DJ Moody said:
Ultimately this is a war game. Have to remember that.
I know plenty of people who will leave low level players alone. It's not in anyone best interest for long time player to annihilate new players. If we kill off all the new players then we will kill off the game as no one new will be around to replace the long term players leaving. And I think quite a lot of long term players would look down on a big player who only roamed the map looking to kill small players.
On the flip side the game is set up so you can avoid PvP if you want to. You can just stick your troops in the catacombs and no one can ever touch them. I guess your troop production can get killed but if you are active you can log in frequently and put it away. And losing a bit of resource is not a huge issue.
So the game somewhat covers the issue already. Also the game mechanics already have anti-bully build in given raids yield the same power loss to both sides.
My conclusion would be that I would hope big players wouldn't bully new ones. But I wouldn't go as far as putting arbitrary level caps in the game to prevent it. As someone already pointed out, level isn't a great proxy for troop power.
All this is On Point !
All I could add is if a low level castle is being a pain I just save in contacts for future farming reference.
While Veal is sweet to eat you can live on a Full grown Beefer for a lot longer ;)