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fire rate stats are incorrect

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Mar 3, 2025, 15:0703/03/25
Mar 3, 2025, 20:01(edited)
01/30/24
154
CrystalDrew

Thanks for all the info and the examples! We are likely to get back to these stats in the future, but not at this moment, as we have more prioritized tasks to work on, including the Matchmaking system. Our team appreciates your enthusiasm and input 🙂

Hi, CrystalDrew. Hope you can pass on these buggy stats to the developers. Note that the numbers for these are calculated keeping in mind that fire rates now include reload time, so they are buggy under the new system.

CrystalDrewCommunity Manager
Mar 7, 2025, 10:4603/07/25
02/10/23
2761
tar

Hi, CrystalDrew. Hope you can pass on these buggy stats to the developers. Note that the numbers for these are calculated keeping in mind that fire rates now include reload time, so they are buggy under the new system.

Hi! Expect fix in the in 3.280 version 😉

Mar 7, 2025, 12:3703/07/25
01/30/24
154
CrystalDrew

Hi! Expect fix in the in 3.280 version 😉

Nice thanks!

Apr 17, 2025, 09:3204/17/25
01/30/24
154
CrystalDrew

Hi! Expect fix in the in 3.280 version 😉

Hi, CrystalDrew. It doesn't look like this got fixed in this release. Could you please check if the fix is still pending? Thanks.

Apr 29, 2025, 12:5204/29/25
01/30/24
154
CrystalDrew

Hi! Expect fix in the in 3.280 version 😉

Not fixed in the 3.290 release either. Could you please check if they have maybe revised the release plan for this fix? Thanks.

Apr 29, 2025, 18:5804/29/25
Apr 29, 2025, 18:58(edited)
09/26/22
205
tar

Not fixed in the 3.290 release either. Could you please check if they have maybe revised the release plan for this fix? Thanks.

They fixed next to nothing that the player base wanted with the latest update (like usual). All they did was update the framework to sell us more useless items to make the balance even worse. Their priority is making money, not gameplay improvements...