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New Update: Version 9.40.0

New Update: Version 9.40.0

With Update 9.40.0, we’re adding a new Plarium Play Card, introducing some Live Arena and Siege tweaks, an expansion of the Clan Shop, and additional Clan Levels. We’re also rebalancing two Champions and making some changes to the Demon Lord reset timing. See the full breakdown below.

New card in the Plarium Points Program

We’ve added a new card to the Plarium Points Program - the Warm-up Card. This new Card has been designed to offer rewards that are easy to obtain and will help prepare players for everything else in-game. The rewards in this Card include an Epic Dwarf Champion, Morag Bronzelock, and other useful items. 

Live Arena Improvements

We have added a new Live Arena Quest, “Live Arena Daily Wins”, which will reward players when they win 1, 3, and 5 Battles. There is also a new Advanced Quest, “Win 1 Live Arena Battle”, that will replace current Arena Quests for players who are level 60 and above. Matchmaking for newer players has also been adjusted to make starting this PvP mode smoother.

The Live Arena schedule has also been expanded:

- 00:00 - 03:00 UTC

- 05:00 - 08:00 UTC

- 13:00 - 16:00 UTC

- 19:00 - 22:00 UTC

Expanded conditions for receiving Siege rewards

Now, if a Clan destroys a Stronghold or a Mana Shrine, or if a Clan’s Stronghold or Mana Shrines remain intact at the end of the Battle Phase, all Clan Members who have set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive a Mana Orb reward. If a Clan has won a Siege, then each Clan Member who has set at least 1 Defense Team, won at least 1 ATK battle, or captured at least 1 enemy Team Slot during the current Siege will receive a Victory Chest. The same conditions apply to receiving Milestone Rewards, as well as Florins for defending a Team Slot, defeating an enemy team, or capturing an empty enemy Team Slot.

Reduced cost of repairing Buildings in Siege

We have drastically reduced the cost of repairing the Stronghold, Magic Towers, Defense Towers, and Mana Shrines.

Adjusted Siege ATK Scrolls distribution system

Here is how the Siege ATK Scrolls distribution system will work now: at the start of the Battle Phase, ATK Scrolls are evenly distributed between all Clan Members. If the total number of ATK Scrolls (which is equal to the total number of enemy Team Slots) cannot be divided equally between Clan Members, the remaining ATK Scrolls are given to Clan Members according to their Clan Role’s priority (Clan Leader being the highest priority, followed by Deputies, Lieutenants, and Soldiers being the lowest priority). If there are several Clan Members with the same Role, the ones with higher Team Power will have a higher priority. There are also a total of 5 additional ATK Scrolls given to the Clan and distributed by the same logic.

Siege Victory Medals rebalance

We have changed the number of Victory Medals given to Clans for protecting and destroying the Stronghold and Mana Shrines. Defending the Stronghold and a Mana Shrine will now bring your Clan 1200 and 450 Medals respectively. Destroying an enemy Stronghold and a Mana Shrine will now bring you 1300 and 550 Medals respectively.

New Clan Levels and Clan Shop Expansion

As part of this update, we’re also adding 5 more Clan levels, which all come with the extra Silver for completing Campaign Stages, additional Multi-Battles, and two more slots in the Clan Shop. There are also new resources available in the Clan Shop - Chaos Dust, Chaos Powder, and Artifact Chests that may contain Mythical Rank 6 Killstroke Artifacts!

The Demon Lord reset changes

In order to optimize server traffic, we’ve changed the daily reset time for the Demon Lord to between 10:00 UTC and 11:00 UTC. We’ve also added a new restriction for players moving Clans - you will not be able to fight the Demon Lord for one hour after joining a new Clan.

Champion rebalance

Searsha the Charred

[Skill 1 – Conflagrate]

- Effect added: Now if the target is under a [HP Burn] debuff, the chance of decreasing the duration of a random buff on them by 1 turn increases to 100%.

[Skill 2 – Forest Fire]

- Effect removed: No longer attacks all enemies.

- Level-up progress changed

Lvl. 2 Buff/Debuff Chance +5%

Lvl. 3 Buff/Debuff Chance +5% 

Lvl. 4 Buff/Debuff Chance +5%

Lvl. 5 Buff/Debuff Chance +5%

- Skill cooldown decreased from 4 to 3 turns.

[Skill 3 – Blazing Panic]

- Skill changed

Old version: Attacks all enemies. Decreases the Turn Meters of all enemies by 15%. Decreases the Turn Meters of enemies under [HP Burn] debuffs by an extra 15%.

New version: Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns. If a target is under a [HP Burn] debuff, also has a 75% chance of placing a [Hex] debuff for 2 turns.

- Level-up progress changed

Lvl. 2 Buff/Debuff Chance +25%

Lvl. 3 Cooldown -1

- Skill cooldown decreased from 6 to 5 turns.

[Skill 4 – Stoked [P]]

- Effect added: Now also heals all allies by 10% of the damage received.

