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The ultimate guide for BattleGrounds

The ultimate guide for BattleGrounds

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Dec 22, 2017, 13:4112/22/17
266

The ultimate guide for BattleGrounds

Hello everybody,

In this topic, we will focus on the BattleGrounds (BGs), and the best way to gain experience, wisdom, tournament points, hero equipment and moon coins from it.












I. Offensive BGs.



First we will be interested in the offensive BGs.


A. Training.

Offensive BGs are very interesting because three units of the army of shadows are offensive units, as you can see in the following table:




What is the army of shadows ?

The army of shadows is a set of four units: the huntress, the pathfinder, the reaver and the chimera. These units are characterized by a very high [ cost / production time ] ratio. Here is an image of the four units of the army of shadows:



The more we feed the battlegrounds with expensive units, and the more units recovered in rewards will be numerous. So, in terms of production, the most interesting units will be those which are expensive and quick to produce. Shadow Army units are excellent units for BGs.

So, to do the offensive BGs, I advise you to train pathfinders, reavers, warlocks and chimeras.





B. Fighting.

In this part, we will distinguish three categories of units:

 - units of the shadow army: pathfinders, reavers and chimeras ; these units are fast to produce, expensive, but weak.

 - powerful units of low value: pikemen, paladins, knights and great lords ; these units are very powerful, but move slowly, and can never compose very powerful armies (there is a force limit for fortress attacks, beacon attacks, or for raids, which makes impossible the constitution of very powerful armies with these units).

 - powerful units of high value: warlocks, necromancers, wyverns and dragons ; these units are powerful, fast, and can compose very powerful armies.



Shadow Army units are very interesting because they are fast to produce and cost a lot of resources (which is a good thing). On the other hand, they are weak: pathfinders have only 75 attack points, reavers have only 360 attack points, chimeras have only 900 attack points ; this is little.

To win as many tournament points as possible, you must have as many attack points as possible. Your goal will be to turn these weak and expensive units into powerful and numerous units of low value. For that, you will have to send your units of the army of the shades towards low level BGs (level 1 to 25).

Since there are few low-level BGs in the eagle's nest, you will need to regularly convert your Shadow Army units into powerful units. Personally, I convert my units almost daily: when there are tournaments, or when there is a mareth quest that requires it. I advise you to do the same.

This way, I advise you to amass units, again and again. Thus, you will have many powerful units, but of low value:
 - you can pvp with these units, I will explain (in another guide) under what circumstances these units are good units for pvp ;
 - you can also use these units to defeat high level BGs (level 36 to 80). It is this point that will interest us in the following of this topic.

If you choose to send your powerful low-level units to high-level BGs, then know that this is where you will earn a lot of tournament points, and good hero equipment. By doing this, you will get powerful high value units for reward. It's definitely the right choice if you're looking for class IV hero equipment or tournament points.





C. Diagrams.

The classic scheme is as follows:


units of the army of shadows  --->  powerful units of low value  --->  powerful units of high value  --->  pvp





As we already said, you can also choose to do pvp directly with low value units:


units of the army of shadows  --->  powerful units of low value  --->  pvp

powerful units of high value  --->  powerful units of low value  --->  pvp





If you want to "recycle" your high-value units, you can send them to low level BGs. I do not recommend sending your high-value units directly to high-level BGs. There would be a significant shortfall:


units of the army of shadows  --->  powerful units of low value  --->  powerful units of high value  --->  low level BGs

(it is this schema that I advise you to follow, if you want to get class IV hero equipment)





Note that if you want to quickly produce high-value, powerful units, you can send your Shadow Army units directly to high-level BGs. But, this would minimize your gains of experience, wisdom, and hero equipment (so I strongly advise against it). The diagram would be:


( units of the army of shadows  --->  powerful units of high value  --->  pvp )

(I strongly advise against following this schema)





D. Conclusion.

That's it. Now you are able to maximize the rewards you will receive from the offensive BGs.

Also, I advise you to keep in reserve about 500 dragons or 600 wyverns, to be able to collect resources by making raids.

Note that bestiary units are 50 times more expensive and "only" 30 times more powerful than infantry units. It would be a waste to use high value units directly in high level BGs.















