I have had support tell me "thanks for the info, that castle is now banned" (when I reported a castle for spamming letters advertising in game services to be purchased on a website outside the game). I tested to see how "banned" it was by adding it to contacts list and watching. Within 2 weeks of allegedly being banned, that castle changed its name and was spamming again. That tells me that it was either a very short ban or that there is a way to get back in even after being banned.roadstar Pitbull said:I didnt know there was a red flag on a castle with a ban hammer on it, so how can you even tell a castle is "banned" by visual identification?toggit said:There lies the problem, players 'can' get a permanent ban for major infractions, but bot usually see 30 days....djmoody said:
Some of them were reported, but most of the castles weren't so they're still there.
So the customer expectation would be, reported 1 castle in an obvious line of bots and Plarium would alerted to them and kill all the bots.
But Plarium's reality is that Plarium can't be bothered to get off it's collective ass and so customer's have to report every single castle in a line of hundreds if not thousands of bots?
Seriously how difficult is it for Plarium to find the start and end of a chain of bots and delete them all in a batch (given they will have sequential reference numbers). Quick check to ensure no real players got inserted in the middle of the batch.
Even I can code tools to support this and coding isn't anywhere near my line of business, just a side hobby.
I have seen the same bot castles banned by plarium many times, and every time they manage to re-activate
Plarium code is full of holes. It should never be possible for bots to re-activate after 'permanent' banning