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Comments on the Changes to Hydra and Other Tweaks of Update 9.40

Comments on the Changes to Hydra and Other Tweaks of Update 9.40

Ally attack and multi-attack fix (Hydra bug fix)

After the update 9.30, we noticed a bug with Ally attack and multi-attack skills. After the target is defeated, the attack animations stop, but potential damage that would be added to the target will still be counted, creating a number of tech errors because technically the target no longer exists. These errors were increasingly causing issues on the server and needed to be resolved before snowballing into game crashes. Considering the urgency, we promptly addressed the problem and released a bug fix in the 9.40 update. Unfortunately, due to a mistake on our side, we haven't mentioned this fix in the release notes.

Due to the changes to the Exposed Necks mechanics, unfortunately, this fix also negatively affected Hydra teams. Before Hydra rebalance in 9.30 Exposed Necks had infinite HP, so all damage counted until a new Hydra head appeared. Which prevented Hydra from being affected by tech errors. 

After the update 9.30 changes to the Hydra mechanics, this situation could have occurred:

  • The Exposed Necks have a small amount of HP left.
  • Ally attack or multi-attack used on it.
  • All potential attack damage is added to the score.
  • New Head appears.

However, this was creating a situation where the game was trying to attack something that no longer existed, launch attack animations with no targets, and deal damage without a target.

After the fix:

  • The Exposed Necks have a small amount of HP left.
  • Ally attack or multi-attack used on it.
  • Attacks are registered until the target reaches 0 HP, then the skill stops.
  • New Head appears.

Important notes:

  • If damage from a specific hit is greater than the target HP, the damage will still be added in full to the score. But any follow-up attacks will be stopped.
  • Multi-hit or team-up attack stops only upon defeating the Exposed Neck. When an Exposed neck replaces a Hydra head, an incoming multi-hit or team-up attack will continue because the Exposed neck is a different state of the same enemy. On the other hand, the new Head is a completely different object, so multi-hit and team-up attacks stop after this swap.

With the technical aspect out of the way, we also want to address the overall situation. Regrettably, this fix was not mentioned in the Highlights or the Release news. This was a mistake on our side, and we will do our best to prevent it from happening in the future.

Regarding the future of Hydra

While Hydra is not a new feature, we see it as new due to the changes to its core mechanics. We carefully monitor the situation and prepare further adjustments to improve the player experience. We are already testing some of the possible remedies for the four Serpent’s Will buffs situation, and are looking at Champions, like Trunda (who might be overperforming), underperforming strategies, and balance adjustments that might be needed to change that. We aim that every change to the Feature is done above board and with as much explanation and motivation as we can provide. So you can rest assured that whatever changes or tweaks we are making, you will be able to see a description of what gets modified.

New UI login for mobile devices - the fix is live!

The new login UI for mobile devices caused some confusion. Before the release, clicking "Login with Plarium ID" directed players to the login area.

After the release, players were redirected to the page that described the benefits of Plarium Play first, and only after that were they transferred to the login area via the "Create a Plarium ID" button.

We have fixed it! Now, players are redirected straight to the login area, as they were before the release.

We apologize for the temporary inconvenience!

Florins & Repair of the Buildings: What If I Had Excess Florins After The Rebalance?

If your Clan, before yesterday’s release, had donated more Florins than is needed now to repair a particular building, all donated Florins would have returned to their donors. As a result, the balance would return to 0/350. All you need to do now is to donate Florins again if you still want to repair a particular building.
Note: If you choose to donate Florins for the repair of a building and you have previously donated enough Florins to upgrade that building, the upgrading process will be automatically triggered and completed upon reparation.  


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Comments
22
Nov 8, 2024, 14:5511/08/24
RonnieCommunity Manager
Nov 15, 2024, 14:086 days
10/04/21
33
DreadOx99

There was no Bug this is just a BS excuse you made up. If such a bug existed you would have fixed in the 3 freaking years that Hydra has been out. Out of no where there is a bug because you went and Nerfed the only interesting game mode that was left. Only to be try and keep people spending on a dying game. 

Hi! There was no bug before because the exposed Hydra Necks had infinite HP, and all the damage counted in until the new Head appeared. After the update, 9.30 exposed Necks had a certain amount of HP left, which is why the bug occurred only then. Basically, the game was trying to attack something that no longer existed, launch attack animations with no targets, and deal damage without a target.   

Nov 15, 2024, 14:486 days
03/24/21
1

      To the new owners of Plarium (MTG), your predecessors have for the past years have done everythings in it power to piss of the player base and came to head when they made the changes to hydra for no logical reason. Was it laziness or just pure greed that they destroyed everybody hydra teams (don't worry the trunda teams our just doing fine). All the resources (time) and money the player base has used to get taunt fusion champs and build yannica teams which are more the average player teams.

     So Plarium had to do a balance to the Hydra, they did a cap to the Yannica, so why did Plarium not just put a cap on the damage that a Hydra Team could do,ie - 1 billion and leave everthing else alone. Platium would not have destroyed hydra teams for no reason.

   In conclusion put hydra back to the way it was, put a cap on the Hydra Teams damage of 1 billion each team and make the Modern Times Group Raid player base happy. 

P.S. - stopping forcing us to play content we do not enjoy by making it a advanced quest - ie. live arena, time is finite with the player base, the more content you add, the less other content we can play.