With Update 9.30.0, we’re introducing Avatar Frames, Rotating Champions in the Token Trader, and new Badges. We are also rebalancing two Champions and adding more conditions to achieve victory in Siege. Check out the full breakdown below.
We’re adding Frames to decorate your in-game Avatars. You can get them from various game modes, such as Cursed City, Arena, and Hydra Clash, as well as Events, Tournaments, and more.
We have added 27 new Badges so that you can show off more of your achievements – Mastery Veteran, Feller of Demons, and Serpent Slayer to name a few.
On October 7, we will add more conditions to achieve victory in Siege. Here’s how it will work after the changes take effect: if both Clans destroy each other's Strongholds and also receive the same number of Victory Medals, then the Clan who has won more attack and defense battles will be declared the winner. Capturing empty enemy Team Slots counts too. Mana Shrine rebattles do not count.
If the number of defeated enemy teams is the same for both Clans, then the Clan who has used less turns in battles will be declared the winner. The turns are counted only in those battles where the Clan has achieved victory. Enemy turns are not counted. Mana Shrine rebattles do not count, neither does capturing empty enemy Team Slots.
We’re introducing Rotating Champions within the Token Trader. These Champions are time-limited with a new Champion rotating in when the current timer expires. Rotating Champions can be obtained multiple times from the Token Trader, should they appear in the rotation after being previously purchased.
In this update, we are excited to introduce the Supreme Club – a new initiative aimed at fostering a unique community and enhancing players’ gaming experience through exclusive services. This initial launch is a limited test, with invitations going out to select members of our player base. We’re eager to expand the Club, offering more players the opportunity to join as we refine and enhance the offerings based on your feedback and our ongoing development plans.
Warchief
- Aura added: Increases Ally ACC in all Battles by 60.
[Skill 1 – Brutal Force]
- Skill changed
Old version: Attacks 1 enemy 3 times. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Damage inflicted is proportional to DEF.
New version: Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn.
Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.
- Level-up progress changed
Lvl. 2 Damage +15%
Lvl. 3 Damage +15%
Lvl. 4 Heal +10%
Lvl. 5 Heal +10%
Lvl. 6 Buff/Debuff Chance +10%
[Ascended Skill 2 – Marauder]
- Skill changed
Old version: Attacks 1 enemy. Places a [Provoke] debuff for 3 turns. Steals 2 random buffs from the target.
New version: Attacks 1 enemy. Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn.
Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
- Level-up progress changed
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Damage +20%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +15%
Lvl. 7 Cooldown -1
- Skill cooldown increased from 3 to 4 turns.
[Skill 3 – Standstill [P]]
- Skill changed
Old version: Reflects 60% of the damage taken back to the attacker. DEF increases by 15% for each dead ally.
New version: Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield].
Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
Gurgoh the Augur
- Aura changed
Old version: Increases Ally ATK in Faction Crypts by 44%.
New version: Increases Ally SPD in Arena battles by 30%.
[Ascended Skill 2 – Bonechiller]
- Effect changed: Now removes all buffs from all enemies.
[Skill 3 – Avalanche]
- Skill changed
Old version: Attacks 1 enemy. Places an extra hit if the target has a [Freeze] debuff.
New version: Attacks all enemies. Places a 60% [Decrease DEF] debuff on all enemies for 2 turns.
Places an extra hit if the target is under a [Freeze] debuff.
- Damage multiplier decreased.
- Skill cooldown decreased from 6 to 5 turns.
[Skill 4 – Frost Embrace [P]]
- Skill changed
Old version: Has a 50% chance of placing a [Freeze] debuff on the attacker for 1 turn if this Champion loses more than 20% of their MAX HP on one attack.
New version: When hit by an enemy, has a 30% chance of placing a [Freeze] debuff on the attacker for 1 turn.
Increases the damage inflicted by allies against enemies under a [Freeze] debuff by 25%.
- Fixed a bug that caused Clans to receive more Siege ATK Scrolls than intended, if the opponent Clan had destroyed buildings.
- Fixed a bug that caused Chat to switch to Global Chat when running Multi-Battles in the mobile version of the game.
