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Help with OS results analysis

Help with OS results analysis

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May 20, 2018, 07:0705/20/18
10

Help with OS results analysis

Hi everyone

Since we'll never get the info on battle machanics from Plariumm I've got some questions regadring OS results to all the OS and offense experts ut there: 

1. your opinion on why the OS failed

2. your opinion on lost/killed ration (we expected at to kill at least 5m T5) 

3. what would be the winning OS configuration

4. your opinion on siege low performance  


OS info:

А. Enemy town:

 2м Т2 melee

9.8м Т5 melee

reinforcement 1.3м Т6 melee

Shaman - Baggy, special gear for melee + shaman gear for melee

Boosts- 45%-50%

Б. Onslaught:

10 participants

700к siegeТ1-Т3

300к Т4 melee

730к Т5 melee

730к Т5 range

500к Т5 cavalry

3м Т5 siege

1,6м Т6 melee

Shamans:

range - Stig 4, full range gear (hero and shaman) + rare runes

siege 1 - vendla with siege gear, full hero siege gear  + rare runes

siege 2  - baggy with siege gear, full special gear + rare runes 

t6 melee - ulf 6, fullspecial gear + epic runes

the rest got full special gear for their tier type

boosts- 45% (30% reducing)

repute from POP, OS initietor had OS repute as well

Judging by the points - siege got wrecked like they dont have the 50% advantage over meleem, and it seems like only the t6 melee got some fighting. Did Plarium change the mechanincs with their last update??

Screenshots attached


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May 20, 2018, 09:1405/20/18
May 20, 2018, 09:32(edited)
452

kslanov said:


1. your opinion on why the OS failed

in my opinion, the OS have not fail... sure, the report say "fail" but look at the influence... your OS loose a total of 60 mil influence, ennemy loose almost 180 mil influence... if it was during a kvk, you must have made 3 time more pts in the event that the ennemy...


in the screenshot below, i have be OS and game say that i am victorious... but when you look at the loss of influence, it don't fell like a victory...




siege got wrecked like they dont have the 50% advantage over melee


50% advantage seem huge... certainly when small cities fight each other... but at high level, 50% is not so much... by example, i have a lvl 26 wall, who already add 40% to my defense... if target city was with lvl 31 wall, it already add 55% defense to ALL troop


And the ennemy have not so much troop in town, it mean that he must have do a lot of research for reach his total influence... at high lvl, research can give more health/defense/attack bonus that gear...


EDIT : have just check my own statistic... by example, without booster, my defense is :

- all troop defense : 427.21%

- troop defense during defense : 95%

- Ranged defense : 356.9%

- tier 1-5 defense : between 20 and 27%

at building lvl, wall give me 40% and watch tower give me 15%... only these 2 building compensate the bonus of 50% from horse... and i am a little one...


Shaman - Baggy, special gear for melee


sure, baggy is not ideal for fight but in my case, baggy is at lvl 59... and sharp ( my speciality is archer ) is only lvl 31... so, for now, i use baggy with archer gear... 6 piece of gear, each with 3 legendary gems for attack/defense/health... only the gems give me 60% bonus for helath/defense/attack


3. what would be the winning OS configuration

OS initietor had OS repute as well


you probably mean POP repute...


well, the OS initiator is only 650 mil in influence and seem to not have send a lot of troop when looking at the loss of influence ( less that 1 mil influence loss on the 60 mil )...


Need to remember that each march in a onslaught use the bonus of his own hero/shaman/booster/etc... POP repute apply only on the troop owned, not to reinforcement or other members of the OS...


result will have be better if the more strong member of the OS organize the onslaught and send a lot of troop...


i think that your main mistake was to give up after the initial OS... your first OS was in itself a victory since ennemy loose 3 time more influence that you... a second similar onslaught will have fully exterminate his T5, giving you victory and a lot more point in the event...


in my own example in the screenshot, they have give up too... but a second OS will have exterminated my 10 mil t5 since my meat wall of t1-t2-t3 was fully decimated in the first OS...


