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New Update: Version 8.60.0

New Update: Version 8.60.0

New Divinity, Gear Presets, and more!

With Update 8.60.0, we are adding a new Divinity with new Blessings, introducing Gear Presets, rebalancing Bosses, and more. See the full breakdown below.

New Divinity - Harmony

We’re adding a new Divinity - Harmony - along with 6 new Blessings. As the name may suggest, these Blessings are about bringing balance to the battlefields of Teleria, and we can’t wait to see how you’ll use them.

Gear Presets

We are adding Gear Presets to the Fitting Room, allowing you to save various Gear combos and equip them with just a few taps. Quickly switching between Gear Presets can be especially useful for taking on the Cursed City, where different districts require different tactics.

Free Gear Removal Boost

We’re introducing a new type of booster - Free Gear Removal - which allows you to swap or remove Gear with no Silver cost for a certain amount of time. While there is an existing booster of a similar kind, this one works on a personal level and not on a server level, meaning you can choose when you want to activate it. Also, this booster will always reduce the Silver cost by 100%. We will still be activating the server-wide Gear Removal Cost reduction boosters, so be sure not to use them at the same time or it’ll go to waste.

Bosses rebalance (Iron Twins, Al-Naemeh, Akumori)

We’re decreasing the stats for the Iron Twins (HP, DEF, RES, ACC), Al-Naemeh the Sand Devil (HP, DEF, RES, ACC), and Akumori the Phantom Shogun (HP, ATK, DEF, SPD, RES, ACC). Also, we are rebalancing some of their skills - see the full breakdown below.

Iron Twins

[Skill 2 – Fires of Insanity]

- Changed the duration of the [Ironbrand] debuffs.

Old version: The enemy with the highest DEF will receive 10 turns of [Ironbrand]. The enemy with the next highest DEF will receive 9 turns of [Ironbrand], while the enemy with the next highest DEF will receive 8 turns of [Ironbrand], and so on.

New version: The enemy with the highest DEF will receive 7 turns of [Ironbrand]. The enemy with the next highest DEF will receive 6 turns of [Ironbrand], while the enemy with the next highest DEF will receive 5 turns of [Ironbrand], and so on.


[Skill 3 – Ruinous Swath]

- Changed the duration of the [Ironbrand] debuffs.

Old version: The enemy with the highest ATK will receive 10 turns of [Ironbrand]. The enemy with the next highest ATK will receive 9 turns of [Ironbrand], while the enemy with the next highest ATK will receive 8 turns of [Ironbrand], and so on.

New version: The enemy with the highest ATK will receive 7 turns of [Ironbrand]. The enemy with the next highest ATK will receive 6 turns of [Ironbrand], while the enemy with the next highest ATK will receive 5 turns of [Ironbrand], and so on.


[Skill 4 – Retaliatory Launch [P]]

- Changed the HP milestones when the Iron Twins remove all debuffs from themselves and attack all enemies.

Old version: Whenever the Iron Twins’ HP drops below 85%, 70%, 55%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.

New version: Whenever the Iron Twins’ HP drops below 80%, 60%, and 40%, removes all debuffs from the Iron Twins, then instantly attacks all enemies.


Al-Naemeh the Sand Devil

[Skill 4 – Rest for the Wicked [P]]

- Skill changed: Now the innate damage reduction is decreased by 15% for each debuff that Al-Naemeh is currently under, instead of 10%.


[Skill 5 – Soul Sustenance [P]]

- Skill changed: Now, whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 5% instead of 10%.


[Skill 6 – Dreamless Sleep [P]]

Sand Devil’s Necropolis:

- Changed the duration of the Slumber counter on different stages.

Old version: The duration of the Slumber counter is 10 on Stages 1-5, 7 on Stages 6-15, and 5 on Stages 16-25.

New version: The duration of the Slumber counter is 16 on Stages 1-5, 14 on Stages 6-10, 12 on Stages 11-15, 10 on Stages 16-20, and 8 on Stages 21-25.

Cursed City:

- Changed the duration of the Slumber counter on different difficulties.

Old version: The duration of the Slumber counter is 10 (on Normal Difficulty), and 7 (on Hard Difficulty).

New version: The duration of the Slumber counter is 10 (on Normal Difficulty), and 8 (on Hard Difficulty).


Akumori the Phantom Shogun

[Skill 5 – Shroud of the Shogun [P]]

- Skill changed.

Old version:

Activates the Shade counter at the start of the battle. 

Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 8. 

Whenever Akumori lands a critical hit, increases the Shade counter by 5. 

Whenever an [Enfeeble] debuff is removed or transferred from an enemy, or when its duration is fully decreased by an enemy Champion, increases the Shade counter by 2. 

