When we upgrade champions to more stars which gives them better stats and a higher leveling cap would it be fair to give a marginal XP bonus along with the upgrade IF the champion that is being sacrificed has been level maxed?
The reason I suggest this is because so often when I get a duplicate champion or one that is for an activity that I don’t do often I won’t even bother to level that champion even if I have energy and no other champions to level up. Sometimes I will level duplicate champions like raiding champs for obvious reasons but there are some champs that just stay neglected because I’m like, “Meh who cares about this champ I’m just going to sacrifice it later and won’t get any credit if I spend more time leveling it up just to kill them.”
The incentive for Plarium to do this would possibly be an increase in average play times by users which I’m no expert on but I’m sure the more people play the more likely they are to buy promotions. I understand that every champion does serve a purpose. My suggestion is just placing another layer of incentive to take the time to level champions that may otherwise be ignored by varying percentages of players until they sacrifice it. Ultimately this makes a greater pull spending time fiddling with champions.
Example:
1 Star champ (maxed level 15/15) + 1 Star champ (maxed level 15/15) = 2 Star champ (level 5/20)
The exp bonus doesn’t have to be much but a little would go a long way even if it meant you got a level 2/20 or 3/20.
Thanks for hearing me out and keep up the great work! :-D