All Categories

Your Suggestions - 2

Your Suggestions - 2

Search
Moderators for Sparta: War of Empires
Moderators wanted!
Comments
May 10, 2017, 21:0605/10/17
03/19/15
148
good luck, hope they listen. That should be easy/
Alyona KolomiitsevaCommunity Manager
May 11, 2017, 09:0805/11/17
09/17/15
8278
Mullenz said:

Unlike with missions, there is no records in display after the coalition tournament is over. That is important for coalitions to stimulate the players who contribute the most to these events that benefit coalitions immensely. But the currents plarium settings make this very difficult.As of now, you have to be able to make a screenshot  seconds before the end of the tournament, in order to see individual players' contributions.  I mean the picture when the top contributors are arranged. 

My suggestion is: 

Please, make it possible, at least for polemarchs, to see the ARRANGED (top to the bottom) individual  activities after a coalition tournament is over.  

It was already passed to devs last year.
Alyona KolomiitsevaCommunity Manager
May 11, 2017, 09:0805/11/17
09/17/15
8278
knigochey said:

good luck, hope they listen. That should be easy/
They accepted this suggestion, but we don't know when it will be implemented. 
May 11, 2017, 11:1505/11/17
May 11, 2017, 11:15(edited)
03/10/15
1573

As many here, we have level 20 capitals and we are all doing the disciplines, for that you need medals, the problem is when it takes months to fullfit the medals needed for one discipline. of course i am not asking for free ones, but could it be posible to have discount on them, or provide with more coalition tournaments?


As example todays coalition tournament that gives maximum 800 medals

but i need over 9000 medals for the discipline....

i am not saying to give for free, but more options (more coalition tournaments) to be able and work as team to get more would be very much apreciated

May 11, 2017, 23:5805/11/17
May 12, 2017, 00:04(edited)
12/15/15
3326

Hello. Moderator The Irate Penguin asked for suggestions about the study academy. Here are my ideas. We could add...


1- General item upgrade skill. Reduce number of pieces for item upgrades. For example, level 50 = 20% less. 

2- General item recycle skill. Increase number of pieces from recycles. For example, level 50 = 20% more

3- XP mission boost skill. Increase number of XP points from daily missions. For example, level 50 = 20% more

4- Development boost skill. Reduce time for building upgrades. For example, level 50= 20% less

5 -Solo tournament boost skill. Increase solo tournament points you can get. For example, level 50 = 20% more

6 - Coalition tournament boost skill. Increase tournament points you give to coalition events. For example, level 50 = 20 % more

The amount %  could be different. Plarium can decide.

Thank you.

Alyona KolomiitsevaCommunity Manager
May 12, 2017, 08:5005/12/17
09/17/15
8278
Fortuna said:

As many here, we have level 20 capitals and we are all doing the disciplines, for that you need medals, the problem is when it takes months to fullfit the medals needed for one discipline. of course i am not asking for free ones, but could it be posible to have discount on them, or provide with more coalition tournaments?


As example todays coalition tournament that gives maximum 800 medals

but i need over 9000 medals for the discipline....

i am not saying to give for free, but more options (more coalition tournaments) to be able and work as team to get more would be very much apreciated

Hi! Our devs may consider adding more ways to obtain them, or adding some discounts. But we can't tell you for sure. 
Alyona KolomiitsevaCommunity Manager
May 12, 2017, 08:5805/12/17
09/17/15
8278
kjm said:

Hello. Moderator The Irate Penguin asked for suggestions about the study academy. Here are my ideas. We could add...


1- General item upgrade skill. Reduce number of pieces for item upgrades. For example, level 50 = 20% less. 

2- General item recycle skill. Increase number of pieces from recycles. For example, level 50 = 20% more

3- XP mission boost skill. Increase number of XP points from daily missions. For example, level 50 = 20% more

4- Development boost skill. Reduce time for building upgrades. For example, level 50= 20% less

5 -Solo tournament boost skill. Increase solo tournament points you can get. For example, level 50 = 20% more

6 - Coalition tournament boost skill. Increase tournament points you give to coalition events. For example, level 50 = 20 % more

The amount %  could be different. Plarium can decide.

Thank you.

Hi! We have passed some similar suggestions in the past, but they were declined. Our devs are not planning to add more Skills in the Academy.
May 12, 2017, 10:5705/12/17
05/07/16
75
kjm said:

Hello. Moderator The Irate Penguin asked for suggestions about the study academy. Here are my ideas. We could add...


