With Update 9.30.0, we’re introducing Avatar Frames, Rotating Champions in the Token Trader, and new Badges. We are also rebalancing two Champions and adding more conditions to achieve victory in Siege. Check out the full breakdown below.
We’re adding Frames to decorate your in-game Avatars. You can get them from various game modes, such as Cursed City, Arena, and Hydra Clash, as well as Events, Tournaments, and more.
We have added 27 new Badges so that you can show off more of your achievements – Mastery Veteran, Feller of Demons, and Serpent Slayer to name a few.
On October 7, we will add more conditions to achieve victory in Siege. Here’s how it will work after the changes take effect: if both Clans destroy each other's Strongholds and also receive the same number of Victory Medals, then the Clan who has won more attack and defense battles will be declared the winner. Capturing empty enemy Team Slots counts too. Mana Shrine rebattles do not count.
If the number of defeated enemy teams is the same for both Clans, then the Clan who has used less turns in battles will be declared the winner. The turns are counted only in those battles where the Clan has achieved victory. Enemy turns are not counted. Mana Shrine rebattles do not count, neither does capturing empty enemy Team Slots.
We’re introducing Rotating Champions within the Token Trader. These Champions are time-limited with a new Champion rotating in when the current timer expires. Rotating Champions can be obtained multiple times from the Token Trader, should they appear in the rotation after being previously purchased.
In this update, we are excited to introduce the Supreme Club – a new initiative aimed at fostering a unique community and enhancing players’ gaming experience through exclusive services. This initial launch is a limited test, with invitations going out to select members of our player base. We’re eager to expand the Club, offering more players the opportunity to join as we refine and enhance the offerings based on your feedback and our ongoing development plans.
Warchief
- Aura added: Increases Ally ACC in all Battles by 60.
[Skill 1 – Brutal Force]
- Skill changed
Old version: Attacks 1 enemy 3 times. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Damage inflicted is proportional to DEF.
New version: Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn.
Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.
- Level-up progress changed
Lvl. 2 Damage +15%
Lvl. 3 Damage +15%
Lvl. 4 Heal +10%
Lvl. 5 Heal +10%
Lvl. 6 Buff/Debuff Chance +10%
[Ascended Skill 2 – Marauder]
- Skill changed
Old version: Attacks 1 enemy. Places a [Provoke] debuff for 3 turns. Steals 2 random buffs from the target.
New version: Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn.
Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
- Level-up progress changed
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Damage +20%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +15%
Lvl. 7 Cooldown -1
- Skill cooldown increased from 3 to 4 turns.
[Skill 3 – Standstill [P]]
- Skill changed
Old version: Reflects 60% of the damage taken back to the attacker. DEF increases by 15% for each dead ally.
New version: Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield].
Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
Gurgoh the Augur
- Aura changed
Old version: Increases Ally ATK in Faction Crypts by 44%.
New version: Increases Ally SPD in Arena battles by 30%.
[Ascended Skill 2 – Bonechiller]
- Effect changed: Now removes all buffs from all enemies.
[Skill 3 – Avalanche]
- Skill changed
Old version: Attacks 1 enemy. Places an extra hit if the target has a [Freeze] debuff.
New version: Attacks all enemies. Places a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Places an extra hit if the target is under a [Freeze] debuff.
- Damage multiplier decreased.
- Skill cooldown decreased from 6 to 5 turns.
[Skill 4 – Frost Embrace [P]]
- Skill changed
Old version: Has a 50% chance of placing a [Freeze] debuff on the attacker for 1 turn if this Champion loses more than 20% of their MAX HP on one attack.
New version: When hit by an enemy, has a 30% chance of placing a [Freeze] debuff on the attacker for 1 turn.
Increases the damage inflicted by allies against enemies under a [Freeze] debuff by 25%.
- Fixed a bug that caused Clans to receive more Siege ATK Scrolls than intended, if the opponent Clan had destroyed buildings.
- Fixed a bug that caused Chat to switch to Global Chat when running Multi-Battles in the mobile version of the game.
