I would like to see more different types of troops in Cavalry, Occult and Dragons. In Infantry there are four extra types of troops. Why can we not have the same for all the other types? The only thing would be to allow them to go to level 32.Build times that aren't absurd might be nice.
Powerful off or def units that can't be bought with sapphs would be a good idea. For balance.
Dual purpose units that have identical offense and defense (and would benefit from either off or defense boosts and hero equipment etc)
They don't need to be powerful, so long as they have a short enough build time and cost equal gold and iron to build.
Cheap and cheerful, and available from low levels, so would need inf/cav/occult options
Zero food consumption would be a good idea too (or very low), and it could help in bg if they had a very high food cost to build.
I would also like to see more Eldrich units, and the ability added to darken more of the Amulet units
Edit: As an example, these dwarven units are almost worthless for many reasons, but a similar set of units could be added with 120 offense and 120 inf/cav/occ/best defense, be classified as inf, cav, occult and bestiary (4 different build queues) and be given better travel speed, build speed and much lower food consumption etc (or upgrade the existing units)
IronApex Turok said:
eldritch pikemen?
Give us the 3 minute build time like they get in other games
Why do stormfall players have to wait 5 minutes to build one pike?
bad enough that they travel at 6 mph
Limad said:I would like to see more different types of troops in Cavalry, Occult and Dragons. In Infantry there are four extra types of troops. Why can we not have the same for all the other types? The only thing would be to allow them to go to level 32.Build times that aren't absurd might be nice.
Powerful off or def units that can't be bought with sapphs would be a good idea. For balance.
they guy who actually made the game has moved on from plarium. He is the guy who makes the hack software that allows you to control many alts. its the software that creats the bot castles.I don't take a lot of pleasure in this but.....
There isn't anyone left at Plarium that understands the game. Not meant to be overly negative, or controversial but just an honest appraisal of where we are at.
If you add new units you will almost certainly screw it up and unbalance the game in some major, stupid and incredibly annoying way.
So my vote would be - simply don't try and fix what isn't broke and leave the units alone.
djmoody said:
I don't take a lot of pleasure in this but.....
There isn't anyone left at Plarium that understands the game. Not meant to be overly negative, or controversial but just an honest appraisal of where we are at.
If you add new units you will almost certainly screw it up and unbalance the game in some major, stupid and incredibly annoying way.
So my vote would be - simply don't try and fix what isn't broke and leave the units alone.
Hello :)
A lot of players asked for adding new Units in the game.
We understand that it's a significant change in the game, and game balance will one of the main factors taken into account by our devs while working on it.
Also, different teams are working on bugfix and adding new features to the game. It means that creating new Units doesn't mean that we won't work on fixing the bugs.
Alina Phoenix said:
djmoody said:
If you add new units you will almost certainly screw it up and unbalance the game
A lot of players asked for adding new Units in the game.
We understand that it's a significant change in the game, and game balance will be taken into account
Coiners can already buy 600 Eldrich Dragons in special offers - There is no way that balance can be restored
The only chance for non-coiners is to add new units that can be built in great numbers, quickly and cheaply ... but that would only destroy their food production, unless they also had zero food consumption (like wraiths)
Dragons and Wyverns hate cavalry, so give us mounted wraiths as new Cavalry and Occult Defense units, but give them good offense too.
It has not gone unnoticed that Nomads and Barbarians have reduced defense against dragons - same with Demons and Undead Dragons. This imbalance needs to be addressed. Reiters are fine, but slow to produce in great numbers and consume the same amount of food as Eldrich Dragons (which is insane)
Plarium are certain to do the opposite of what we actually need
Does anyone ever build Imperial Units?
I have never been attacked by an army of imp units, and have never found them guarding enemy castles
Seems to me the 4 build ques for Imprial units are wasted
Why cant we have separate build ques for offense and defense and scrap the imps?
If the community still thinks it needs imps, then get them from the existing quests, or normal units that are revived could become imps, and revived imps could become eldrich
They could then design a new unit to replace revived eldrich units