- Effect changed: Now has a 35% chance to instantly activate any [HP Burn] debuffs on the attacker.

King Garog

[Skill 1 – Gigantic Cleavers]

- Skill changed

Old version: Attacks 1 enemy 2 times. Has a 35% chance of placing a [Stun] debuff for 1 turn. The chance increases to 50% if the target's Turn Meter is equal to or below 50%.

New version: Attacks 1 enemy 2 times. Has a 50% chance of placing a [Stun] debuff for 1 turn. The chance increases to 75% if the target's Turn Meter is equal to or higher than 50%.

- Damage multiplier increased.

[Skill 2 – Hack to Bits]

- Effect added: Each hit now will ignore 20% of the target's DEF.

- Damage multiplier increased.

[Skill 3 – Gore Maker]

- Effect changed: Now ignores a further 5% of DEF for each buff on this Champion.

- Damage multiplier increased.

- Skill cooldown decreased from 6 to 5 turns.

[Skill 4 – War Machine [P]]

- Effect changed: Now stacks will not reset if this Champion is killed.

Improvements and battle fixes

- Fixed a bug that caused Skraank’s Pyromania [P] skill to not work when [HP Burn] debuffs activated on enemies.

- Fixed a bug that caused Taras the Fierce to repeat his Hero's Intercession skill if the first attack activated the Polymorph Blessing.

- Fixed a bug that caused Skullcrown’s From Beyond [P] skill to activate when under a [Sheep] debuff and Sinesha was not on the same team.

- Fixed a bug that caused Kyoku’s One-Eyed Beast to hit an enemy three times if the first hit placed a [Weaken] debuff that was the third debuff on an enemy.

- Fixed a bug that caused the Life Harvest Blessing to destroy The Protector’s MAX HP when using the Reconstruct skill to revive his minions in Faction Wars.

- Fixed a bug that caused Hydra Heads to not be decapitated after reaching 0 HP when Loki the Deceiver is on the team.

- Fixed a bug that caused certain team compositions to make Odin Faefather susceptible to [Block Active Skills] debuffs despite his Almighty Immunity [P] skill.

- Fixed a bug that caused [Intercept] buffs placed by the Pinpoint Set to activate the Temporal Chains Blessing.

- Fixed a bug that caused Taras the Fierce’s Fierce Battler [P] skill to occasionally decrease an enemy’s ATK multiple times on multi-hit skills.

- Fixed a bug that caused Korugar Death-Bell’s Strange Animus skill to activate the Shadow Heal Mastery on allies.

- Fixed a bug that caused War Mother’s Special Brew skill to not deal the intended damage to Bosses.

- Fixed a visual bug that caused Legate Teox to move slower in battles against the Iron Twins when he was killed and revived by Marichka the Unbreakable’s Giving All [P].

- Fixed a bug that caused Freyja Fateweaver’s Divine Foresight [P] skill to heal Tainted Skavag after being attacked by Seer.

- Fixed a visual bug that caused Tainted Skavag’s HP bar to appear depleted, though the Boss had still HP.

- Fixed a bug that caused Akumori the Phantom Shogun to be able to place an [Enfeeble] debuff on Yumeko while she’s under a [Veil] buff.

- Fixed a bug that caused Champions fighting the Hydra on Auto to not focus on attacking decapitated Hydra Heads.

- Fixed a bug that caused Corpulent Cadaver’s Crushing Mass skill to ignore [Serpent’s Will] buffs on newly-grown Hydra Heads.

- Fixed a bug that caused Champions fighting the Hydra on Auto to use Ally Attack skills against Hydra Heads with a [Serpent’s Will] buff.

- Fixed a bug that caused allies to counterattack when Aragaz Wyldking used their Sacrificial Ploy skill.

- Fixed a bug that caused an error message when trying to ascend Champions after leaving a Clan or joining a new Clan.

- Fixed a bug that caused players to not receive rewards when a Pass expired and there were unclaimed Points from completed Challenges.

- Fixed a bug that caused a red dot indicator to appear on the Battle button and the Siege tab whenever players entered the game.

- Fixed a bug that caused the Skill Novice, Skill Veteran, and Skill Master Badges to be given to players based on the number of Skill Tomes used instead of the number of Champions whose skills were fully upgraded.

- Fixed a bug that caused players to receive the Skill Master Badge without fulfilling the requirements.

- Fixed a bug that caused some Siege Defense Teams to be removed from their Slots in the next Prep Phase.

- Fixed a visual bug that caused Clans to appear in Siege Tier 1 after skipping a Siege.

- Fixed a bug that caused Arena Tokens and Energy to be displayed in the Inbox when the ‘Gems, Silver, Potions’ filter was applied.

- Fixed a bug that caused players who installed the game through links published by content creators to not receive rewards when reaching a certain level.

- Fixed a bug that caused some players to be unable to claim Siege Milestone rewards after the end of the Battle Phase.

