ok...so, first off:when sending out operatives on missions, (the way you have it now) when one returns, you have the screen auto-center him.
which is pulling it away from what the hell we were doing! now we have to scroll back up and find the operative we were working with, and sometimes have to reselect them too, which is really inconvenient... what's worse than that, is when i'm going down the line (from highest level to lowest level operatives) and while im sending them out,Again...one returns and the screen auto-centers on them and selects the returning operative, JUST as i am hitting the send button... now i'm going to be totally straight up with you, most of the time, when this happens, i'm cursing...
i just sent by mistake the wrong operative to the wrong Lv. flashpoint...
normally i'll just find a way to play that diverts around the problem so it isn't as bad, but this freakin happens like ALL the time.
like, i was just watching my uncle play. this happened to him 4 times in one sitting. he said "i guess i'm just not meant to do this right now".
THERE IS AN OPERATIVE EXPERIENCE RACE GOING ON RIGHT NOW! we do not need this headache right now!
could you please change it so it doesn't do that anymore? (no more auto-centering on returning operatives) and (no more auto-selecting the returning operatives).
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2nd up: when was the last time we had an opportunity to get a hold of xenomorphs?
i mean, all of my units have a defense and offensive rating against them, unfortunately, some of us hadn't Discovered Plarium or Soldiers inc. yet.
i have been here since 2015 and you have NEVER hosted an event that included them. why NOT? that's like a whole section of the game that is being withheld from the entire player base, permanently? what was the point in the development team even spending the time to bring them into the game if you were never going to give them the chance to see the light of day?
(I CAN'T THINK OF A BETTER EVENT TO HOST ON HALLOWEEN! LIKE EVERY HALLOWEEN!) Go ahead and tell me i'm wrong, anybody?
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3rd: more TACTICAL WEAPON OPTIONS please!
like the ability to call in Artillery strikes (1) time.
Deploy a Wing of Heavy High-altitude Bombers to "Carpet Bomb" a location.
A Special Satellite (Ping) that Recons a location with 100% chance of success.
Deploy "Mine Layers" to set a Trap for an incoming attack. (obviously, if the Raiders are 'Aviation units' they should bypass the mines as if they weren't even there)
(I DON'T WANT TO SEE THIS IN THE GAME EVER!) (bunker buster bombs) that can kill Bunkered Units...
just some ideas, use your imagination. i promise you if you add anything, everybody is going to Enjoy it.
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4th up: i would like to see this whole VIP thing become Publicly available to the rest of us schmucks.
i know i haven't been playing as long as the rest of them, nore have i spent anywhere near as much $$$ as them,
but i would Really like to see someone else try to Log more Hours into the game than i do...
I mean, i don't have a problem paying for it either. just tell me what i need to do, i can do it, Yo! (Spend $1,000 on Purchases and Log 2 years active) ok, at least i know what i have to do now. (As is) you can only tell me bits and pieces of what's required, and then tell me in the end it's still like a random Raffle that the "Chosen Commanders" have the option to opt into VIP Status... that's just so Lame, and Completely, Blatantly showing Favoritism. don't get me wrong, i would have NO problem with it whatsoever, if you were shining some of that favoritism my way :)
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5th up: i REALLY! REALLY! want to see more of the Syndicate Missions telling more of the story with John Black, and Echo.
you got me all kinds of interested in the story of what's going on, and the next thing i know, there are no more syndicate missions and the story is just Over! like what kind of 'TEASER' Bunk is this? Finish the Story!
how tict off would you be, if you go to the movies, and your watching this AWESOME movie. and just as the story starts getting really Hot and interesting and has you on the edge of your seat, in anticipation as to how it all unfolds... And they Roll the Credits on you before the Final Battle even happens?!! i guarantee that movie will get (0) stars! just saying...
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6th: i would like to see the "Expansion Slots" that go on the outside of your base, like the "increase fuel production, or ammo" "increase movement speed" "increase base defense bonus", from Mobile Warfare retrofitted over here to us on Soldiers inc.
_____________________________________________________________________________________________________________________7th: i really do think you should apply "Syndicate Restrictions" on engaging bases that are Far beneath you. a Lv.106 Vs. a Lv.30 is like shooting fish in a barrel. to the point where you ACTUALLY have players that are Legitimately Forcing other players Right out of the game, like ENTIRELY!
and there is nothing you can say that is going to convince me that that poor Lv.30 has any kind of chance to do anything about anything that Lv.106 chooses to do to him.. (he can bunker up and spend down) yes, that is true... but what can he do about the streams of incoming raids and occupations he is receiving continuously like every single day. you know, because the Lv.30 made the unwise mistake of raiding one of the Lv.106's Farms, now the Lv.106 has to show the Lowb who the Boss is. (he can join a combine and ask for help). that is also true, but the Problem with that kind of logic and approach to the situation is that a Lv.30 does not have the Wisdom to make that kind of decision, nor does he really have the means to request the assistance of any combine he manages to make it into, (THAT I'M TELLING YOU RIGHT NOW, WILL NOT BE UP TO PAR WITH TAKING ON AN EXPERIENCED AND WELL ENFORCED, VETERAN, WHOM IS OBVIOUSLY ALREADY IN A TOP 10 COMBINE AS IT WERE). that Lv.30 is going to go find something more fun to invest his time into, and will never log into soldiers inc. again.