de subir los pilotos.

A parte de que no es las armas que vas a hacer después vamos a quitar las habilidades de los mechas porque la verdad es que hay habilidades de otro planeta.

Y luego que?

No vendas las armas y nos peleamos todos con mechas iguales y con las mismas armas y vemos cuánto dura el juego.

May 28, 2026, 15:336 hours
08/31/24
6

just my 2 cents worth if MM was fixed this would not be an issue.