1- General item upgrade skill. Reduce number of pieces for item upgrades. For example, level 50 = 20% less. 

2- General item recycle skill. Increase number of pieces from recycles. For example, level 50 = 20% more

3- XP mission boost skill. Increase number of XP points from daily missions. For example, level 50 = 20% more

4- Development boost skill. Reduce time for building upgrades. For example, level 50= 20% less

5 -Solo tournament boost skill. Increase solo tournament points you can get. For example, level 50 = 20% more

6 - Coalition tournament boost skill. Increase tournament points you give to coalition events. For example, level 50 = 20 % more

The amount %  could be different. Plarium can decide.

Thank you.

Great ideas!
May 12, 2017, 10:5805/12/17
05/07/16
75
Alyona Kolomiitseva said:

kjm said:

Hello. Moderator The Irate Penguin asked for suggestions about the study academy. Here are my ideas. We could add...


1- General item upgrade skill. Reduce number of pieces for item upgrades. For example, level 50 = 20% less. 

2- General item recycle skill. Increase number of pieces from recycles. For example, level 50 = 20% more

3- XP mission boost skill. Increase number of XP points from daily missions. For example, level 50 = 20% more

4- Development boost skill. Reduce time for building upgrades. For example, level 50= 20% less

5 -Solo tournament boost skill. Increase solo tournament points you can get. For example, level 50 = 20% more

6 - Coalition tournament boost skill. Increase tournament points you give to coalition events. For example, level 50 = 20 % more

The amount %  could be different. Plarium can decide.

Thank you.

Hi! We have passed some similar suggestions in the past, but they were declined. Our devs are not planning to add more Skills in the Academy.
You should ask the devs to reconsider.
May 12, 2017, 16:4105/12/17
03/19/15
148
Alyona Kolomiitseva said:

knigochey said:

good luck, hope they listen. That should be easy/
They accepted this suggestion, but we don't know when it will be implemented. 
Sounds like "never", Alyona 
May 13, 2017, 03:4305/13/17
May 13, 2017, 04:09(edited)
12/15/15
3326

Hello. Here are some suggestions for city schemas


Situation -Now, we can buy a city schema. There are 4 schemas. But the city defense amount is fixed.  Maybe some players want to buy 1 city schema. But they want a better city schema defense amount.  Or maybe some players really like a city schema design. But they want to pay less, even if the city defense amount is less.


Solution -First we click a city schema we want. Next, we can see a second button. This button shows different choices of city defense amount. Each amount will increase/decrease the city schema price.  For example, we click 'Hecate' city schema. Next, we can see 5 defense amount choices.

 *200 defense = 1000 drachmas (level 1 Hecate)

 *400 defense = 2000 drachmas (level 2 Hecate)

 *600 defense = 3000 drachmas (level 3 Hecate)  -amount/price now

 *800 defense = 4000 drachmas (level 4 Hecate)

 *1000 defense = 5000 drachmas (level 5 Hecate)

The ratio is the same. 1 defense for 5 drachmas. That is full price.  If there is some sale, the ratio could be lower or better. Later, if we have more drachmas, we can upgrade the city defense amount to the next level.


This idea has many advantages. Players can more easily choose a city schema that they want at the most comfortable price. Players can upgrade the city schema defense if they want to make it stronger later. Plarium can add a new defense game feature (city schema levels) and help defense players.


Later, Plarium could add some small interesting graphic add-ons for each level.

Later, Plarium could add more new city schema defense levels (level 6, 7, 8...), or new city schemas with different defense amounts.

Later, Plarium could add a 'city schema item' button. It will be the same as the 'General Item' button. It shows the city schemas we purchased (name. level). Then players can click the city schema to use at that time. Easy.

Later, Plarium could add some city defense levels or schemas with new special defense bonuses for certain units or situations. For example, better defense for javelineer or cavalry. Or better defense against political attack. This could be more interesting, especially for defense players.


Thank you.

May 13, 2017, 06:4605/13/17
May 14, 2017, 00:46(edited)
12/15/15
3326

Hello. Here are some ideas for new champion units.  

1- Add a new Hydra champion unit. Players can use this unit for offense and defense. It can add troop bonuses like a minotaur and a manticore. Both in 1 powerful unit.  