2. your opinion on lost/killed ration (we expected at to kill at least 5m T5)


well, first attack point is calculated ... ennemy was with a huge amount of T5... in fact, more T5 in his town that all the troop in your OS... it is a lot of attack point... his defense and health point are huge too... lot of attack point have lead you to "loose" the onslaught so your loss is directly 80% of your troop... if your health/defense was superior to the ennemy, you will have loose less that 80%...


Personaly, i don't think that your OS is a defeat... it is like the few non professional texan soldat at fort alamo who have kill plenty of the spanish invader... they was exterminated but kill a lot of the spanish professional army... don't look at what the game say but look at the loss in influence... rapport is 3-1 in your favor... a bigger OS or a second one similar wil have fully exterminate your ennemy

May 20, 2018, 12:1405/20/18
10

First of all, thank you for taking the time to write such a detailed response!

Unfortunately, we really did lose the OS, the 60m losses are mine, we each lost about the same. So, point-wise it was about 17b for us and 40b for them.

You made some good points about shamans and the amount of troops. On a second thought - it was a great advantage for them.

Still, there are couple things that are not clear for me:

1. I thought the 50% siege advantage over melee works similar to reducing boosts, so can't be simply overridden by other boosts. However, I can't find any useful info on how they exactly work.

2. Got confused over how the POP repute for onslaughts works. It supposedly adds 20% bonuses to everyone participating in the OS, but again, can't find any confirmation that it works as it suppose to

3. Is there any difference in boosting up (military) before you join the OS or after you join the OS?

May 20, 2018, 12:1705/20/18
91
60M is the influence lost only by the launcher.
May 20, 2018, 12:2205/20/18
91
First OS, the total influence loss by attackers is around 550M so yes it is a huge loss
May 20, 2018, 12:2405/20/18
91
Thefirst thing that I see in first OS, is that you got overwhelmed, your OS is too small for those 10M t5. Sorry for those partial replies.
May 20, 2018, 12:2605/20/18
91
The higher the bonuses on troops, the less effect have those 50% weaknesses.
May 20, 2018, 12:2605/20/18
91
A POP repute is personal only the bearer of repute gets the boosts.
May 20, 2018, 14:2505/20/18
1

I am far from being an expert, but some thoughts:

First a quick sum up table of losses and points, here you on left and enemy or right:

TIER     FALLEN    KvK PTS (loss)     FALLEN   KvK PTS (loss)
T1 : 517 000 103 400 000 0 0
T2 : 12 700 5 080 000 1 500 000 600 000 000
T3 : 21 700 17 360 000 0 0
T4 : 271 800 543 600 000 98 600 197 200 000
T5 : 4 033 000 20 165 000 000 2 700 000 13 500 000 000
T6 : 1 400 000 14 000 000 000 0 0
SUM: 34 834 440 000 14 297 200 000

The first question that comes to mind is knowledge. Tier-IV and Tier-VI, military and hero.

From the looks of it your camp's tier 6 knowledge is not too good, at least not compared to opponents tier 5 knowledge.

I, for example, have shitty t5 knowledge. If I do a test against a town, (using same branch), with t4 and t5, the t4's get much better results point wise then the t5's.

If opponent has military knowledge (general) and hero (general + melee specified) at good levels + tier V at top or good levels + likely good to best gear etc. + boosted, you are to have very good knowledge to match up in an attack.
May 20, 2018, 14:5705/20/18
10

Thanks guys for your input.

The T6 guy is actually jacked - over 30b influence, he's T6 melee knowledge is maxed out. And if you look at his points it looks like he's done the most fighting.

So I guess, since the rest of the guys were about the same lvl with the defenders, it all comes to the amount of troops. And like BARBOSA921 said we just got overwhelmed.

Our big mistake was that we thought siege has much advantage over melee and we can do it half the amount of their troops. But it seems like those 50% won't do much against combined boosts and knowledge percentage
May 20, 2018, 14:5805/20/18
10
I wish plarium explained the mechanics in more detail
May 20, 2018, 15:3505/20/18
91

You are welcome mate. I personally think that they should not give them, if they do everyone will know all tips and tricks and those who worked hard on trying to understand how battles work would lose every advantage they had. This game is full of little things who have a great effect on the end game.


