BiohazarD said:
SNOWWHITE said:
BiohazarD said:
Yosho Sama said:
I've been playing this game for a little over 2 years and playing online games close to 20 years and this is one of the worst changes to a fundamental game mechanic I've seen in a very long time. The ratio or people who've responded to the views of this thread should be a clear indication to the developer that people are not pleased with the new system.
So far almost 30% have taken the time to respond, and it's a safe bet that those who have read this thread and haven't posted feel that their voice won't have any influence what so ever on the out come of this recent change and that is truly unfortunate.
You tell us that you have had good results, that your feed back has been favorable, that we need to adapt to the new system and not to panic. Those answers in and of themselves show a complete and total lack of respect for the time, effort, energy and money many have put into this game to date.
We understand that you provide us with a service and changes are inevitable, but not taking into consideration the thoughts and feelings of the majority of player base is the quickest route to a dwindling player base and lose of revenue to your company.
The changes that have been made have changed the fundamental mechanics behind how many people play this game and moved it away from what they have enjoyed and kept them here. Telling us that things aren't so different from what we have known and are better compared to what we have seen on the first day of this change is unacceptable.
The big pay outs we received from infestations are how we build are forces quickly and wage war, so we can enjoy the game. The current system will only hurt the game and create a very large divide between those that benefited from the old system and those forced to endure a poorly implemented change.
With out large offensive payouts from the old system taking emitters from established clans will prove nearly impossible and newer clans that try to hold emitters with out the large defensive payouts will never hold a emitter against established players for any period of time. We don't mind a challenge but it has gone from something enjoyable to nearly impossible with the new system. I digressed a bit there, but that is the briefest of examples of how a game breaking a change the new system is. Sorry for the wall of text :)
Actually it is possible to win far more troops on the new system, it just takes more skill and patience (and tedious number tracking haha).
Thank you Yosho Sama well said.
@Bio, seriously ? it just takes more skill and patience,.. really? its like it didnt so far took enough patience and skill but now we need to have patience to work for a payout 10 months and have more skill in actually keeping the patience because instead of playing the game we would have to do is a tedious number of tracking. Which part of the "we dont like the new infest system" you are failing to see ?
No I understand that you don't like the new infest system. I'm just saying that your dislike is unfounded :P Then again my favorite part of the game has always been analyzing the math behind the mechanics, so I guess I might be a bit biased. The old system was certainly more newbie-friendly.
btw Psykik, for a level 100 you seem to need about 160-170 mil loaded to get a full payout. I agree that is pretty high, but then again the amount of troops you win at that level is large also.
This is how you respond to an angry mob? You incite them? Do mods get free crystals or something? Condescending posts like this are just the type of drivel that drive people away. It may feel "clever" to write it but it's very short sighted.
Here's some maths >.> Before the changes I invested 23.47m into infests and was waiting for a payout on a 60. Now after seeing all of these posts I decided to test the new system a bit. I invested another 3.5m. I started a bit lower, a 58. Received a small payout, rebanked that. (sending the same units back 5 times to die is really annoying). Cleared a 56 next, received a small payout and re-banked that. (Once again, sending same units back 5 times is really annoying). Cleared a 54 next and got a decent payout worth slightly over 16m. Between the small payouts were a net loss in each. So basically either the infest data wiki needs changing or....I still have alot left in the infest bank to pull out from lower levels? O.o
https://www.youtube.com/watch?v=fA2ASRUjAU4
here is y way of interpreting plarium.
https://www.youtube.com/watch?v=bPWVq6MwW4E
no here is my answer to you banning me on forum and your new fucking infest system.
I will be searching for a game myself. Plarium obviously could care less what players want. Will do some homework today and find a game. These guys are absolute morons and general winters can only respond to things he thinks are important while ignoring 90% of the gamers on this server.
Well played General. Now you wont have anyone left on forums. They say its alot easier to create an army from the blind and the dumb. Thats all you will have left
My dear Biohazard , math almost everything in life is based, only to drive a car on the streets you are using math to keep distance from other cars and make turns and stop at signs etc ... But it is not so that mathematics is unclear or in need of calculations ... calculations ... calculations and more calculations, the simple fact of driving experience is intrinsic to the mathematical basis to drive the car. Well after being in the game for almost two years I believe that most people who are in similar time, using a simple mathematical calculation to know how much time and resources invested in his bank infest, nothing too complicated to do when this mathematical formula and not obscure and secret . For number of people complaining in this forum about this and, especially, when it was introduced (after a tournament), where many are loaded infest your bank and apparently she zeroed or such bank or use new payment algorithm. This, without notice or a test on our server to reap opniões or suggestions of various types of players (experts, beginners and players and medium term) would probably have a more interesting formula and less boring, slow, slow in developing the game for your customers. I appreciate his ironic response