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Castle defense bonus vs A Fireball

Castle defense bonus vs A Fireball

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Sep 27, 2015, 09:2209/27/15
11/05/14
19381

Castle defense bonus vs A Fireball

What does the Castle defense bonus need to be in order to withstand a Fireball attack? I am wondering since the Fireball attack is 12,600 that the defense mod bonus need to be at least 12,800. Any thoughts?
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Sep 27, 2015, 09:3009/27/15
Dec 29, 2018, 17:05(edited)
11/05/14
19381

Captainbently,

Your Castle Defense Bonus increases the defensive performance of any Units your have defending your Castle. Building Fortifications, (Walls, Towers, Gates, Ballistae, etc.) and Improvements increases your Castle's overall Defense Bonus. Keep in mind that your Castle Defense Bonus only helps your Units defend against attacks, and will not help you if you have no defensive force posted at your Castle. Each 100 Defensive points increase your Units' Defensive stats by 1%.

A fireball does not become effected by castle defense, you require units to absorb it. The castle defense only improves your defensive unit's stats

Sep 27, 2015, 09:4909/27/15
Dec 29, 2018, 17:09(edited)
11/05/14
19381
So if I understand you correctly...A fireball hits at 12,600 damage...which is suppose to be spread over all the units. If my castle defense bonus is at 12,800 that equals a multiplier of 1.28 +1 =to a total defense multiplier of 2.28x for all my defensive units. 12,600 (Fire ball damage) divided by the total defense multiplier of 2.28 would be ABOUT 5,526. I would need a defense force = to at least 5,527 with a castle bonus of 12,800 to not get any damage to my units?
Sep 27, 2015, 13:3409/27/15
Dec 29, 2018, 16:50(edited)
11/05/14
19381
Thank you for helping me understand. :)
Sep 27, 2015, 14:0409/27/15
04/10/15
1437

CaptainBently said:


Thank you for helping me understand. :)

a pleasure mylord

regards
Sep 27, 2015, 18:0609/27/15
Dec 29, 2018, 16:51(edited)
11/05/14
19381

ok so 99.6% of battle looses is going to be 0.4% what means 0. So in order to have zero loses from a Fire ball attack I must have 6,5000,000 total defense points in the castle.



26,000 / .4% = 6,500,000 in case anyone was wondering where that number came from.

Sep 28, 2015, 23:3909/28/15
Sep 28, 2015, 23:39(edited)
12/13/14
1283
CaptainBently said:

What does the Castle defense bonus need to be in order to withstand a Fireball attack? I am wondering since the Fireball attack is 12,600 that the defense mod bonus need to be at least 12,800. Any thoughts?
Your Castle Defense Bonus is completely ignored by Fireballs, it is a magical attack and your walls are useless
Aug 29, 2016, 05:0808/29/16
3
ok, that means there is no defence against fireballs
Aug 29, 2016, 07:4908/29/16
Aug 29, 2016, 07:49(edited)
08/03/14
1364

there is no defending a fireball. its free kill points for the sender. 


its plariums Pay for Points tool. 
Alyona KolomiitsevaCommunity Manager
Aug 29, 2016, 07:5108/29/16
09/17/15
8278
wilkensrene said:

ok, that means there is no defence against fireballs
We will create one soon ;)
Aug 29, 2016, 19:3208/29/16
156

The ONLY ways to prevent damage from a Sorcery Spell is to keep your units tucked in the Catacombs 

Aug 29, 2016, 23:3808/29/16
08/03/14
1364

well..after saying that.....


i took a fireball today, i had very little defense out and was able to keep my level 6 altar of weor. 


so....just like anyting else in this game, i have no idea what anything does at any given time. there is no predictability here. 
Alyona KolomiitsevaCommunity Manager
Aug 30, 2016, 07:2008/30/16
09/17/15
8278
IronApex Turok said:

well..after saying that.....


i took a fireball today, i had very little defense out and was able to keep my level 6 altar of weor. 


so....just like anyting else in this game, i have no idea what anything does at any given time. there is no predictability here. 
I think you were lucky this time 
Aug 30, 2016, 11:5808/30/16
06/16/15
92
Extra information, I haven't done any experiment yet to confirm, but if you fireball someone with offense out, your fireball will do much less damage.
Aug 30, 2016, 18:2508/30/16
08/03/14
1364

Alyona Kolomiitseva said:


IronApex Turok said:


well..after saying that.....


i took a fireball today, i had very little defense out and was able to keep my level 6 altar of weor. 


so....just like anyting else in this game, i have no idea what anything does at any given time. there is no predictability here. 
I think you were lucky this time 

right....but this is a game of strategy......


its not supposed to be a game of luck or chance. 
Aug 30, 2016, 18:2708/30/16
08/03/14
1364

IronApex Turok said:


Alyona Kolomiitseva said:


IronApex Turok said:


well..after saying that.....


i took a fireball today, i had very little defense out and was able to keep my level 6 altar of weor. 


so....just like anyting else in this game, i have no idea what anything does at any given time. there is no predictability here. 
I think you were lucky this time 

right....but this is a game of strategy......


its not supposed to be a game of luck or chance. 

If i were the attacker, i'd be angry.  My fireball didnt kill a weor.....so now my enemy's resource production remains 25% higher and helping him make troops. 




Alyona KolomiitsevaCommunity Manager
Aug 31, 2016, 08:4708/31/16
09/17/15
8278
IronApex Turok said:


right....but this is a game of strategy......


its not supposed to be a game of luck or chance. 
You're right. But there is a random component in many formulas. For instance, which Units will die and which will not. 
Sep 1, 2016, 11:4709/01/16
5
Alyona Kolomiitseva said:

wilkensrene said:

ok, that means there is no defence against fireballs
We will create one soon ;)
I look forward to this very much!
Alyona KolomiitsevaCommunity Manager
Sep 1, 2016, 13:5909/01/16
09/17/15
8278
Yue said:


I look forward to this very much!
We all do 
Sep 1, 2016, 23:2809/01/16
Sep 1, 2016, 23:33(edited)
12/13/14
1283

Alyona Kolomiitseva said:


Yue said:



I look forward to this very much!
We all do 

We already have Woer's Protection Spells in our Black Market > Misc > Special .... but the cost is prohibitive, and it only delays the attack.
It would be better if the attacker was not warned that protection was active and the spell absorbed the attack



Alyona KolomiitsevaCommunity Manager
Sep 2, 2016, 07:3809/02/16
09/17/15
8278
Snowgoon said:


We already have Woer's Protection Spells in our Black Market > Misc > Special .... but the cost is prohibitive, and it only delays the attack.
It would be better if the attacker was not warned that protection was active and the spell absorbed the attack



Weor's Protection is different. Our devs are preparing something new which will work only against Missiles.