- Fixed a bug that caused Champions with the Life Harvest Blessing to have their Turn Meter filled when enemies blocked revive attempts.
- Fixed a bug that caused the time shown until Siege DEF Scrolls reset to be incorrect.
- Fixed a bug that caused a “K” to appear next to the number of Victory Medals needed to reach Siege Milestone Rewards.
- Fixed a bug that caused ATK Scrolls to be used if a player initiated a battle in Siege, lost connection, and an ally defeated the same team.
- Fixed an error that appeared when players tried to sell Gear obtained from Chests in offers, if their Storage was full.
- Fixed a bug that caused an error message during Classic Arena fights when The Incarnate used their Crisis Response [P] skill to reset the Destiny's Call cooldown while Arbiter was under a [Sheep] debuff.
- Fixed a bug that caused an error in the Favorite Champions pop-up window, when the automatically-chosen Champion was Ascended.
- Fixed a bug that caused an error with claiming Clan Gold for the Marius Mission “Earn Clan Gold from Clan Quests”.
- Fixed a bug that caused a red dot indicator to remain on the Tournaments window when a player finished in a position with rewards, but hadn’t earned the minimum required Points to be eligible for the rewards.
- Fixed a bug that caused the pop-up window for a previously equipped Artifact to stay open after it was swapped using the Try On feature.
- Fixed a bug that caused errors when viewing the stat changes in the Fitting Room when Artifacts were taken off.
- Fixed a bug that caused a part of the icon of the Artifact currently being Tried On to be not interactable.
- Fixed a bug that caused some of the Revival Path Quests to be unable to be completed.
That’s everything we’ve got for you! Don’t forget to head on over to our forums or Discord to discuss these changes with your fellow players.
"Rotating characters in the token trader"
Yeah, every six months :(
It'll take 50+ years to see at least 200 Unique Champions in Token Trader rotation, Realisticly, We'll see lots of dupe ones of champs people generally don't want/need, so to see em all, it'll take at least 200+ Years. 10/10 Feature, Totally worth the effort in coding.
if palarium wants to do something for us,why not make it to where clans can trade gear and extra champs within the clan? All I ever see is money hungry events designed to make people spend money to advance. Those who are free players take forever to advance because of gear,book and champion inequality. I've spent so much
money to get where I am,but the prices for everything are ten times more than their value. At least y'all are honest about your greed,but y'all could do better.
TLDR:
"We hear your concerns and desires, and then we chucked all that in the garbage and introduced even MORE grind and even MORE gambling mechanics, but this time we've added a .... ROTATING STORE MECHANIC!!! Now you can sit there and continue to NEVER get anything decent UNLESS you spend 1000$+ a week like our most addicted Krakens/Whales."
Man you gotta be some kind of PATHETIC LOSER to keep paying any $$$ into this game anymore at this point. I USED to spend a bit here and there, but now ... I'm 1000% a hate playing F2P that's gonna keep on grinding up whales in every PVP with my glitchy bugged out builds that FORCE players to that magic 1500 turn limit or quitting outright BAHAHAHAHAHA. And the devs will KEEP having to balance the game because of players like me who now want nothing but to embarass and shame the whales and Krakens for the useless unskilled ... they are.
Mod note: vulgar slang removed
admin! I cannot log in to the system because of the authenticator. Can you please help me? SNaIPeR_54 nick, thank you
Hi there! For assistance with this issue, kindly reach out to our technical support team by filling out this form and selecting the category 'Game Account Access.' Our dedicated support agents will be more than happy to help! Good luck!
if palarium wants to do something for us,why not make it to where clans can trade gear and extra champs within the clan? All I ever see is money hungry events designed to make people spend money to advance. Those who are free players take forever to advance because of gear,book and champion inequality. I've spent so much
money to get where I am,but the prices for everything are ten times more than their value. At least y'all are honest about your greed,but y'all could do better.
Hi there! Thank you for sharing your perspective and for the thoughtful suggestion. While we don’t have plans to introduce such features at this time, rest assured that the team will definitely take your suggestion into consideration. We appreciate your input! 🙌