Yes, that 50% weakness is almost non-existent when you reach big amounts of bonuses like you guys have. 

May 20, 2018, 19:3705/20/18
452

kslanov said:


3. Is there any difference in boosting up (military) before you join the OS or after you join the OS?

need confirmation but i think that military booster don't apply on troop already outside your city... in case of doubt, best to apply before sending troop to a OS...


a OS can take some time for organize... the more powerfull military boost last only 10 min... i don't know if troop loose the bonus when booster expire before reaching the OS target since i have personaly never do a onslaught or test it
May 20, 2018, 19:4305/20/18
452

barbosa92i said:


This game is full of little things who have a great effect on the end game.


It is why i like this game... game seem pretty simple but have in fact a complex mechanic... i learn new things every day...



May 20, 2018, 20:1705/20/18
452

kslanov said:


So I guess, since the rest of the guys were about the same lvl with the defenders, it all comes to the amount of troops. And like BARBOSA921 said we just got overwhelmed.

look at 7min 03sec https://www.youtube.com/watch?v=kNaYFgml9IQ&t=922s


i think that the concept of overhelm/saturation from normal attack can be apply to OS... the max % for saturation is 153.7%... the max saturation level greatly reduce the amount of troop loss...


At equal strenght, a attacker with 1000 T5 against a defender with 1537 T5... attacker will loose 80% and defender will loose 48% of their troop...

May 21, 2018, 07:1205/21/18
10

ANESFAN good point.

But just proves that the game is imbalanced towards defence. It's hard for most of us to come up with an 8m OS, but I've seen plenty of players with 15m and up T5
May 21, 2018, 09:4705/21/18
May 21, 2018, 09:48(edited)
91

anesfan said:


kslanov said:


3. Is there any difference in boosting up (military) before you join the OS or after you join the OS?

need confirmation but i think that military booster don't apply on troop already outside your city... in case of doubt, best to apply before sending troop to a OS...


a OS can take some time for organize... the more powerfull military boost last only 10 min... i don't know if troop loose the bonus when booster expire before reaching the OS target since i have personaly never do a onslaught or test it

I am pretty sure that if your boosts are up when you send your troops to the OS launcher, your army will get those boosts even if the OS hits enemy after your boosts are over, pretty sure, to be tested.

And yes you are right, if you put buffs on while your army is already out, they willnot get the bonuses.
May 21, 2018, 09:5105/21/18
91
anesfan said:

kslanov said:


So I guess, since the rest of the guys were about the same lvl with the defenders, it all comes to the amount of troops. And like BARBOSA921 said we just got overwhelmed.

look at 7min 03sec https://www.youtube.com/watch?v=kNaYFgml9IQ&t=922s


i think that the concept of overhelm/saturation from normal attack can be apply to OS... the max % for saturation is 153.7%... the max saturation level greatly reduce the amount of troop loss...


At equal strenght, a attacker with 1000 T5 against a defender with 1537 T5... attacker will loose 80% and defender will loose 48% of their troop...

Exactly, this is the best example/explanation of overwhelming. In your OS, saturation has been reached, that is one of the reason the enemy didn't lose that much troops.
May 21, 2018, 15:5805/21/18
10

Just tested how the boosts work, here are the results:

- you get the bonuses regardless of when did you put them on, before joining the OS or after

- you get the bonuses ONLY while the boost in on, if you make a hit after it expires, you won't get the bonus. Even if you joined the OS while your boosts were on
May 21, 2018, 19:0105/21/18
452

kslanov said:


Just tested how the boosts work, here are the results:

- you get the bonuses regardless of when did you put them on, before joining the OS or after

- you get the bonuses ONLY while the boost in on, if you make a hit after it expires, you won't get the bonus. Even if you joined the OS while your boosts were on

wowww, this is a important post because your test result is the opposite of what people usualy think... thank you for the info
May 21, 2018, 20:1505/21/18
91
I personally thought that boosts do not apply after troops are out.. So yes , great to know, thanks for the tests.