II. Defensive BGs.



Let's take a look now at the defensive BGs.



A. Training.

If you decide to specialize in defense, one thing you need to know is that there is only one defensive unit in the shadow army: the huntress, which is an infantry unit. Globally, the defensive units will therefore be longer and less expensive to produce (which is rather negative). Despite this, the defensive units have a respectable power.

A good thing is that fewer resources will have to be spent. If you are trying to form a defensive army, you will not need to do 12 big daily raids to keep busy training queues. Some raids from time to time should be sufficient. The raids will mainly allow you to lengthen your training queues.

If you specialize in defense, I advise you to train hunteresses, nomads, golems (or demons), and griffins. The production of nomads costs a lot of food, which is a good thing because food is a very easy to obtain resource. For the same reason, golems can be an interesting unit to train. The ratio [ production time / cost ] is 100 for golems, and 102 for demons. The difference is very small, so you can choose one or the other. I advise you to train golems, because this will allow you to accumulate the training of units.





B. Fighting.

Among the defensive units, we will distinguish three types of units:

 - a unit of the army of shadows: the huntress ; this unit is fast to produce, expensive, but weak.

 - powerful units of low value: archers, dwarfs, nomads and barbarians ; these units are very powerful, but move slowly, and must be used in large numbers, otherwise they could be overpowed by dragons, wyverns, necromancers and warlocks.

 - powerful units of high value: golems, demons and griffins ; these units are powerful, fast, and effective against offensive units of high value.



The fights will be the same as for the offensive BGs. The hunteresses will be sent to low-level BGs, to quickly obtain powerful units of low value. These units will then be sent to high level BGs to obtain high value units.





C. Diagrams.

The classic scheme is as follows:


huntresses  --->  powerful units of low value  --->  powerful units of high value  --->  pvp





If you want to do pvp with low value units, the diagram becomes:


huntresses  --->  powerful units of low value  --->  pvp

powerful units of high value  --->  powerful units of low value  --->  pvp





If you want to "recycle" your high value units, or get class IV hero equipment quickly, the scheme will be:


huntresses  --->  powerful units of low value  --->  powerful units of high value  --->  low level BGs

(I do not recommend fighting high-level BGs with high-value units)





D. Conclusion.

Forming a defensive army costs less resources, but yields less experience and fewer tournament points, because only one unit of the shadow army can be used. And, you must wait to have a very large army before using these units in pvp (to avoid being smashed). You are now able to form a powerful defensive army. I will try to create another guide to talk about pvp.

Also, I advise you to keep in reserve about 500 dragons or 600 wyverns, to be able to collect resources by making raids.

Note that bestiary units are 50 times more expensive and "only" 30 times more powerful than infantry units. It would be a waste to use high value units directly in high level BGs.










Once you've got all the class IV hero equipment, I suggest you start pvping.


I hope you enjoyed this guide. If you have a question, feel free to contact me via PM.

Your comments are welcome,

Good bye.

Views
16k
Comments
25
Comments
Dec 26, 2017, 10:4712/26/17
5604
Thanks for the guide, my Lord ;)
Dec 26, 2017, 19:4712/26/17
Dec 26, 2017, 19:51(edited)
266

Alina Phoenix said:


Thanks for the guide, my Lord ;)

The pleasure is mine.

I would very much like to be named "distinguished author". Could you help me for that ?

Dec 27, 2017, 15:1312/27/17
08/30/17
221

Great guide Erwan 


Best regards and enjoy the game !

Bogdan
Dec 27, 2017, 16:4312/27/17
266
isacescu_bogdan said:

Great guide Erwan 


Best regards and enjoy the game !

Bogdan
Thanks.
Dec 28, 2017, 10:2512/28/17
5604
Erwan said:

Alina Phoenix said:


Thanks for the guide, my Lord ;)

The pleasure is mine.

I would very much like to be named "distinguished author". Could you help me for that ?

As I can see, Lord Oberon already helped you with it :)
Dec 29, 2017, 14:3712/29/17
266

Alina Phoenix said:


Erwan said:


Alina Phoenix said:


Thanks for the guide, my Lord ;)

The pleasure is mine.