Increases Akumori’s C. RATE by 1% and C. DMG by 2% for each Shade counter stack. 

Akumori is immune to Turn Meter reduction effects and [Enfeeble] debuffs.

Whenever the Shade counter reaches 10, Akumori will not receive damage from [Poison] debuffs. Whenever the Shade counter reaches 20, Akumori will also not receive damage from [HP Burn] debuffs and [Smite] debuffs. Whenever the Shade counter reaches 30, Akumori will also not receive damage from skills or Masteries that scale based on Akumori's MAX HP. 

If the Shade counter reaches 40 or higher, all of Akumori's attacks will ignore 100% of the target's DEF. Also whenever Akumori kills an enemy, deals damage to all remaining enemies.

New version:

Activates the Shade counter at the start of the battle. 

Whenever an enemy lands a weak hit on Akumori, increases the Shade counter by 2 on Stages 1-10, 4 on Stages 11-20, and 6 on Stages 21-25. 

Whenever Akumori lands a critical hit, increases the Shade counter by 5. 

Whenever an [Enfeeble] debuff is removed or transferred from an enemy, or when its duration is fully decreased by an enemy Champion, increases the Shade counter by 2. 

Increases Akumori’s C. RATE by 1% and C. DMG by 2% for each Shade counter stack. 

Akumori is immune to Turn Meter reduction effects and [Enfeeble] debuffs.

Whenever the Shade counter reaches 20, Akumori will not receive damage from [Poison] debuffs. Whenever the Shade counter reaches 30, Akumori will also not receive damage from [HP Burn] debuffs and [Smite] debuffs. Whenever the Shade counter reaches 40, Akumori will also not receive damage from skills or Masteries that scale based on Akumori's MAX HP. 

If the Shade counter reaches 50, all of Akumori's attacks will ignore 100% of the target's DEF. Also whenever Akumori kills an enemy, deals damage to all remaining enemies.


[Skill 7 – Purge The Shadow [P]]

Old version:

Whenever an Awakened Champion uses a skill against Akumori, decreases the Shade counter.

The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill (1 stack for Level 1, 2 stacks for Level 2, 3 stacks for Level 3, 4 stacks for Level 4, 5 stacks for Level 5, and 6 stacks for Level 6).

New version:

Whenever an Awakened Champion uses a skill against Akumori, decreases the Shade counter.

The Shade counter is decreased according to the Awakening Level on the Champion who uses a skill against Akumori:

Level 6 Awakening:

1st hit inflicted by a skill will remove 6 stacks

2nd hit inflicted by a skill will remove 3 stacks

3rd hit inflicted by a skill will remove 1 stack

Any subsequent hits inflicted by a skill will remove 0 stacks

Level 5 Awakening:

1st hit inflicted by a skill will remove 5 stacks

2nd hit inflicted by a skill will remove 2 stacks

3rd hit inflicted by a skill will remove 1 stack

Any subsequent hits inflicted by a skill will remove 0 stacks

Level 4 Awakening:

1st hit inflicted by a skill will remove 4 stacks

2nd hit inflicted by a skill will remove 2 stacks

3rd hit inflicted by a skill will remove 1 stack

Any subsequent hits inflicted by a skill will remove 0 stacks

Level 3 Awakening:

1st hit inflicted by a skill will remove 3 stacks

2nd hit inflicted by a skill will remove 1 stack

Any subsequent hits inflicted by a skill will remove 0 stacks

Level 2 Awakening:

1st hit inflicted by a skill will remove 2 stacks

2nd hit inflicted by a skill will remove 1 stack

Any subsequent hits inflicted by a skill will remove 0 stacks

Level 1 Awakening:

1st hit inflicted by a skill will remove 1 stack

Any subsequent hits inflicted by a skill will remove 0 stacks

Hide Set Filters in the Accessory Filter options

We are enabling the Hide Set Filters button in the Accessory Filter menu that will allow you to view Accessories categorized by Sets they belong to.

Champion rebalance

Holsring

[Skill 1 – Rampant Blows]

- Skill changed

Old version: Attacks 2 times at random. Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.

New version: Attacks 1 enemy 2 times.

If this Champion is under a [Veil] or [Perfect Veil] buff, each hit has a 50% chance to decrease the target's Turn Meter by 15%.

Places a 50% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.


[Skill 2 – Overthrow]

- Skill changed

Old version: Attacks 3 times at random. Will ignore 25% of DEF against targets under [Hex] debuffs. Will ignore a further 25% of DEF against targets under [Hex] debuffs from the Banner Lord or Knights Revenant Factions.

