The most destructive secret nerf to maths in this game has been to defender's losses in the combat algorithm
Lord Oberon posted this - http://prntscr.com/atc5l6
which simplifies to Defender Loss% = Offense/(Defense+Offense)
This means that 2 identical armies should both lose 50%
but this is no longer the case
The victorious defender lost 55.5% .... a secret increase of at least 5.5%
but the vanquished attacker only lost a fraction over 50%
N.B. Both armies had identical strength and the battle took place at an empty castle with no walls etc
I have repeated these battles many times, losing up to 57.5%
Tony Hobson said:
mrfreezzzz said:
did you check if the bonus applies to fortifications only? i.e. without improvements.It seems to include my 5 Immortals, but not my castle skin - contrary to the description in dragon arts
"A nerf by any other name would still stink" William Shakespeare 1591
Its not a nerf, its an, ahem,,,, changes to make you better make tactical decisions... or something along those lines right?
richard.plantagenet said:
The most destructive secret nerf to maths in this game has been to defender's losses in the combat algorithm
Lord Oberon posted this - http://prntscr.com/atc5l6
which simplifies to Defender Loss% = Offense/(Defense+Offense)
This means that 2 identical armies should both lose 50%
but this is no longer the case
The victorious defender lost 55.5% .... a secret increase of at least 5.5%
but the vanquished attacker only lost a fraction over 50%
N.B. Both armies had identical strength and the battle took place at an empty castle with no walls etc
I have repeated these battles many times, losing up to 57.5%
for each addition to the game need to pay something = gain nothing
add here remove beyond
(In notepad I realize I didn't add a percent sign to the 15.6, but I did in the calculations or it would be like 41-44 defense or something)
So Alyona would you care to explain how my archers defense is off by a factor of 1.5? Don't tell me it is because I didn't use basic defense.
19+40%+15.6%+4% = 31.979584 (I just took the long route)
I removed all the armour I had, which is 19 + 40% + 4% = 27.664... Archers equal = 27.4 off by a factor of .2
So why did it go from being roughly 6% off to roughly 1%
Using estimates,
31.979 - 6% = 30.06
27.664 - 1% = 27.38
20 + 20 + 18 + 18 / 4 = + %% = total
It works just like taxes.
If you have to pay 100$ en have to pay 25% tax. The total will be 125$ Now you'll get an offer that you don't have to pay those taxes. The amount you have to pay now is not 125$ - 25% = 93,75$ but still 100$.
You can calculate this by: 125 / 1.25 = 100
In your case:
48 hours = 2880 minutes
2880 / 1.25 = 2304 minutes
2304 minutes = 1 day, 14 hours and 4 minutes.
That is the way Plarium calculates. I don't like it either but hey what can I do.
Mehnslayer said:
(In notepad I realize I didn't add a percent sign to the 15.6, but I did in the calculations or it would be like 41-44 defense or something)
So Alyona would you care to explain how my archers defense is off by a factor of 1.5? Don't tell me it is because I didn't use basic defense.
19+40%+15.6%+4% = 31.979584 (I just took the long route)
I removed all the armour I had, which is 19 + 40% + 4% = 27.664... Archers equal = 27.4 off by a factor of .2
So why did it go from being roughly 6% off to roughly 1%
Using estimates,
31.979 - 6% = 30.06
27.664 - 1% = 27.38
20 + 20 + 18 + 18 / 4 = + %% = total
Mehnslayer: The troop calculations are done in this way: Base Value * (Sum of all bonuses). So, for the archer in your case it would be equivalent to:
Against Infantry = 20 * (0.4 + .0156 + 0.04) * 20 or 20 * 1.596 = 31.92
Against Occult = 18* (0.4 + .0156 + 0.04) * 18 or 18 * 1.596 = 28.728
Average = (31.92 + 28.728)/2 = 30.3
So, basically all bonuses are applied on the base value of troop and not on top of one other.
EDIT: Even simpler is if you directly do 19 * 1.596 = 30.3
Without testing that it makes more sense mathematically, however I have always done the math not using () it may of been changed with either the hero or dragon stone update and I just never cared much.
I did a lot of this stuff like oct/nov last year (I can't actually find the threads anymore) however I know that without adding it individually it lined up using the base stats.
Edit: I got my answer, it was based on conflicting math, it had nothing to do with the tax sculpt, it was because of a very minor percentage which threw the entire thing off. I am getting a very minor percentage difference and I'm not entirely sure why however it does (kind of? match up) the scr shot was taken within like 1-2 seconds of starting the upgrade so it really shouldn't cause a big percent difference like is being displayed but the problem I have was all the maths line up to saying it should be 1d 14h 4m, when it was 23m - it still isn't exact, i'm not entirely sure of the exact second I took the screenshot so its possible that the 1% variation could be accounted for there, but I'm almost positive it was immediately after activating it, so it shouldn't of been that big of a gap
the percent was nearly 1% difference and it threw me off hard
Mehnslayer said:
Without testing that it makes more sense mathematically, however I have always done the math not using () it may of been changed with either the hero or dragon stone update and I just never cared much.