I would very much like to be named "distinguished author". Could you help me for that ?

As I can see, Lord Oberon already helped you with it :)

Yes thanks.

The guide has been edited.

Jan 4, 2018, 13:0901/04/18
5604
Erwan said:

Alina Phoenix said:


Erwan said:


Alina Phoenix said:


Thanks for the guide, my Lord ;)

The pleasure is mine.

I would very much like to be named "distinguished author". Could you help me for that ?

As I can see, Lord Oberon already helped you with it :)

Yes thanks.

The guide has been edited.


Jan 13, 2018, 11:0801/13/18
Jan 16, 2018, 11:22(edited)
266

Here is the result after I sent 1400 dragons to low level defensive battlegrounds (level 13 to 20):

 - 143 dragons

 - 816 griffins

 - 94 wyverns

 - 80 warlocks

 - 121 necromancers

 - 363 golems

 - 564 demons

 - 0 cavalry/infantry units

 - a total of 417 tournament points





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What to say about this ?

It seems that the rewards do not depend solely on the level of the bg. Here, I sent a lot of resources into low-level bgs, and I was rewarded with high-value units. The more you fill the wallet, the more you will be rewarded with high value units.

The more powerful your units are, the easier you will get low value units, so take care to mount all the lost arts. The more powerful your griffons are, the easier you can turn them into low value units.

If you want to convert offensive units into defensive units, you probably will not be able to get low value units. So choose to specialize, either in the offensive or the defensive, and keep this specialization.


It seems to me that the more the wallet is full, and the more the chests you receive will be good. I defeated around 20 battlegrounds, and I obtained 5 legendary chests and 3 rare chests.


Jan 16, 2018, 00:0001/16/18
Jan 16, 2018, 12:21(edited)
266

This topic created by Juglar del Viento is very interesting:

https://plarium.com/forum/en/stormfall-age-of-war/game-tutorials/8631_tips-for-the-new-bg-system/


Juglar del Viento explains that the current system is debt-based. [edit: it looks like the system isn't debt-based anymore, so just ignore this part]

This has several consequences:

 - after making big battlegrounds, you will have to defeat several low-level bgs without reward, to pay off your debt. So, getting low value units in the battlegrounds is difficult. I advise you to be careful not to climb too much your battlegrounds. If you are no longer able to obtain low value units, I advise you to mount your lost arts as much as possible.

- you can build a powerful army quickly if you have no debt, making high-level or even very high-level bgs. There are advantages and disadvantages to that. Personally, I find it better not to go beyond the 65-70 level in the bgs, to easily get low value units. If you go to the higher level bgs, you will go into debt, and you will be able to get good hero equipment faster.







Note that it seems that the bonuses of the units in the bgs are even more important as the level of the bg is high, as you can see there:



level 105 bg:


(I am not the player who made this fight)


1 necro has 2820.6 points.

483*2820.6 = 1362349.8


The monsters have:

828*20 + 2879*40 + 2740*180 + 6493*80 = 1144360


1362349.8 / 1144360 = 1.19

In the level 105 bgs, the monsters have a bonus of + 19%.







level 63 bg:




1 wyvern has 2181.6 points.

647*2181.6 = 1411495.2


The monsters have:

3648*240 + 4546*60 + 371*40 + 2684*20 = 1216800


1411495.2/1216800 = 1.16

In the level 63 bgs, the monsters have a bonus of + 16%.



Thanks to Lord Mark for his contribution.

Maybe the monster bonuses vary depending on other settings, such as castle level or lost arts level or whatever. I assumed that monster bonuses were linked at the bg level, because that's the parameter that seems most likely to me.







The higher the bgs are, the more monster bonuses will be important. The higher the bgs are, the more the wallet will be filled, and so the chances of having rare or mythical chests will be more important.

If you want rare and mythical chests, the best thing is to get into an important debt. You will have thousands of dragons. If you stop climbing your bgs, then your army will grow less quickly, but your debt will be less important. It's up to you. Personally, I prefer to keep my bg at a fairly low level. My bonuses are low, but I can have units of low value, which is very important in pvp.