2- Add new Demon of Hades champion units. Players can use this for offense attacks. Players can use it for a limited number of attacks. For example, Warrior Demon (2 times), Demon Warlord (5 times) and Demon of Death (10 times). When a player uses it, it can give bonuses to some offense troops, including other offense champion units. Also it can do limited offense damage like an assassin. For example, Warrior Demon 30% of assassin damage, Demon Warlord 25% of assassin damage, Demon of Death 20% of assassin damage up to some maximum number of enemy troops. Players can use Demons to attack any position -cities, emporium, capitals, pantheons, and PP.

3- Add new Pegasus champion units. Players can use this for defense. Players can use it for a limited number of times. For example, Shielded Pegasus (2 defenses), Mounted Pegasus (5 defenses) and Pegasus of Protection (10 defenses). When a player uses it, it can give bonuses to defense troops, including other defense champion units. It can also protect against a similar level Demon. For example, a Shielded Pegasus can cancel attack bonuses from a Warrior Demon, a Mounted Pegasus can cancel attacks bonuses from a Demon Warlord, a Pegasus of Protection can cancel attack bonuses from a Demon of Death. Also Pegasus champion units can do stacking defense damage. It means, the more Pegasus units players use at one place at one time, the larger the defense bonuses (%) can be. Players can use Pegasus units at any position - cities, emporium, capitals, pantheons, and PP.


**Most important is a stronger defense option. The game offense-defense ratio has some imbalance at the moment.


Thank you. 

May 15, 2017, 06:2105/15/17
02/27/17
247

Add a second 'acropolis' option to put units out of harm's way, so you can have two groups of unattackable units to pull up for different purposes.


Of course, the second option would need a different name (e.g., reserve camp, R&R canteen, whatever). This would be very useful to segregate, for example, units temporarily recalled from your capital or a pantheon, which you plan to send back when it fits the coalition's needs, and so you don't want to risk losing them in PvP or whatever. You can do this manually, but it's a real pain, lol. Of course the developers could put requirements for this second feature (a new buidling?) to make sure it doesn't imbalance game play, but it doesn't seem like a game changer to me.
May 15, 2017, 06:4405/15/17
02/27/17
247

Label messages received as 'single recipient', 'multiple recipients', or 'generated by system'.


Some icon or abbreviation could be used, of course, but the idea is to distinguish messages sent to you alone, those which are sent to a number of people (e.g., from one's hegemon, a polemarch, etc.), and those which are routinely generated by the system (e.g., someone telling you they made a hero with your character). No game balance concerns, certainly, but it would make it easier to know what messages to respond to. Thanks.
May 15, 2017, 07:4905/15/17
774

Ike said:


Label messages received as 'single recipient', 'multiple recipients', or 'generated by system'.


Some icon or abbreviation could be used, of course, but the idea is to distinguish messages sent to you alone, those which are sent to a number of people (e.g., from one's hegemon, a polemarch, etc.), and those which are routinely generated by the system (e.g., someone telling you they made a hero with your character). No game balance concerns, certainly, but it would make it easier to know what messages to respond to. Thanks.

Hehe, the "Summoned a Hero" sys messages are indeed confusing for new players. Who has not received a thank-you from a new coalition member who assumed this to be a personal message :-).

 

May 15, 2017, 09:5605/15/17
03/30/15
112
In order to have a chance to restore players' trust, Plarium must make sure that cheaters  lose significant parts of their enormous armies. Mainly, everything that was  gotten via the back door must be scrapped either by cheaters themselves, under the staff .supervision or by staffers  
Alyona KolomiitsevaCommunity Manager
May 17, 2017, 08:1405/17/17
09/17/15
8278
GLP said:


You should ask the devs to reconsider.
I know that the idea is great, but our devs have made their decision already.
Alyona KolomiitsevaCommunity Manager
May 17, 2017, 08:1505/17/17
09/17/15
8278
kjm said:

Hello. Here are some suggestions for city schemas


Situation -Now, we can buy a city schema. There are 4 schemas. But the city defense amount is fixed.  Maybe some players want to buy 1 city schema. But they want a better city schema defense amount.  Or maybe some players really like a city schema design. But they want to pay less, even if the city defense amount is less.


