Alyona Kolomiitseva said:
You can't purchase a victory in a game. Especially in the game where a social aspect is so important. We want our players to unite in Coalitions and build Alliances to become stronger. We understand that it is hard to compete against stronger players -- it has always been, in any game -- and that is why we pay so much attention to various Coalition activities and give players an opportunity to unite against a stronger enemy. If you have any suggestions as to how this part of the game can be improved, we will be happy to hear from you.
Alyona, I generally agree, but ...
I have no problem with people spending money to gain an advantage in the game.
However, you cannot have a very strong player power roll over a capital's defense of a smaller coalition. In PvP, you can hide in Acropolis and pick your fights. With Pantheons, it is your choice to hold them - they are a luxury. Capitals, however, are part of every coalition, and it does not make sense for smaller coalitions to not be able to defend their investment.
There are many players around with 100 million to 1 billion in offense, who simply do not care about money. You have to have some protection in place for smaller coalitions to not get a big chunk of their coalition defense wiped. What do you want them to do, risk their troops in a big way / point-less battle from their perspective, or rather ignore the capital?
This should be fixed, no doubt in my mind about it.
Simplest is just to disallow attacks based on a maximum level difference of capitals between attacking and defending players, and/or tweak coalition achievements to remove such incentives.