If you only play with high value units, because your league is responsible for forming armies of low value units, then you can mount your bgs.

Jan 16, 2018, 11:3301/16/18
04/10/15
1437

Erwan said:


This topic created by Juglar del Viento is very interesting:

https://plarium.com/forum/en/stormfall-age-of-war/game-tutorials/8631_tips-for-the-new-bg-system/


Juglar del Viento explains that the current system is debt-based. This has several consequences:

 

Lord Erwan

take the point on what date has that post. it was made on summer 2015 after the first change of mechanism of bgs. this mechanism was changed again one year later, i mean on summer 2016 so that post was made during the test of the FIRST change by an old good player and old moderator of FB community.

i think that post can be consider obsolete and i want to thank you to reminder it. im going to move it to archive to avoid more confusions.

at this moment i can sure almost without any kind of doubts that:

- every time you send troops to bgs you pay a tax

- this tax is not the 12.5% and is not the 10% and its not 3%

- the bgs will not pay again till you back the last BIG payout. the mini payouts only affect to the amount of ur bank.


In the level 105 bgs, the monsters have a bonus of + 19%.
 In the level 63 bgs, the monsters have a bonus of + 16%.

Balurs troops have not any extra bonus applied as far i know. if the had it for example in the pic of the level 105 the 500 necros would not kill all balurs troops or on this pic below my cavalry will not finnish the bg



Regards
Jan 16, 2018, 12:0001/16/18
Jan 16, 2018, 12:17(edited)
266

Juglar del Viento said:

at this moment i can sure almost without any kind of doubts that:

- every time you send troops to bgs you pay a tax

- this tax is not the 12.5% and is not the 10% and its not 3%

- the bgs will not pay again till you back the last BIG payout. the mini payouts only affect to the amount of ur bank.


Hello Juglar del Viento,

Do you have any evidence that the system is based on a tax now ?

Is there an official declaration of plarium ?

Or are there any experiments that you have done ?






Concerning the fight you show us, can you tell us the bonuses of your cavalry units or the total number of your attack points ?






Plus, I do not understand what you blame for my calculations concerning the fight in the level 105 bg.

The attacker has:

500*2820.6 = 1410300 offensive points.


The defender has:

(828*20 + 2879*40 + 2740*180 + 6493*80) [+19%] = 1144360 [+19%] = 1361788.4


1410300 > 1361788.4

So it's normal the necromancers success to defeat this bg.

Jan 16, 2018, 12:2401/16/18
04/10/15
1437

Erwan said:


Hello Juglar del Viento,

Do you have any evidence that the system is based on a tax now ?

Is there an official declaration of plarium ?

Or are there any experiments that you have done ?

Lord Erwan

the system has been based on a tax since the begining of the game. you always have to pay the tax. if i remember right it has been 3 big changes about the payout system since the begining 2 of them i have explained you before

about the rest the declaration is simply, the formulas and mechanism are confidential and there is no any kind of way to be sure about how it works, that is why i said 'almost'.

all my conclusions are from my own experiments, talking during almost 5 years with experimented lords (afortunately in FB there are more lords for sharing knowledges than here) the rest of where i took some info is irrrelevant. The real data i manage is for me and for my league but i am always in the side to help people.


Concerning the fight you show us, can you tell us the bonuses of your cavalry units or the total number of your attack points ?

the numbers of my troops are irrelevant. if i uploaded that pic is to make you wonder about something but i noticed you didnt realize.

the question is not the numbers, the question is why only a kninght survived... dont u you think also had to survived 1 great lord and 2 reavers ??

Regards



Jan 16, 2018, 12:5001/16/18
Jan 16, 2018, 13:02(edited)
266

the question is not the numbers, the question is why only a kninght survived... dont u you think also had to survived 1 great lord and 2 reavers ??

I know that the formulas used by plarium are complex. I also noticed that the outcome of a close fight sometimes ends with a single surviving unit. I guess it's plarium that has set up this mechanism, to avoid leaving only a few units in the battleground.