Solution -First we click a city schema we want. Next, we can see a second button. This button shows different choices of city defense amount. Each amount will increase/decrease the city schema price.  For example, we click 'Hecate' city schema. Next, we can see 5 defense amount choices.

 *200 defense = 1000 drachmas (level 1 Hecate)

 *400 defense = 2000 drachmas (level 2 Hecate)

 *600 defense = 3000 drachmas (level 3 Hecate)  -amount/price now

 *800 defense = 4000 drachmas (level 4 Hecate)

 *1000 defense = 5000 drachmas (level 5 Hecate)

The ratio is the same. 1 defense for 5 drachmas. That is full price.  If there is some sale, the ratio could be lower or better. Later, if we have more drachmas, we can upgrade the city defense amount to the next level.


This idea has many advantages. Players can more easily choose a city schema that they want at the most comfortable price. Players can upgrade the city schema defense if they want to make it stronger later. Plarium can add a new defense game feature (city schema levels) and help defense players.


Later, Plarium could add some small interesting graphic add-ons for each level.

Later, Plarium could add more new city schema defense levels (level 6, 7, 8...), or new city schemas with different defense amounts.

Later, Plarium could add a 'city schema item' button. It will be the same as the 'General Item' button. It shows the city schemas we purchased (name. level). Then players can click the city schema to use at that time. Easy.

Later, Plarium could add some city defense levels or schemas with new special defense bonuses for certain units or situations. For example, better defense for javelineer or cavalry. Or better defense against political attack. This could be more interesting, especially for defense players.


Thank you.

We're planning to design more City Schemas, but it's not that easy, so it will take some time ;)
Alyona KolomiitsevaCommunity Manager
May 17, 2017, 08:1605/17/17
09/17/15
8278
kjm said:

Hello. Here are some ideas for new champion units.  

1- Add a new Hydra champion unit. Players can use this unit for offense and defense. It can add troop bonuses like a minotaur and a manticore. Both in 1 powerful unit.  

2- Add new Demon of Hades champion units. Players can use this for offense attacks. Players can use it for a limited number of attacks. For example, Warrior Demon (2 times), Demon Warlord (5 times) and Demon of Death (10 times). When a player uses it, it can give bonuses to some offense troops, including other offense champion units. Also it can do limited offense damage like an assassin. For example, Warrior Demon 30% of assassin damage, Demon Warlord 25% of assassin damage, Demon of Death 20% of assassin damage up to some maximum number of enemy troops. Players can use Demons to attack any position -cities, emporium, capitals, pantheons, and PP.

3- Add new Pegasus champion units. Players can use this for defense. Players can use it for a limited number of times. For example, Shielded Pegasus (2 defenses), Mounted Pegasus (5 defenses) and Pegasus of Protection (10 defenses). When a player uses it, it can give bonuses to defense troops, including other defense champion units. It can also protect against a similar level Demon. For example, a Shielded Pegasus can cancel attack bonuses from a Warrior Demon, a Mounted Pegasus can cancel attacks bonuses from a Demon Warlord, a Pegasus of Protection can cancel attack bonuses from a Demon of Death. Also Pegasus champion units can do stacking defense damage. It means, the more Pegasus units players use at one place at one time, the larger the defense bonuses (%) can be. Players can use Pegasus units at any position - cities, emporium, capitals, pantheons, and PP.


**Most important is a stronger defense option. The game offense-defense ratio has some imbalance at the moment.


Thank you. 

We're not planning to add new Units for now. But the good news is that we're planning to add a feature similar to Champions ;)
Alyona KolomiitsevaCommunity Manager
May 17, 2017, 08:1705/17/17
09/17/15
8278
Ike said:

Add a second 'acropolis' option to put units out of harm's way, so you can have two groups of unattackable units to pull up for different purposes.


Of course, the second option would need a different name (e.g., reserve camp, R&R canteen, whatever). This would be very useful to segregate, for example, units temporarily recalled from your capital or a pantheon, which you plan to send back when it fits the coalition's needs, and so you don't want to risk losing them in PvP or whatever. You can do this manually, but it's a real pain, lol. Of course the developers could put requirements for this second feature (a new buidling?) to make sure it doesn't imbalance game play, but it doesn't seem like a game changer to me.
We definitely won't add a second Acropolis since we already have one. But as for the groups of Units, a similar suggestion was passed to devs already.
The topic is locked. You cannot post comments.