Ivar Marksman said:
Could you, please, describe your issue in detail?
Hi Ivar,
the most problems that the other have!
Crashes all Browsers after a play time (the same what other player write here in the forum)
Game need 2-3 times a new start before i can log in
Chat clear since Saturday since the maintance today.
By Clanlist all only my language german will show
Troops moving on the map not correct post 13.07.2018 1.29pm here in the thread
turbomaster74 said:
1) Game crashes when send Resource to another town.
confirm it, since the last update today ( third one, i think )... in fact crash 4-5 time each hour when yielding, doing task, attacking invader/ghost, transfert rss, etc
below a screenshot from when was sending rss... not sure it will help but below, you can find the code generated by the game internal bug tracker
EDIT : crash directly for any rss transfert... these bug cost me around 20 mil of each rss by hours since i cannot empty my farms once i reach capacity
detail from debugger :
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)
bugTracker.js:1:3968
unreachable code after return statement[Meer info] za_widget_347b.js:101:43054
unreachable code after return statement[Meer info] 82b69276-19ae-487f-bb08-334845d865d6:2:4519
@@@socket send bugTracker.js:1:3968
Unloading 1 Unused Serialized files (Serialized files now loaded: 4)
bugTracker.js:1:3968
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 86600.
bugTracker.js:1:3968
Total: 302.000000 ms (FindLiveObjects: 14.000000 ms CreateObjectMapping: 2.000000 ms MarkObjects: 286.000000 ms DeleteObjects: 0.000000 ms)
bugTracker.js:1:3968
@@@socket send bugTracker.js:1:3968
1
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)
bugTracker.js:1:3968
Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates! bugTracker.js:1:3968
-- KM.LocationClicked
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)
bugTracker.js:1:3968
-- KM.LocationClicked.World
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)
bugTracker.js:1:3968
Decode error. bugTracker.js:1:3968
Hi,
this crash i not have until now that when I sent res the game crash.
The crash is most after a longer play time or when i look in the kingdom and moving in the map.
Ok than it could happen when i want do something like go into town or else that is crash.
Ok at this moment I had it too
Whau and now all the time few agos before it work.
after the last update who have happen less that 1 hour ago :
clan list all language : solved
forge fusing : solved
workshop fusing : solved
send rss : solved
chat issue : solved
jotunheim legendary lag : solved
unity webgl memory error : none after 30 min
jotunheim ghost/invader jumping health % : unknow, was not able to find a single one
Don't really hold with posting the same story in multiple threads , however will make an exception in this case.
Even if they fixed the things you mentioned, the game seems just as sluggish for me as it was before the most recently finished maintenance, (an hr ago?)
I was certainly offline long enough to miss the next in the series of a sustained attack.
xyz said:
Even if they fixed the things you mentioned,...
well, everything was perfect for me until they make again a update... then 3 unity webgl memory crash in less that 15 min...