- Fixed a bug that caused Champions with the Life Harvest Blessing to have their Turn Meter filled when enemies blocked revive attempts.
- Fixed a bug that caused the time shown until Siege DEF Scrolls reset to be incorrect.
- Fixed a bug that caused a “K” to appear next to the number of Victory Medals needed to reach Siege Milestone Rewards.
- Fixed a bug that caused ATK Scrolls to be used if a player initiated a battle in Siege, lost connection, and an ally defeated the same team.
- Fixed an error that appeared when players tried to sell Gear obtained from Chests in offers, if their Storage was full.
- Fixed a bug that caused an error message during Classic Arena fights when The Incarnate used their Crisis Response [P] skill to reset the Destiny's Call cooldown while Arbiter was under a [Sheep] debuff.
- Fixed a bug that caused an error in the Favorite Champions pop-up window, when the automatically-chosen Champion was Ascended.
- Fixed a bug that caused an error with claiming Clan Gold for the Marius Mission “Earn Clan Gold from Clan Quests”.
- Fixed a bug that caused a red dot indicator to remain on the Tournaments window when a player finished in a position with rewards, but hadn’t earned the minimum required Points to be eligible for the rewards.
- Fixed a bug that caused the pop-up window for a previously equipped Artifact to stay open after it was swapped using the Try On feature.
- Fixed a bug that caused errors when viewing the stat changes in the Fitting Room when Artifacts were taken off.
- Fixed a bug that caused a part of the icon of the Artifact currently being Tried On to be not interactable.
- Fixed a bug that caused some of the Revival Path Quests to be unable to be completed.
That’s everything we’ve got for you! Don’t forget to head on over to our forums or Discord to discuss these changes with your fellow players.
Привіт у мене прохання Зробіть будь ласка Особисте повідомлення, щоб кожному в клані можна було написати щоб була в повідомленнях третя вкладка особисте повідомлення коли хтось напише щоб там горіла червона лампочка
Привіт! Дякуємо за чудову пропозицію! Ми обов'язково передамо її команді розробки на розгляд.
Хай щасти!🌟
I don't know why in Arena live one champion has to be kicked out, why not all 5 champions stay in the game, this is how you lose too much, everyone always sets champions with which they think they will beat someone, and when the opponent chooses them throw out the best champion, that's stupid, right? And another thing, why does it have to be 15 seconds for each champion individually to resolve the opponent to attack, it's annoying waiting for the opponent for 15 seconds on each champion per round to attack, that needs to be changed. All 5 selected champions must remain in play, the opponent cannot knock out a single champion, and the attack time per champion must be reduced to at least 10 seconds. Another thing, always in the first attack when the opponent attacks, all the champions line up, then it goes to attack with one champion, I'm talking about in Arena live, the opponent attacks with all 5 champions at once, and when it's his turn to attack, one of mine a player makes an attack, and immediately the attack is transferred to the opponent. And that should be changed, when attacking, all champions attack, then switch the attack to the opponent. The same thing happens in attack and in classic arena. And in the classic arena, a change is needed. There's another problem with some champions, I don't know what artifacts they use, but it's not fair, because when they get hit, instead of reducing their damage stat, almost every hit increases their stat, it's stupid, and not is fair with such equipment.
the badges are an ok feature... to bad you messed up our free time recruiting in chat during a multibattle to bring them in, maybe you should place them elsewhere so we can recruit properly in global chat once again... now my time during multibattles is wasted, and to be frankly honest i'm quite peeved over the time loss...
as far as Live arena goes... not having a greater choice in my opponents angers me to the point of not wanting to participate in it... having the game present me with just one choice of opponent is rather upsetting at the least you should have given us a list of opponents to choose from as in the regular arena, so either work this out or forget me even trying it again
clan leaders need better control over their clans membership as this seems to be a real problem area having to repeat in clan chat many of the general operation points of a clan is frustrating to say the least as well as asking members to put clan boss keys into a given difficulty level (as most members ignore such requests) So to sum it up we need greater control of our clans members, and an extended clan message area that is protected from weekly erasures, as having to retype everything daily or weekly is frustrating.