Snowgoon said:
They just fixed it, but why did it take 4 months? and why was it allowed to happen anyway? More testing needed
They have known about this problem since August
I have sent you 500 Sapphires for your help in identifying the issue. Thank you for your report. Indeed, the issue was fixed, and now it displays correctly.
make your own game engine/client or do the game in something else than flash. Invest into the future. But the sad thing, it looks like mobile games is Plariums future and games such as Stormfall is a thing of the past.Jezebel said:We're constantly upgrading our game servers. Also, we're looking for a solution to the Flash issue. It could also increase the game performance.here's an idea, how about resetting the entire game back to what it was a year ago and maybe it will be worth the effort
oh while you are at it fix the lag issues invest some of the money you are making in upgrading the server to support the useless content you keep adding
Gadheras said:
Alyona Kolomiitseva said:
make your own game engine/client or do the game in something else than flash. Invest into the future. But the sad thing, it looks like mobile games is Plariums future and games such as Stormfall is a thing of the past.We're constantly upgrading our game servers. Also, we're looking for a solution to the Flash issue. It could also increase the game performance.
https://www.engadget.com/2016/12/02/google-chrome-html5-default/
Gadheras said:
make your own game engine/client or do the game in something else than flash. Invest into the future. But the sad thing, it looks like mobile games is Plariums future and games such as Stormfall is a thing of the past.
Our devs are working on a solution, and will make everything possible to let our players play comfortable.
atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.
Reaper said:
atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.
Each and every player can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.
Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.
Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you.
Alyona Kolomiitseva said:
Reaper said:
the devs make the game more costly than comfortable.
Each and every player can reach TOP positions.
..... it gives all players free access to all game features
Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.
This may have been the original game designer's dream, but plarium accountants have destroyed this.
You have introduced many features which are ONLY available for cash, like the +50% off/def boosts, while constantly diluting tournament rewards. Sketches have driven a permanent wedge between coiners and non-coiners. F2P players have no chance to compete now.
You have removed the food consumption rules, which now allows infinite army sizes, and turned Beacons, Fortresses and Hamlets into pvp targets.
You have introduced a stealth victory tax, which increases unit losses (by up to 9%) every time we win any battle, and removed Force Limits on Stormfall Beacons to weaken them.
This game has become a shadow of it's former self ... and now you try to add a Casino
I despair
>reaches for Prozac
Alyona Kolomiitseva said:
Reaper said:
atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.
Each and every player can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.
Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.
Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you.
1. if each and every player reaches the top position, then it is not the top position, it is the base.
2. there is not enough time, resources, units and constant effort for every player to reach the top position making it the new base.
3. the "in-app" players will always be in the top positions, the more they "in app", the higher the position.
4. every feature negatively affects the game. every new feature increases the gap between classes. TIME is "one" of the variables.
5. social environment: bullies, harassers, alts. this game is designed to do one thing, sink troops, what that means is that the games intent is to destroy the fruit of another's time, focus, energy, effort and money. these are the variables that create "the social aspect".
6. that is the beginning of the social aspect, before new features and updates that manipulate the player base, as well as telling the player base, we listen, when you don't.
your job is this: smoothing over public relations, this is what you get paid to do. if you will not address the game as it truly is, the waves will become a tsunami, rather than smoothing out.
please study the game as it truly is.
Alyona Kolomiitseva said:
Reaper said:
atm the devs make the game more costly than comfortable. That money keeps a buisness alive is ok, but i musnt change my product that only spending big rounds of money is the way Plarium seems to go, a lot are here and spend only small amount of money on the game but the mass is bigger to make this. Long term money earning that should be the way to go, if Plarium needs fast money for a short periode they should try to sell tropical fruits there they can use this kind of buisness.
Each and every player can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.
Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.
Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you.
1. if each and every player reaches the top position, then it is not the top position, it is the base.
2. there is not enough time, resources, units and constant effort for every player to reach the top position making it the new base.
3. the "in-app" players will always be in the top positions, the more they "in app", the higher the position.
4. every feature negatively affects the game. every new feature increases the gap between classes. TIME is "one" of the variables.
5. social environment: bullies, harassers, alts. this game is designed to do one thing, sink troops, what that means is that the games intent is to destroy the fruit of another's time, focus, energy, effort and money. these are the variables that create "the social aspect".
