Snowgoon said:
Alina Phoenix said:
Hello.
Let's talk about these two features separately.
1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues.
Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.
The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.
2. League Activity Feature.
This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.
The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).
If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.
You need to understand that these 'features' are not separate - they are linked
1. You talk about small leagues but you actually mean tiny leagues with fewer than 10 members
then you try to compare with big leagues with 90% activity and over 100 active members
and it is not 'in some cases' - it is in EVERY example that league reward packs have been drastically nerfed
Collect 2 million resources instead of 75k
Engage 2000 battlegrounds instead of 40
Destroy 8000 enemy units instead of 300
Train 20,000 units instead of 500
Complete 700 quests instead of 100
More effort for the same (or smaller) rewards would seem to be the dictionary definition of 'Nerf'
So what about the effect on normal size leagues - most normal leagues have seen a massive reduction in League Quest Reward Packs, and recruitment is near impossible for these leagues who cannot offer dozens of League Chests every day, 6 Wyverns every day, nor huge amounts of Dark Essence or 20% bonuses from level 20 forts
There has been no discussion on this and no feedback from players
2. This was not added to decrease the number of Inactive Leagues ( there are many ways you could do this without affecting normal leagues), nor does it have anything to do with inactive defense at Beacons and Forts - this was wiped out long ago with far too frequent Massacres, Flag tournament, Beacon Conquests, Fort tournaments and normal pvp
Inactive leagues are nothing more than spam on the map and are 100% harmless, they do not hold any beacons and most dont even have level 5 forts - We asked you to remove level zero forts but you refused. There are many tiny leagues with level zero forts who could remain 100% active, leagues with only one member lol
Toggit is only concerned with Semi-Active Leagues, not Inactive .... All Semi-Active Leagues are already affected by this, and are quickly losing active players who are moving to the biggest leagues, hoping for better rewards
Plarium just want big coiner leagues to completely dominate this game, which is the exact opposite of Game Balance
Epic Battles causing Epic Casualties giving Epic Profit for plarium
Hello.
1. >You talk about small leagues but you actually mean tiny leagues with fewer than 10 members
then you try to compare with big leagues with 90% activity and over 100 active members
No, it's not what I meant. I meant that for small Leagues which contain less than 20 players, nothing has been changed.
For middle size Leagues (21-50 players), requirements for each step increased, but they still can be completed if the League is active.
For big Leagues (50+ players), 5th step was added and requirements for each step increased. The situation is the same, these requirements were calculated in such a way that big, active League can complete the Quest successfully.
2. > Plarium just want big coiner leagues to completely dominate this game, which is the exact opposite of Game Balance
No, it's not what we want. In this feature, players who use the in-game purchases are under the same rules that anyone else.
If their League become inactive, it still will be dismissed.
As for the semi-active Leagues, what prevents Marshals make them fully active before active players start moving to other Leagues?
If Marshal knows that this player is inactive, he's inactive for the long period of time, and there are no any notice of him in the League chat or messenger where you communicate with your League member, then you can remove this player from the League.
If Marshal knows that a player is usually an active player, but now he has some real-life issue and can't login to the game for more than 14 days, the first thing to check is where it influences the League activity a lot.
If yes, he can move this player to Neophyte for some time, if no, he can leave it as it is.
This feature has many ways to keep your League and don't worry about its dismissal.