Aegon Targaryen said:
djmoody said:
Aegon Targaryen said:
All of these issues have a single root cause: Removal of food restrictions.
I can't be bothered to yet again have to explain why this is utter garbage - utter garbage of the most dangerous kind as the desired fix will leave an even bigger gap between coiners and non-coiners.
Just because YOU don't have negative food, doesn't mean other people who have been playing 3yrs+ and don't coin might have negative food. You will literally leave them with nothing to do in game with your suggestion.
The reason the game being out of balance to the point of death is because infinite troops can be purchased immediately by someone on their first day in the game. We told Plarium that for 3 years but only now the games are dead has it dawned on them we know what we are talking about. Short term easy buck, no long term at all.
You are incorrect. Its not garbage. I'm a coiner myself, though I've never been willing to throw hundreds per month at a game. Billions of offense did not exist before food restrictions were lifted. I certainly never saw 100k offense even among the dedicated league offensive players 3 years ago. Now its common. Of course, troop packs are more common now and sapphires are cheaper, so yes, there is that. BTW, who said I don't have negative food?
I said its the root cause, not the only cause. That door, once opened, led to increasingly greater coiner troop heaven, like a runaway train. I also said that there can be no protection, nor can troops be bought, trained, nor revived without positive food production. It will reduce the gap between coiners and non-coiners...at least it will after the excess troops are knocked off in a fortress hit or some other hit before they disappear.
You're confusing correlation with causation. People started buying much larger armies because it became much cheaper to do so, not because they would no longer lose a tiny bit of their army to food consumption. Before all the deals and extra bonuses for $1000 you could get about 2500 dragons if you used bgs and healing (at 50% discount, since 75% wasn't around at the time). That would be worth about 7 million offense at the time, since most of the offense bonuses that exist now didn't at the time. Now, for spending the same $1000, you can get around 40,000 dragons if you're a bit patient and buy the discount packages plarium gives out every few days, and use heals on 75% discount, and trade the junk troops in the packages for dragons in bgs. Those dragons, with all the bonuses available now, are worth about 300 million offense. So for the same price you're getting over 40x the offense you would have a few years ago. Sure, defense has gotten some boosts too but since many of them are pay only or only active for a limited time, it's likely most defenders won't be running them.
So 3 years ago somebody could spend $10,000, get about 70 million offense, and put up a decent fight against 5-10 skilled free players. Now, somebody could spend the same $10,000 over a few months of buying packages, get 3 billion offense, and wipe out hundreds of free players across dozens of leagues. The removal of troop dismissal for negative food production just happened at about the same time the discounts started coming out, they weren't responsible for the massive increase in paid army size.