Lords and Ladies,
Some changes to the Royal League Brawl are coming your way.
Progression through Stages has been updated, and Rewards for winning against Opponent Leagues have been altered. You will also be able to earn League Silver and League Gold among those Rewards.
March onwards to meet the challenge!
Lord Oberon
Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall
are u serios plarium? u increase the brawl to 40 mill that fine but instad to give us bether rewards u doing the oposite. for me this rewards are wortless in compare what whe get before for 30 mil. return the old rewards and add 1 tier with wortless rewards like u did in the normal brawl the last tier u give great lords in last tier omg. the last tier should be the best rewards and u give great lords and wyverns. u ruin the brawl with pvp category now u ruin it with rewards so i tink at the end will be best to not even play. i want explanation from u for pvp category how 1archer worth 20 point and 1 patfinder worth the same, 1 dragon worth - 80 brawl points and 1 grfin worth the same or bether explain to me how 1 purgator worth 80 points and 1 gargoyle worth 80 points. u should make them difrent points depend of the unit worth not all size for evryting. for the rest the difrence is not great but for purgator and garogoyle i can never understand they the same points. for the brawl rewards fix it before u lose more players.u want more players to play the game give bether reward not ruin the curent rewards.
are u serios plarium? u increase the brawl to 40 mill that fine but instad to give us bether rewards u doing the oposite. for me this rewards are wortless in compare what whe get before for 30 mil. return the old rewards and add 1 tier with wortless rewards like u did in the normal brawl the last tier u give great lords in last tier omg. the last tier should be the best rewards and u give great lords and wyverns. u ruin the brawl with pvp category now u ruin it with rewards so i tink at the end will be best to not even play. i want explanation from u for pvp category how 1archer worth 20 point and 1 patfinder worth the same, 1 dragon worth - 80 brawl points and 1 grfin worth the same or bether explain to me how 1 purgator worth 80 points and 1 gargoyle worth 80 points. u should make them difrent points depend of the unit worth not all size for evryting. for the rest the difrence is not great but for purgator and garogoyle i can never understand they the same points. for the brawl rewards fix it before u lose more players.u want more players to play the game give bether reward not ruin the curent rewards.
Thank you for such detailed feedback! It will be forwarded to the team for further consideration.
are u serios plarium? u increase the brawl to 40 mill that fine but instad to give us bether rewards u doing the oposite. for me this rewards are wortless in compare what whe get before for 30 mil. return the old rewards and add 1 tier with wortless rewards like u did in the normal brawl the last tier u give great lords in last tier omg. the last tier should be the best rewards and u give great lords and wyverns. u ruin the brawl with pvp category now u ruin it with rewards so i tink at the end will be best to not even play. i want explanation from u for pvp category how 1archer worth 20 point and 1 patfinder worth the same, 1 dragon worth - 80 brawl points and 1 grfin worth the same or bether explain to me how 1 purgator worth 80 points and 1 gargoyle worth 80 points. u should make them difrent points depend of the unit worth not all size for evryting. for the rest the difrence is not great but for purgator and garogoyle i can never understand they the same points. for the brawl rewards fix it before u lose more players.u want more players to play the game give bether reward not ruin the curent rewards.
Totally agree with this comment. Rewards feel much worst after the change.
Also make something about the pvp system in the brawl.
1. With current system leagues instead of trying to beat opponent just build archers and feed them to opponent in case two leagues are allied, so in like 99% of cases top2 leagues in brawl rating are leagues that just feed each other archers.
2. When some1 join a league as Neophyte his units are counted toward enemy progression. So in recent brawl after our league killed 150 000 grfin and 120 000 golems on enemy hamlet our enemy started joining in as neophyte and sending archers to die. So in this way they just recovered the points loss, because neophyte was giving them points while 7 dayes didnt pass. This things really demotivate. It is really demotivating to see that some1 can just build archers and send them to die, when you are spending money and time for good figths.
3. Offensive units are in general more powerfull but cost more and build time is bigger, but they cost the same points. So when equal armies of offense vs defense will figth the offense side with get double the points.