But this mechanics is an exception and can only concern the fights for which the forces are very close. This does not invalidate my previous calculations in my opinion. I continue to believe that in the fight with necromancers, balur units have a 19% bonus and in the fight with wyverns, balur units have a 16% bonus.








the system has been based on a tax since the begining of the game. you always have to pay the tax. if i remember right it has been 3 big changes about the payout system since the begining 2 of them i have explained you before

about the rest the declaration is simply, the formulas and mechanism are confidential and there is no any kind of way to be sure about how it works, that is why i said 'almost'.

all my conclusions are from my own experiments, talking during almost 5 years with experimented lords (afortunately in FB there are more lords for sharing knowledges than here) the rest of where i took some info is irrrelevant. The real data i manage is for me and for my league but i am always in the side to help people.

Ok, thanks for your help then.


Here are the results of my own experience:

 - I defeated high level bgs with low value units (paladins, pikemen, knights and great lords), and got big rewards (several hundred dragons)

 - then I defeated low level bgs with pathfinders and reavers, and I did not get a reward for several bgs, maybe 5 or 10 or more.


It happened to me several times, and that's why I thought the system was still debt-based. Maybe it was only due to chance. I will try to solve this mystery when I have a moment.

Jan 16, 2018, 13:0501/16/18
04/10/15
1437
Ok, thanks for your help then.

You are the most welcome my Lord


 I will try to solve this mystery when I have a moment.

Ok, then we all will wait till the study were completed. We will be expecting it.


Regards

Jan 16, 2018, 13:1301/16/18
Jan 16, 2018, 13:15(edited)
266

Haha do not be impatient because it could take a while, and do not expect too much.

Jan 18, 2018, 02:3001/18/18
09/13/15
8

I followed the strategy advised in stormfallguide.blogspot.co.uk, which got my server 1 lvl 86 character from BG 100 up to the highest BG 190 in less than a month and ending at player lvl 89, with - after BG 150 - heaps of superior  class IV hero items while below 150 it was 99+% commons.

I continually found pay-outs some 5-10% or more better than feed with very few exceptions and used inf/cavalry units, if best, until used up, then continuing with best choice from occult/bestiary to complete

I read all postings and comments, and still trying to figure what extra I could learn from this and what perhaps I could have done better?


My favored units (from personal analysis and impressions) huntress, pathfinder, barbarian, reaver, golem, necro, griffin,  then wyvern or dragon with chimera trailing... Why? one gets plenty of wyvern/dragon going up the ladder, while chimera only from training and to get those by the thousands as needed for those high level BG will just take forever and a day


Booby, also D.G.O. with the higher account

Jan 18, 2018, 11:2401/18/18
Jan 18, 2018, 11:58(edited)
266

Grote_Onzin said:


I read all postings and comments, and still trying to figure what extra I could learn from this and what perhaps I could have done better?


The main tips of my guide are:


 - do not climb bgs above level 65 unless you only want to constitue an army of high value units (bestiary and occult units)

 - in fact, if you only want to build armies of low value units (cavalry and infantry units), mount the bgs at level 25 is enough. At that time, you will use Class 2 hero equipment simply (and you will be very useful in pvp for your league). These equipments are easy to obtain, and your army will quickly have big bonuses

 - I chose to have a versatile army, getting Class 4 items, but without giving up the possibility of getting low value units across the bgs. This is advantageous because my low value units allow me to get a lot of power, and thus get a lot of tournament points in the bg easily.


 - you can get rare and mythic Class 4 equipment, even in low-level bgs (61-65). The important thing is to send a lot of resources. Send bestiary and occult units only, and if that is not enough, send offensive units to the defensive fields and vice versa

 - in pvp do not forget to defend yourself with both low value units (especially cavalry), and units of high value (bestiary especially). And if you are an attacker, then attack first with low value armies (infantry and cavalry) then with high value armies (bestiary and occult).




PS: I don't know what "D.G.O." means.

PPS: Can you share a screenshot of a battle against a level 150 bg, attacking with only one type of unit (occult or bestiary or other) ? And please, give me the precise bonuses of the units you sent, with their attack value.

Thus, I could calculate the balur unit bonuses in these bgs, and we will have an estimate of the resources to send to obtain unusual, rare or mythical hero equipment.