Trentos said:
Surprised by the response to such an old thread. Same old characters showing up, which isn't a surprise. Diplomacy is a large factor in the game and always will be. Fact!!!. But let me add my thoughts on NAPS:
1. Formal Alliances and Peace status
Formal agreements between leagues that have implications as to who can hit what etc. Known by the entire server via a leagues embassy, and changes of these agreements are seen by all, and can indicate a change in relations.
2. NAP's
Informal agreements to create standoffs between leagues until one side dishonours the NAP. Put in place to protect league assets from those you don't want to have formal alliance with (generally an enemy of sorts). Very often broken by one of the participants in a dishonourable manner (i.e. "I hit your beacons, but by the way, I am pulling out of the NAP now")
Personally, I think both play a part in the larger meta-game, but leagues should be very wary of NAPs, as not all will honour NAP rules. In fact, the dishonourable use them to bide time and plan their assaults. They will not give warning by first withdrawing from a NAP as you could a formal Alliance/Peace status. They will attack first and leave the NAP shredded to pieces.
Plenty of generalities (which simply aren't true) in there, similar to his last post which was based on a false either-or dilemma. This time he has an incorrect definition of a NAP which is pretty sad.
What a horrendous definition of a NAP Trentos has laid out. My understanding is that NAP stands for: No Attack Policy. As opposed to an "informal agreement to create standoff between leagues until one side dishonors the NAP".
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The coralition NAP didn't do what trentos claims a NAP is. Instead, it actually created one of the strongest alliances the server had ever seen that lasted for more than a year.
After the goal of the NAP was accomplished and we no longer felt KT was a threat to us (Roane quit), we dissolved it since the goal was to team up to protect each other and fight against the biggest coiner that game had ever seen up to that point (Roane).
If memory serves me right, DJ made a post on the forums when it dissolved, along with one when it was formed outlining the purpose.
NAP's have an excellent place in a game of strategy that hinges on working with other trustworthy people.
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In the past, using in-game mechanics (embassy status's) have hurt Destiny along with a number of other leagues on the map.
I'll share one of our experiences that excludes a NAP:
Destiny used to be apart of some sort of super alliance toward the beginning of the server with the other top leagues that used embassy status to outline our relationships. Then we left.
KoC used their "embassy peace status" to hold our beacons after KoK had hit them. If we had only had a NAP with KoC (no embassy peace status), this couldn't of happened and we would of been allowed to fight for our beacons instead of being stuck waiting 3 days to do anything and allowing our enemies to stack our beacon for 3 days before fighting back. Those of you who play the beacon game, know that time is of the essence when capturing beacons back and forth.
So while embassy status (especially peace status) does serve it's place, especially for leagues that do completely trust one another, I feel NAP's work great in place of embassy status with leagues you don't have complete trust with, but are willing to put it out there that you made a contractual agreement (NAP) to not hit one another. If they don't have honor and break their word, then it's game on!
NAP's serve their place and they have been very beneficial for some, and completely worthless for others (especially when dealing with dishonorable leagues).
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A third personal experience showcases a bad use of a NAP:
The Coralition and Unforgivens spent approx 2 months in TS (many hours) designing and agreeing to a NAP.
The day it was formed (a couple hours afterwards) Shin broke the NAP. Every marshal in the NAP was made aware of the breach and the issue was attempted to be sorted.
The next day, Shin broke the NAP a second time and that was the end of Destiny participating in a terrible NAP.
Many hours of discussions, months of meetings and agreements gone in a matter of two days after it was formed due to the Unforgiven's side being unwilling to uphold their agreements / holding their players accountable for their actions, along with my un-willingness to put up with an work with dishonorable people. I gave them a chance, they broke their word twice immediatly, and I cut my losses and walked away at that point.
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Morale of the uber-long post:
- Embassy status can serve a purpose and has worked well for some, and horribly for others.
- When working with un-trustworthy / dishonorable parties, it's nearly pointless having a NAP.
- In the earlier example of the Coralition NAP, it was one of the best things that ever happened when working with trusted / honorable parties.