6. that is the beginning of the social aspect, before new features and updates that manipulate the player base, as well as telling the player base, we listen, when you don't.
your job is this: smoothing over public relations, this is what you get paid to do. if you will not address the game as it truly is, the waves will become a tsunami, rather than smoothing out.
please study the game as it truly is.
Snowgoon said:
This may have been the original game designer's dream, but plarium accountants have destroyed this.
You have introduced many features which are ONLY available for cash, like the +50% off/def boosts, while constantly diluting tournament rewards. Sketches have driven a permanent wedge between coiners and non-coiners. F2P players have no chance to compete now.
You have removed the food consumption rules, which now allows infinite army sizes, and turned Beacons, Fortresses and Hamlets into pvp targets.
You have introduced a stealth victory tax, which increases unit losses (by up to 9%) every time we win any battle, and removed Force Limits on Stormfall Beacons to weaken them.This game has become a shadow of it's former self ... and now you try to add a Casino
I despair
>reaches for Prozac
The game is evolving. Some old mechanics change, that is normal. Of course there always be some features that will be missed. However, it doesn't mean that the progress needs to stop.
Without updates, new features and challenges, the game would become less and less exciting. Because one of the major parts of gaming experience is discovery. When you have something to discover, it becomes one of the purposes of the game. Each day you try something new or strive to get something new. Which makes your gaming process more interesting.
Alyona Kolomiitseva said:
Snowgoon said:
This may have been the original game designer's dream, but plarium accountants have destroyed this.
You have introduced many features which are ONLY available for cash, like the +50% off/def boosts, while constantly diluting tournament rewards. Sketches have driven a permanent wedge between coiners and non-coiners. F2P players have no chance to compete now.
You have removed the food consumption rules, which now allows infinite army sizes, and turned Beacons, Fortresses and Hamlets into pvp targets.
You have introduced a stealth victory tax, which increases unit losses (by up to 9%) every time we win any battle, and removed Force Limits on Stormfall Beacons to weaken them.This game has become a shadow of it's former self ... and now you try to add a Casino
I despair
>reaches for Prozac
The game is evolving. Some old mechanics change, that is normal. Of course there always be some features that will be missed. However, it doesn't mean that the progress needs to stop.
Without updates, new features and challenges, the game would become less and less exciting. Because one of the major parts of gaming experience is discovery. When you have something to discover, it becomes one of the purposes of the game. Each day you try something new or strive to get something new. Which makes your gaming process more interesting.
For us the players, it feels a lot like keep bang our head against a wall that keep get thicker and thicker as time progress. And the louder you hear from the players, this is not something we want, we don't like this, and so forth and then you say "Each day you try something new or strive to get something new. Which makes your gaming process more interesting." But the thing is our gaming experience doesn't become more interesting the more we get things to complain against, it become increasingly frustrating. A lot of the long time players stay around because, they invested so much time and effort already and a lot due to players in their leagues and so forth. I think for a lot of us the core game itself lost interest long time ago.
What does the game give us to discover? What new is there to discover? Give us more stuff to charge on my VISA card is not discovery. Evolving indicate getting better, seeing your player base increasingly get more and more vocal, is not a sign of that.
Alyona Kolomiitseva said:
Snowgoon said:
This may have been the original game designer's dream, but plarium accountants have destroyed this.
You have introduced many features which are ONLY available for cash, like the +50% off/def boosts, while constantly diluting tournament rewards. Sketches have driven a permanent wedge between coiners and non-coiners. F2P players have no chance to compete now.
You have removed the food consumption rules, which now allows infinite army sizes, and turned Beacons, Fortresses and Hamlets into pvp targets.
You have introduced a stealth victory tax, which increases unit losses (by up to 9%) every time we win any battle, and removed Force Limits on Stormfall Beacons to weaken them.This game has become a shadow of it's former self ... and now you try to add a Casino
I despair
>reaches for Prozac
The game is evolving. Some old mechanics change, that is normal. Of course there always be some features that will be missed. However, it doesn't mean that the progress needs to stop.
