Beacons
I have been playing this game for at least 721 days. (Paragon run)
We need to discuss beacons and the direction of the game. At one point, it was a game based on beacons. DE was valuable and beacons were hard targets to take down. Now beacons are one of the easiest places to get pvp and most folks don't see the value in holding them / leveling them above default.
Fact:
Defenders do NOT get a commensurate amount of EXP / tournament points compared to losses. Even if you defend a beacon solo, it seems you get less when you add up the total losses vs exp.
The rewards for holding beacons are no longer worth the losses. This is evidenced by the map being almost entirely level 1 beacons. The number 1 and 2 leagues have 3 leveled (above1) but that wont last.
This may be by design I suppose but it really seem to be some type of oversight or mistake in game design. Everyone can and does attack beacons, they shouldn't be the 2nd easiest pvp in the game. So I think that the folks who defend beacons should have some advantage or at least make it worth the effort.
Suggestions that may help:
1.) All defenders get a minimum amount of experience / tournament points per hit.
2.) All defenders get exp / tournament points based on their losses.
These first two would make them a better place for pvp, you would see more leveled up.
3.) Level 5 beacons give some benefit to the league as a whole like forts. Perhaps every level 5 fort gave the entire leave 25% bonus everywhere, not just in the beacon.
4.) No food consumption for the defense in beacons.
5.) Less beacons perhaps, remove 50,60% or more from the map.
The bottom line is either beacons need to be a better place for defenders to get PVP or the value of the beacons needs to be increased. One or the other or both. If not perhaps let us in on your plans for the game so we can adjust and formulate our new strategies.