It is a good idea, and can be taken as a suggestion, so if to you want put it as a suggestion on the following linkhttp://plarium.com/forum/en/sparta-war-of-empires/suggestions/topics/your-suggestions-2/
silveourbanrivals said:
I wonder about the psychopathy levels of players who favor the use of this weapon!
I wonder about the "psychopathy" of someone who plays a game where he can relocate a whole city, have a protective bubble over it and supplies drugs to his troops to make them stronger but worries about a green cloud.. hmm..
Let's look at this idea rationally, create an item to negate the efficacy of another item, this is equal to just removing the original item all together no?
RIX said:
Kakos said:
Trust me I feel the same way but majority rules in a DemocracyAlyona Kolomiitseva said:
By the way, we're already working on Anti-AssassinsNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!
Plarium is hardly a Democracy.. Oligarchy at best if not an outright Dictatorship, as it should be in this case.. lol
There needs to be an "equalizer" in the game to counteract powerful players who think they can do whatever they want against those who do not have the militarry power to reciprocate!
Why is, that an attack by 100 PAs is "cowardly" and "abusive" but a 200-300m attack is not? Of course both can be abused, it is a war game after all..
But there needs to be something that every one should fear because there is no defense against it no matter how powerful any one is; something that will make anyone think of the possible retribution before unleashing millions against weaker players.. and THAT is the beauty of the Assassins!
Plarium has it SPOT ON, please don't ruin the balance!!
"Democracy has nothing to do with the right choices. It has to do with the popular choices." Bechara Karam
well i can understand that many high lvl players are mad. And its just right, you should be afriad. And I am gona tell why we need assassin. Assasin is for low llvl player a tool to punish the high lvl player. As you everybody know high lvl players are just make offence 5-10 mil and devasteting the low players defense completly. THere is no reason for low lvl player to make defense becuse of high lvl extreme offence. So plarium has made a tool to send the message to high lvl player to do back off from lower becuse of that threat. As high lvl player you afcourse do not understand that. As low lvl player you do. If plarium make a anti assasin tool well, the tool to punish the high lvl player will be gone and I am pretty shore with current Persian position unfair win this game is going to be end!Assassins power is not so big to become a real punishment or to scare off big players.
Alyona Kolomiitseva said:
Assassins power is not so big to become a real punishment or to scare off big players.
Is not exactly about one-off "punishment", is more about attrition..
A "big player" has much more to lose if he/she gets in to a war with a low lvl player who can dispatch PAs 10 times a day EVERY day, accompanied by "fake" attacks of 100 or so C. Horse timed sweetly.. lol
Troops that are coming back from raids, troops coming back from PPs, trained troops.. all can be hit at anytime, repeatedly and without warning.
I believe that EVERYONE will be scared of something like this because it will be almost impossible to play the game anymore!
DOWN WITH DA BULLIES.. PHEAR DA GREEK ASSASSIN.. SAY NO TO ANTI-ASSASSIN
Alyona Kolomiitseva said:
Assassins power is not so big to become a real punishment or to scare off big players.
As others have stated, PAs are the "great equalizers"; without them, small players can do practically no damage to bigger bullies (other than be tediously annoying).
I suggest increasing the number of points a victim receives would be far better than introducing anti-PAs.
PS. You could always do both, and make the anti-PAs really hard to obtain (only from occasional tourneys or rarely from PPs - not just available anytime in the market, for example).
I guess you have a point here. But the decision is already made...
As others have stated, PAs are the "great equalizers"; without them, small players can do practically no damage to bigger bullies (other than be tediously annoying).
I suggest increasing the number of points a victim receives would be far better than introducing anti-PAs.
PS. You could always do both, and make the anti-PAs really hard to obtain (only from occasional tourneys or rarely from PPs - not just available anytime in the market, for example).
I'm waiting to see what those anti-assassins will look like, but in a general way...
... The answer for weaker players has always been diplomacy, alliances, and call for help from stronger players. At least it was in the old times.
Actually, there's no real point for a high level player to bully a small one. Low level cities can't even be used for daily quests, so the're usually just ignored.
The truth is lots of smaller player find it funny to hassle stronger players' cities, pantheons and emporia, and what you call "bullying" is only due punishment 95% of the time or even more often, and the only goal they pursue is to discourage the buggers from doing it again.
For really new players, I guess it can be put on account of ignorance about the game's diplomatic balance state and newcomers recklessness, but for more experienced players, it looks more like deliberatetly ignoring the game's social aspect, human relations between players, and courtesy in general.
Of course everybody is free to consider "it's a war game" and play haphazardly. Why not, since after all, the game allows for it. However, you still have to keep in mind the players community will catch you sooner or later...
Now, as an excuse, let's admit the hectic rate new quests and tournaments sprout also encourages total war everywhere, to the extent where it can sometimes outshine the "build your coalition and alliances" aspect of the game...