Without updates, new features and challenges, the game would become less and less exciting. Because one of the major parts of gaming experience is discovery. When you have something to discover, it becomes one of the purposes of the game. Each day you try something new or strive to get something new. Which makes your gaming process more interesting.
for your progress, for our regression ! i wonder if we play a different game
Alyona Kolomiitseva said:
Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages.
yes sure and VIP club not exist
free sapphire team not exist, statistically would not be so hungry if not exist
Alyona Kolomiitseva said:
Each and every player can reach TOP positions. That, however, requires a lot of time, Resources, Units, and considerable effort. Alternatively, you can use a special Resource - Sapphires - to develop your Castle and increase military power to dominate the map. Everyone can get Sapphires for free simply playing the game actively, i.e. participating in Tournaments, capturing Hamlets, completing quests and Achievements, etc.
Some players decide in favor of in-app purchases to save time. It allows them to progress a little faster. Stormfall is free-to-play, and like any other game of this type it gives all players free access to all game features and an opportunity to accelerate their progress with in-app purchases. It is not unfair that players taking this route, thus supporting the development of the game, enjoy certain advantages. Again, all these advantages may be summarized in one word - time. It takes less time to advance, but does not change the core of what every player needs to do to develop their Castle and grow military power. Moreover, there is a number of in-game limits so no one player can dominate an entire server. Therefore, when we develop a new feature, we make sure it will not negatively affect the game balance.
Yet another thing to consider is the social aspect of our games, which is extremely important. We want our players to unite in Leagues and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various League activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you.
Not all players can hit TOP positions. I see a lot of players wasting time in game and lv up but have no clue to play the game. Right the special resource, you mean right now the only resource which really counts on game, after raids are worthless to do with the current resource situation in Untamed. Participating in events means i need a base to play them for the base i have to make upgrades and train troops. If i look how the points are giving in the tournaments you think you are burned down after the event i made 90k points in 1 PvP for nearly 1.4k sapphires with the spot for the ranking to get the points i lost more in sapphires than i get back in rewards.
And few weekly rankings are not possible after few changes inside the game or only temporary to make if 1 event is close again (Cap the Flag).
Saving time you mean more for few it is the only way that they can play the game to hide their mistakes they do the prob only that it accumulate what they have at least and this is what make it more difficult for the players are not spending money on the game.
I dont say that in-app purchases are the prob only Plariums startegy behind this is wrong. Right now Plarium put stuff in game the raise the ratio of spending money but more for the players with deep pockets, the main base with the small amount of money cant keep the lv Plarium tries to implement in game.
And it comes faster and faster with each update. And like Jumy and Snowgoon said few features we cant use. VIP right now we are not there, few boosts and features are in packs like the off/def boost or the wise (the 2 arts at same time thingy).
The balance right, right auto hiding cats only the fast developer have atm, hamlets are fast lost after the movement speed is increased but not the the defending part. Events where you lose more than you get for participating in it. Higher lvs for buildings you need more to train off units (forge 7 lvs, dungeons still 5). Oh, and maybe a new lost art where others can steal 30% of my units i trained over night. I said in the suggestion thread how Plarium could make the game more fair. Declined, is the regular answer there.
Social aspects right works inside the game better between the players than here in forum with Plarium. The game is not only the map, here in forum the game exist as well and the social aspect. We help new players, discuss and try to get experience from other players.
And try to make the game better with Plarium together but the most time we get the visions of the devs/selling management and this even if we say we disagree with the the features. Oberon makes posts of any changes all can say what they think, but even with a massive negative feedback the features are still part of the game. So the social aspect is only between the players not between customers and the provider.
Hi, Reaper! Thank you for posting your thoughts on this matter. You're right, that not all players will get to the TOP positions. But potentially when players join a game, they have equal chances. Of course, some of them will develop faster and be more active, some of them will become game mechanics experts and will use all opportunities to take an advantage, and others will just play for entertaining.
No everyone will reach TOP positions, but everyone can.
As for the features available only for in-app purchases, they are modifications of the existing game features. All players can use Offense/Defense boosts, for example, that can be bought for Sapphires.
As I said before, in-app purchases can help you to save your time in the game, and progress faster. But that's all.
Alyona Kolomiitseva said:
...
As I said before, in-app purchases can help you to save your time in the game, and progress faster. But that's all.
No, that only your opinion by which you want to blur truth. Differences between coiner's and non-coiner's possibilities are HUGE, and they are described almost in every post.
Maybe, we're stupid because we are still here but not enough stupid to swallow all your phrases.