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Bug with champions

Bug with champions

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Mar 11, 2019, 13:0203/11/19
02/20/17
114

Boris Shevchenko said:


They plan to add Champion Hunt Item to Tournament rewards that will allow decreasing the number of manual fights with Undeads.

This might sound like a good idea to some players, but I am wondering which of the other rewards will be removed or nerfed
We have already seen a massive reduction in Emeralds

Or will the Hunt Item only be added to Tournament Rankings?

Mar 11, 2019, 14:1103/11/19
03/05/19
842
Stiletto said:

Boris Shevchenko said:


They plan to add Champion Hunt Item to Tournament rewards that will allow decreasing the number of manual fights with Undeads.

This might sound like a good idea to some players, but I am wondering which of the other rewards will be removed or nerfed
We have already seen a massive reduction in Emeralds

Or will the Hunt Item only be added to Tournament Rankings?

Unfortunately, I don't have any exact information on this matter. So, we need to wait a bit until devs make those changes. Stay tuned!
Mar 12, 2019, 02:0703/12/19
08/21/14
464
Fritz said:

I upgrade day by day my champs and i send maxim 5 of them to fight undeads in same time.I always keep 2 levels between them to avoid sending 2 of them to same undead.Sometimes(very rare) it happened to send 2 champs in same time to same undead-by mistake;i got a message-"undead is killed" or something like that-i wonder if any of you got this!?It means i m warned i can t send that champ because target it s already dead.This should work each time when you send 2 champs in same time to same target but it does nt work and this i would call it a bug.If i were a dev of game i would animate each undead life bar so that we could see when undead is back to life and ready to be targeted...in same manner you see when champ attack a tower level..or you see champ traveling when he  s on hunting;it should nt be that hard to do that.On the other hand each player should carefully plan his strategy when attacks undeads with multiple champs in same time;now imagine you could send 10 champs in same time to same target and that would work-i would send 10 champs same level to same undead and i would rocket my xp score in a blink of an eye!!
When champions first came out on Facebook, it was impossible to send 2 champions to the same undead.   Once a champ was sent, that undead was unavailable until after the battle took place, regardless of outcome.   Sadly, this was nerfed.
Mar 14, 2019, 12:5303/14/19
03/05/19
842
Hello, Aegon. I didn't remember that it was like that before. As far as I remember, you could send two Champions on the same location since the very beginning of Champions feature. 
BiohazarDModerator
Mar 15, 2019, 14:3103/15/19
Mar 15, 2019, 14:33(edited)
10/04/13
3817
Aegon Targaryen said:

Fritz said:

I upgrade day by day my champs and i send maxim 5 of them to fight undeads in same time.I always keep 2 levels between them to avoid sending 2 of them to same undead.Sometimes(very rare) it happened to send 2 champs in same time to same undead-by mistake;i got a message-"undead is killed" or something like that-i wonder if any of you got this!?It means i m warned i can t send that champ because target it s already dead.This should work each time when you send 2 champs in same time to same target but it does nt work and this i would call it a bug.If i were a dev of game i would animate each undead life bar so that we could see when undead is back to life and ready to be targeted...in same manner you see when champ attack a tower level..or you see champ traveling when he  s on hunting;it should nt be that hard to do that.On the other hand each player should carefully plan his strategy when attacks undeads with multiple champs in same time;now imagine you could send 10 champs in same time to same target and that would work-i would send 10 champs same level to same undead and i would rocket my xp score in a blink of an eye!!
When champions first came out on Facebook, it was impossible to send 2 champions to the same undead.   Once a champ was sent, that undead was unavailable until after the battle took place, regardless of outcome.   Sadly, this was nerfed.
I wish we could get that here.  It'd be nice to not have to worry about accidentally sending to the same one multiple times and wasting energy.  
Mar 17, 2019, 19:2103/17/19
08/21/14
464

Boris Shevchenko said:


Hello, Aegon. I didn't remember that it was like that before. As far as I remember, you could send two Champions on the same location since the very beginning of Champions feature. 

Did you ever play on Facebook platform?   That is where it was impossible at the beginning of champs feature.  When champs first came out on Plarium.com, the feature that prevented 2 champs from being sent to the same undead was never implemented.   I've heard it was nerfed on Facebook, though I've not gone back and confirmed it.


Mar 17, 2019, 19:2203/17/19
08/21/14
464
BiohazarD said:

I wish we could get that here.  It'd be nice to not have to worry about accidentally sending to the same one multiple times and wasting energy.  
Agreed.
Mar 18, 2019, 06:3703/18/19
03/18/19
1
There is definitely a bug in the game as it is making the system down because of the bug and the bug has affected the system and most of the applications installed in it. The iTunes is also not getting accessible due to the bug and it is showingiTunes error 9 on the interface.
Jan 19, 2020, 17:2501/19/20
06/10/15
1

So i have sent a champion on a solo hunt to max its level and it automatically stops the hunt once maxed but for some reason it has carried on and used alot of my energy potion pots i have purchased specifically for champion tournament. it used 160-170 pots and also used the 500 energy i had recieved from prize tournament. 

BiohazarDModerator
Jan 20, 2020, 06:1901/20/20
10/04/13
3817

☆Xęłłìôś╰_╯E_R☆ said:


So i have sent a champion on a solo hunt to max its level and it automatically stops the hunt once maxed but for some reason it has carried on and used alot of my energy potion pots i have purchased specifically for champion tournament. it used 160-170 pots and also used the 500 energy i had recieved from prize tournament. 

Please start a new thread instead of reviving one that's been dead for nearly a year.  

Also, this is what solo hunt is supposed to do.  Solo hunt just keeps going until it reaches the send limit (if you set one) or you run or you stop it manually.  Use group hunt and just assign 1 champion to it if you want it to stop once the champion reaches max level.  
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