- Fixed a bug that caused the Plarium ID sign-up/sign-in results page to not open after players linked their game accounts to a Plarium ID.

- Fixed a bug that caused players who wanted to create a new Plarium ID after unsuccessfully attempting to log in, to be redirected to a browser page instead of an in-game window.

- Fixed a bug that caused the game to freeze when Vulkanos Fumor's Surging Demonfyre [P] skill was activated by Sulfuryion in Classic Arena.

That’s everything we’ve got for you!
 

Views
2k
Comments
38
Nov 7, 2024, 12:0011/07/24
Nov 7, 2024, 12:2011/07/24
11/01/19
2

So does the new points program need to be completed before the existing progression moves again? I'm hoping the answer is no or you just say everyone back by 1000+points. 

Nov 7, 2024, 12:2911/07/24
03/18/23
1
elvenstranger

So does the new points program need to be completed before the existing progression moves again? I'm hoping the answer is no or you just say everyone back by 1000+points. 

They work side by side - already checked it out myself. 

Nov 7, 2024, 12:4111/07/24
09/20/24
2

Surely it would be more apt to change the advanced quest to "play in Live arena" rather than win in it?
•`_´• 

Nov 7, 2024, 13:1611/07/24
08/19/23
1

Live Arena people find a way to treat through the game sometimes I beat them sometimes you just can't

Nov 7, 2024, 13:1711/07/24
05/06/20
29

i cambiamenti o le novità portano sempre paura

Nov 7, 2024, 13:2311/07/24
02/19/23
1

안녕 하세요?

Nov 7, 2024, 15:2011/07/24
08/02/24
4

I dislike the live arena changes very much. Was "making the game mode fun" not considered as an option?

Nov 7, 2024, 15:4511/07/24
Nov 7, 2024, 15:50(edited)
08/20/24
2

ok so to win Live Arena, I'll have to be a punching bag for 8-9 other players before, fun

Nov 7, 2024, 16:1211/07/24
01/05/20
1

When are you going to add more slots to artifacts? there are new artifacts sets and we still with the same slots..... should be at least 200 more slots...:/

Nov 7, 2024, 16:2211/07/24
03/24/21
2

I'm finding tag arena challenging due to dead teams. An idea to resolve that would be to reduce teams that are inactive for a week to just 1 defender per team. This could also be good in normal arena.

I really don't like the idea of having to WIN a live arena fight as a quest, as others have already mentioned. 

Nov 7, 2024, 16:3211/07/24
11/05/24
1

Está bueno 

Nov 7, 2024, 17:0611/07/24
01/28/20
5

About 1 Live Arena Win replacing the Arena quest:

This quest will take too much time.

Please change it into "play 1 live arena match", instead of "win". 

Playing RAID for 3 years with minimum spending real money, I find it ridiculously hard to compete in Live arena. There are LOTS of lvl 60 players coming in with enormously strong built legendary and even mythical champions I can not compete with.

Yes I know how to match my team when I see the opponent pick his champions and yes I got some specialized PvP champions but I will spend around 3-4 matches until I finally win one game.

This quest will take too much time.

Please change it into "play 1 live arena match", instead of "win".

Nov 7, 2024, 17:0711/07/24
04/15/22
20

LOL Wait until you find that a secret change to Hydra was slipped in, so that Ally Attack won't work fully anymore.  Only the Trunda teams will survive at the top, as Plarium intended all along.

The Supreme Club is purely damage control for the whales and krakens.

Nov 7, 2024, 17:2711/07/24
01/28/20
5

live arena open hours in Europe is

  1. in the morning when we have to prepare kids for school
  2. then right after lunch-break ends not during lunch break
  3. then again when we need to cook dinner and bring kids to bed
  4. and of course from midnight til 3am.

It should be open, when we actually have time to play it.

Nov 7, 2024, 17:4711/07/24
10/27/23
1

thank you rawben hood, same for me.... 

Nov 7, 2024, 17:5811/07/24
03/28/20
3

or you could just stop playing if you hate the game and the company that much

no one is forcing you to be here

Nov 7, 2024, 18:3811/07/24
10/31/24
1

why did you make changes to Hydra without letting anyone know, why bust ally attack for Hydra . You said you wanted to balance the Trunda comps but they are now the only ones that do billions of damage . do you all even play your own game

Nov 7, 2024, 18:4311/07/24
02/15/20
1

nice secert hydra nerfs , good one Plarium , Emic is useless you took taunt out and now you made ally attack useless . and you were afraid to tell us before the update , if I havent been playing for so long I would be so gone. never another penny from this player ever again.


Nov 7, 2024, 19:2111/07/24
06/11/22
2

I think most people want to know why the change to Hydra regarding exposed necks and Ally attack or multi-hit skills was not mentioned. It seems like that change was snuck in and meant to not be mentioned by Plarium. Which is bad PR, because they had to know the CCs would find out.

Nov 7, 2024, 19:2311/07/24
10/07/22
3

All you had to do was fix Trunda. 

You deserve this mess.