I was attacked with fireballs and my castle defense was not even scratched. I think they deliver too little damage for what they cost. My friends castle that had def units got a laughable damage. Only a few units killed, which partly can be revived. Why should I spent so many sapphires to kill a few archers??! Not worth the money.
said:
It will kill your def troops with a high kill ratio! Apparently from what mates tell me your castle def is all but useless against this weapon, def your castle is no longer an option, troops left out to def are merely a sacrifice made to your attacker! This is a very bad feature and was part of reason I stopped playing AoW but at least there we used to be able to see it coming and identify our attacker, now you can't even do that so be prepared for nothing but frustration when that def pkg you buy is destroyed and you don't even know who did it! Bad Bad move Plarium!
Quess said:
Every time they make another change to this game it gives another advantage to players that spend actual money. Every change, a little more towards pay-to-win. Even though I love the league I am in and really like this game if it keeps moving in a Pay to Win Direction I will stop playing. I've spent money on this game before, but I don't have hundreds of dollars to waste like a lot of people. Fireballs are just another advantage given to players who buy sapphires with cash, the same as the raid resource boost for buying sapphires with cash. Making them available at the black market for sapphires that you win in tournaments is a joke. Any big money players can use these to have another advantage over regular players. If they keep going in this direction all the player base they will have left are the people who spend hundreds of dollars a month on the game. They certainly are going to lose me as a player if this keeps up, as well as pretty much everyone I know and I certainly won't be encouraging anybody to pick up the game.
Yeah. And those people that spend that nuch are typically unwilling to use their troops. This is why there are all these huge alliances with NAPs and such.
So when everyone left is NAP, the game stalls and on to the next.
Hi, guys.
I'm ordinary player too,
Can you advise me, what's so horrible in fireballs vs buying troops/reviving troops for sapphires?
Then I suggest you supply that option as soon as possible. At present we can leave troops out to defend (pvp) incoming attacks and hope we are stronger than they are to defeat them. But now all it takes is a few well timed fireballs to defeat the defence prior to a raid.
You just killed defensive PvP off. All people will now do after being hit by one of these just once is hide their troops. Don't tell me that is the 'smarter to which you refer, because if it is you really ought to take a long hard look at your stats for the next month or so.
Who is the brain dead idiot that came up with the idea of being able to send shadow fireballs? I refuse to play a fighting game where I don't have the ability to identify my attacker so that I can retaliate. You have just lost this player from the game. Talk about the height of stupidity. You people have just taken that to a whole new level.
Are you kidding me?! "Play smarter"?! That's a bald faced excuse for pay to win. Think, just think, for as long as u need to see the strategic implications of both the know and unknown offensive tactic that fireballs are so u can see they are a game breaking change because they can only be purchased in useful numbers using actual cash. No point in defending anymore if someone can drop unlimited cash on these and burn anyone at will, while staying hidden if they're a coward. Everyday goes by with more of these stinkers hitting my league I find myself playing a little less, soon I'll be done. If the next change to this game doesn't fix this and instead is another in a recent line of blatant money grabs I'm just gunna throw in the towel, there are thousands of these types of games to choose from, I'll pick a better one.
Hi, guys! :) We understand that some of you are upset because of being attacked. Especially if being attacked by a "ghost" fireball. I know how you feel because of the possibility to lose Units, when your rival uses none.
However, he actually does! To attack you, he needs to buy a fireball and lose it. As it only strikes once and is destroyed once it reaches its target. Just think how dangerous a real fight against your Units seems to be for the attacker, so he uses another approach and attacks you without revealing the size of his own army.
This feature is new and interesting for players, so many of them try it to see how it works. Once they learn more about it, they won't launch it that often. But it still will be a part of someone's strategy. By knowing it, you can think of your own anti-strategy :) Just think about how cool it can be.I have strane feeling that all messages are depends only on predictions, bad one.
Can you advise me, did anyone get fireball abuse? Not predictions but fact?
For example, I had 1kk on deff and got 10 fireball shots. 1-2 hits I think and that's all...
Worried about alliance fireball abuse? Hide your troops and enemy alliance will be in deep ..... .
So I don't think fireball is such horrible and unforgivable thing.
Let's wait and see what will be.