Ally attack and multi-attack fix (Hydra bug fix)
After the update 9.30, we noticed a bug with Ally attack and multi-attack skills. After the target is defeated, the attack animations stop, but potential damage that would be added to the target will still be counted, creating a number of tech errors because technically the target no longer exists. These errors were increasingly causing issues on the server and needed to be resolved before snowballing into game crashes. Considering the urgency, we promptly addressed the problem and released a bug fix in the 9.40 update. Unfortunately, due to a mistake on our side, we haven't mentioned this fix in the release notes.
Due to the changes to the Exposed Necks mechanics, unfortunately, this fix also negatively affected Hydra teams. Before Hydra rebalance in 9.30 Exposed Necks had infinite HP, so all damage counted until a new Hydra head appeared. Which prevented Hydra from being affected by tech errors.
After the update 9.30 changes to the Hydra mechanics, this situation could have occurred:
- The Exposed Necks have a small amount of HP left.
- Ally attack or multi-attack used on it.
- All potential attack damage is added to the score.
- New Head appears.
However, this was creating a situation where the game was trying to attack something that no longer existed, launch attack animations with no targets, and deal damage without a target.
After the fix:
- The Exposed Necks have a small amount of HP left.
- Ally attack or multi-attack used on it.
- Attacks are registered until the target reaches 0 HP, then the skill stops.
- New Head appears.
Important notes:
- If damage from a specific hit is greater than the target HP, the damage will still be added in full to the score. But any follow-up attacks will be stopped.
- Multi-hit or team-up attack stops only upon defeating the Exposed Neck. When an Exposed neck replaces a Hydra head, an incoming multi-hit or team-up attack will continue because the Exposed neck is a different state of the same enemy. On the other hand, the new Head is a completely different object, so multi-hit and team-up attacks stop after this swap.
With the technical aspect out of the way, we also want to address the overall situation. Regrettably, this fix was not mentioned in the Highlights or the Release news. This was a mistake on our side, and we will do our best to prevent it from happening in the future.
Regarding the future of Hydra
While Hydra is not a new feature, we see it as new due to the changes to its core mechanics. We carefully monitor the situation and prepare further adjustments to improve the player experience. We are already testing some of the possible remedies for the four Serpent’s Will buffs situation, and are looking at Champions, like Trunda (who might be overperforming), underperforming strategies, and balance adjustments that might be needed to change that. We aim that every change to the Feature is done above board and with as much explanation and motivation as we can provide. So you can rest assured that whatever changes or tweaks we are making, you will be able to see a description of what gets modified.
New UI login for mobile devices - the fix is live!
The new login UI for mobile devices caused some confusion. Before the release, clicking "Login with Plarium ID" directed players to the login area.
After the release, players were redirected to the page that described the benefits of Plarium Play first, and only after that were they transferred to the login area via the "Create a Plarium ID" button.
We have fixed it! Now, players are redirected straight to the login area, as they were before the release.
We apologize for the temporary inconvenience!
Florins & Repair of the Buildings: What If I Had Excess Florins After The Rebalance?
If your Clan, before yesterday’s release, had donated more Florins than is needed now to repair a particular building, all donated Florins would have returned to their donors. As a result, the balance would return to 0/350. All you need to do now is to donate Florins again if you still want to repair a particular building.
Note: If you choose to donate Florins for the repair of a building and you have previously donated enough Florins to upgrade that building, the upgrading process will be automatically triggered and completed upon reparation.