Okay lets go back to my example specifically,
with what you said previously and I quote "
Bonuses now increase the speed of Construction/Discovery/etc., not reducing the time. "
This would mean that 25% of the time of the dragon art is deducted from the total time of the dragon upgrade, meaning that its 3 hours / 25% = 45 minutes of each time I activate it. As I said though, my upgrade was reduced by 1 hour in total once the dragon arts finished, not 45 minutes... So that is off.
Now onto my rant part of this,
"This dragon art will only affect the discovery and upgrade times" - That indicates to me that it is 25% of the total, and the only reason I upgraded it to begin with, so that is misleading.
The numbers deducted from the total are actually incorrect. What you said may or may not be correct, what matters is that the actual time doesn't line up. Where did 1d 14h come from. 48/3 = 16*45m = 720m / 60m = 12 hours, so where why and how did this number come to be? even if the dragon art was activated 24/7 with literally 0 downtime it doesn't line up
Why did the total discovery/upgrade time drop by like 20.(something) percent when I activated the lost art, which AGAIN reinforced the ideology/theory that this was in fact decreasing it by 25%, even assuming it is activated 24/7, the upgrade was still off by a pretty large factor.. So where did this number come from?
This is completely different to how dragon arts > units work, with units you can actively see how and why the time remaining dropped because you can compare the difference in unit build times before and after, (I'm still yet to see if that lines up)
So I have 2 bonuses affecting build times on my pikes, 17% from dragon art - 12% from skulls
Logically that would mean that it would be 5 minutes * 60 = 300 seconds - 12% -17% =219.12 or 3minutes 39seconds (60+60+60+39=219)
Alyona is saying that it will be 17% of the time that the lost art is activated for, so what is 17% of 180 = 30.6 minutes saved, so to work out if this reduction is in fact accurate we would need to take the total time normally of pikes over 3 hours (180/5=36 pikes in 3 hours) and then look at the build time of my pikes and work out how many can be built in 3 hours and if it lines up to roughly 6 additional pikes
pikes = 3m 52s + 12% (because we are not using skulls in this example) = 260s (259 but round up) so 4 minutes 20 seconds each
10800 / 260 = 41.53 pikes in 3 hours without skulls or 46 with skulls. What you are saying lines up to unit production, I understand what you are saying Alyona but several things don't line up, and what does is incredibly misleading and could be considered false.
I'm so confused where the 15 minutes came from, and why the timer was 2 hours / 5% off the time it should of been while active