I did a lot of this stuff like oct/nov last year (I can't actually find the threads anymore) however I know that without adding it individually it lined up using the base stats.
Edit: I got my answer, it was based on conflicting math, it had nothing to do with the tax sculpt, it was because of a very minor percentage which threw the entire thing off. I am getting a very minor percentage difference and I'm not entirely sure why however it does (kind of? match up) the scr shot was taken within like 1-2 seconds of starting the upgrade so it really shouldn't cause a big percent difference like is being displayed but the problem I have was all the maths line up to saying it should be 1d 14h 4m, when it was 23m - it still isn't exact, i'm not entirely sure of the exact second I took the screenshot so its possible that the 1% variation could be accounted for there, but I'm almost positive it was immediately after activating it, so it shouldn't of been that big of a gap
the percent was nearly 1% difference and it threw me off hard
I read your original post now. Prior to that I commented above just based on the numbers you were doing on troops. Back to the original post: I am assuming that rather than reducing time plarium is just increasing the efficiency. For example:
1 person doing a job takes 48 hours, then after 25% increased efficiency there are 1.25 persons working on the job.
Which means (1/1.25) * 48 = 38.4 hrs/person or 1 day 14 hrs 24 mins (0.4 * 60 = 24 mins) required by one person to complete the job which is according to what you had in the screenshot of your first post.
Now why plarium is increasing efficiency this way and not reducing time should obviously be clear to everyone.
Mehnslayer said:
Without testing that it makes more sense mathematically, however I have always done the math not using () it may of been changed with either the hero or dragon stone update and I just never cared much.
I did a lot of this stuff like oct/nov last year (I can't actually find the threads anymore) however I know that without adding it individually it lined up using the base stats.
Edit: I got my answer, it was based on conflicting math, it had nothing to do with the tax sculpt, it was because of a very minor percentage which threw the entire thing off. I am getting a very minor percentage difference and I'm not entirely sure why however it does (kind of? match up) the scr shot was taken within like 1-2 seconds of starting the upgrade so it really shouldn't cause a big percent difference like is being displayed but the problem I have was all the maths line up to saying it should be 1d 14h 4m, when it was 23m - it still isn't exact, i'm not entirely sure of the exact second I took the screenshot so its possible that the 1% variation could be accounted for there, but I'm almost positive it was immediately after activating it, so it shouldn't of been that big of a gap
the percent was nearly 1% difference and it threw me off hard
I think you confused time / speed..... try with media files and have fun, for give you an example think of it in time to do km/ml (distance), where the speed changes the distance..... crazy... this is plarium
anyway,
1h need: 1h wait time at 100 speed
+100% fast (x2=200 speed): 1h need 0.5 h (30 min) wait time
in a few words all smoke in your eyes, i did not make calculations if the game calculates correctly, but I give up, all smoke always :)
ps. only for 3hours.....
and think well now which graphics have been adjusted .....
was -% time.... for -50% time you need +100% fast, my trust is lose
see this was correct with -%, now see in your castle......
The confusion was with the percent differences from 4min - 23min
Depends which half of the O.P you are referring to, my confusion came from the fact that x=22% however the way it is done should of been 20% total.
9H 37m was taken off which is 577
577 = 20.3%, this percent could most likely be accumulated due to a time gap between starting + screenshot
576 = 20%
Unless I am hallucinating someone said that the answer should of been 20% = 1d 14h 4m
I was trying to put 2 + 2 together
I understand the method of doing it, I said that Alyona's statement lines up.
I can't really describe it but I will try
So
Sculptor: 2880 / 1.25
2880 / 1.25 = 2304 minutes
2304 minutes = 1 day, 14 hours and 4 minutes.
2880 - 2304 = 576
576 = 9 hours 36 minutes
48 - 9 = 39 (1 d 15 hours)
- 36m = 1d 14h 24m
Not 1d 14h 4 minutes
Me: 2880 / 20%
38 (24 + 14) * 60 + 23 = 2303 minutes (1d 14h 23m)
2880 - 2303 = 577 = 20.03%
Result:
1d 14h 23m
It's okay I got my answer, but hopefully that helps you guys get in my mind and why I was confused. I don't think I can explain it any better then thatIronApex Turok said:
one of the fatal flaws of this game is that defense isnt more powerful than offense. Anytime a player attacks another he should be weighing the risk of sending his offense to die. but Plarium has made it the opposite. everytime a player defends he has to ask is it better to just catacomb and hide?
Its all about the MONEY. Buy those walls man... spend spend spend.
If you're looking for math games for first graders , you've come to the right place. These games will keep your child entertained while they learn basic math concepts. Try out the free printable place-value scavenger hunt. This game will get kids moving and help them develop confidence. It's also great for building math vocabulary. You can use different types of dice to play the game. Regardless of your child's age or skill level, you can find a number of games that are designed for them.