I think pvp category should use the same way for counting points as its done in PvP Warfare tournaments. I think long ago it was constant expirience for figths(1 for inf, 2 for cavalry, 3 for ocult, 4 for bestiary) but then it was changed to stop players for pushing they legend, but now ppl push the brawl...
With such change people will be more promoted for active play and top places will be taken by more active leagues and not by two allied leagues that happend to get versues each other and push points by killing archers
Also make something about the pvp system in the brawl.
1. With current system leagues instead of trying to beat opponent just build archers and feed them to opponent in case two leagues are allied, so in like 99% of cases top2 leagues in brawl rating are leagues that just feed each other archers.
2. When some1 join a league as Neophyte his units are counted toward enemy progression. So in recent brawl after our league killed 150 000 grfin and 120 000 golems on enemy hamlet our enemy started joining in as neophyte and sending archers to die. So in this way they just recovered the points loss, because neophyte was giving them points while 7 dayes didnt pass. This things really demotivate. It is really demotivating to see that some1 can just build archers and send them to die, when you are spending money and time for good figths.
3. Offensive units are in general more powerfull but cost more and build time is bigger, but they cost the same points. So when equal armies of offense vs defense will figth the offense side with get double the points.
I think pvp category should use the same way for counting points as its done in PvP Warfare tournaments. I think long ago it was constant expirience for figths(1 for inf, 2 for cavalry, 3 for ocult, 4 for bestiary) but then it was changed to stop players for pushing they legend, but now ppl push the brawl...
With such change people will be more promoted for active play and top places will be taken by more active leagues and not by two allied leagues that happend to get versues each other and push points by killing archers
To prevent spies Many either close down the acadamy or they fill it with inactive accounts to defend against univited guest
To prevent spies Many either close down the acadamy or they fill it with inactive accounts to defend against univited guest
There was one slot and they used it. But problem is that they just joined and they cant gain points for brawl but they give points...It shouldnt work like that. If you cant get points, then you should give them. Also the main problem is with fact that ppl just feed archers but sending them to attack instead of proper figths
Its not just open neophyte spots, its spies within the league. They simply send archers to a level 1 beacon somewhere, or even in a long ago account, or as trips to a random castle then the opposing team smashes it with fireballs or beast troops, depending on the type of assets your using. Yes you can figure out who gave up the points if you know what to do, but there are ways around it. which i wont give that info up.
its not a miracle that before a brawl starts you have 3 or 4 people wanting to join your league. Silly rabbits.
So the brawl now goes to 40 million, then 50 million for what? the rewards suk. 1 million archers killed in minutes equals 20 million points. I tell ya what, remove the pvp portion of the brawl and watch how many get 40 million brawl points.
put infantry brawl points to 1 point from 20 per archer for example
then if someone wants to exchange archers for example they would have to kill off 20 million archers for 20 million points - not happening
And then the little leagues will have no hope of maybe gaining a few rewards that they are able to using the archers there are so few little abilities the new players have. as anyone can make archers to counter balance little leagues doing it I don't see why taking away the value of the units would be a good thing
And then the little leagues will have no hope of maybe gaining a few rewards that they are able to using the archers there are so few little abilities the new players have. as anyone can make archers to counter balance little leagues doing it I don't see why taking away the value of the units would be a good thing
How about rather making it by base troop power?
So make it equitable to kill any troop based on its power.
Should really get more than 80 points for killing a dragon/griffin.
Would encourage bigger fights as well.
What about making points based on troop value and not on the troop category.
An archer worth 20 points and a dragon worth 80 points does not really make sense when the dragon is much more than 4x the power of an archer.
This would encourage actual pvp battles. Make the game more interesting.
just return the rewards for royal brawl how it whas before just add 1 extra tier for 40 mill brawl points and problem solved. or leave it like this and maybe i will tink if i play it at all becose this rewards for me are worthless. maybe that will be good also i will give my league rest play the normal brawl and relax for the royal brawl :)