New version: Attacks 1 enemy 3 times.

If the target is under a [Hex] debuff, each hit will ignore 25% of the target's DEF. Will ignore a further 25% of the target's DEF if they are also under a [Decrease SPD] debuff.

Will also ignore an additional 25% of the target's DEF if they are from the Banner Lords or Knights Revenant Factions.

[Skill 3 – Witchfinder]

- Effect added: Places a 30% [Decrease SPD] debuff for 2 turns. 

- Effect changed: Always places a [Perfect Veil] buff on this Champion for 2 turns.

[Skill 4 – Hunter's Guile [P]]

- Skill changed

Old version: If this Champion attacks 2 targets under [Hex] debuffs during the same turn, places a [Perfect Veil] buff on this Champion for 1 turn. Will not count counterattacks. 

Increases critical damage by 30% while attacking under a [Perfect Veil] buff.

New version: If this Champion attacks a target under a [Hex] debuff and a [Decrease SPD] debuff, places a [Perfect Veil] buff on this Champion for 1 turn. This effect will not activate when counterattacking.

Also increases this Champion's C. DMG by 30% while attacking under a [Perfect Veil] buff.

Vitrius the Anointed

[Skill 1 – Holy Terror]

- Effect changed: Now places a [True Fear] debuff for 1 turn.

- Effect added: This debuff cannot be resisted if the first hit fully healed this Champion.

[Skill 2 – Storm of Righteousness]

Effect added: If at least one buff was removed, also places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns.

[Skill 3 – By My Hand!]

Effect changed: Each hit ignores 30% of the target's DEF and destroys the enemy's MAX HP by 25% of the damage dealt.

If the target has any active skills on cooldown, both hits will ignore 50% of the target's DEF instead.

[Skill 4 – Inexorable [P]]

- Skill cooldown reduced from 5 to 4 turns.

Other improvements and battle fixes

- Fixed a bug that caused damage dealt by Blessings when counterattacking to activate an enemy’s [Counterattack] buff.

- Fixed a visual bug that caused all Bosses’ HP bars to appear not fully depleted when losing all HP.

- Fixed a bug so that the Slayer Artifact Set now only caps the repeated damage on AoE skills whose damage scales based on an enemy's MAX HP.

- Fixed a visual bug that caused the damage from multiple [Bomb] debuffs to be displayed in the wrong order.

- Fixed a visual bug that caused buffs placed by Glaicad of the Meltwater’s Lifestream skill to not be visible on allies revived by this skill.

- Fixed a visual bug that caused the background in the Tournaments window to display incorrectly on all platforms.

- Fixed a bug that caused the “Connect your account to Facebook” achievement to not be completed.

- Fixed a bug that caused players to receive a warning notification when trying to use Champions with Tags as Level Up, Rank Up, or skill upgrade material.

- Fixed a visual bug that caused the time in the Chat window to display incorrectly.

- Fixed a bug on Plarium Play that caused the ‘Enable Notifications’ achievement to not be completed, despite having notifications turned on.

- Fixed a bug that caused tapping on a Potion icon in any Potion Keep to display a tooltip with the Potion’s name, instead of a pop-up with information and the number of Potions a player currently has.

- Fixed a bug that caused buttons in the Tavern to not work correctly.
 

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Comments
25
Jun 6, 2024, 11:1806/06/24
Jul 13, 2024, 19:1107/13/24
06/25/23
1

St Stone skin has completely ruined live arena because people can't build artifact sets they want to use Stone skin which a monkey can use so now I have to become said monkey and put on Stone skin to be able to destroy these p**** ass idiots that use it I understand it on one or two champions if they're an attack champion and are subject to quick dismissal but to have an entire arena team just decked out in stone skin along with your bolster because you're just too slow and too retarded to know how to work real stats

Jul 23, 2024, 17:4807/23/24
03/07/23
10

WOW Day 1 of this garbage Siege mode and OF COURSE it's broken. So just like the Arena ... this mode will die because NOBODY wants to be a punching bag for a Whale/Kraken let alone an entire clan/faction of Sweaty lil losers who will just PAY to win no matter how much effort you put in. SO Glad to have never paid a CENT to this game now ... just shameful.

Aug 3, 2024, 13:4508/03/24
07/26/24
1

Finaly thankyou for this change but please could you add gnut for next aniversiry for 5 day login

Aug 31, 2024, 06:4008/31/24
09/24/23
8

This game is already a game for those who give real money to the game, and those who don't give a penny, can't achieve anything in the game, it would be better if the game has a designation that it is not free, but that it is pay to play, if you don't pay, you don't play. I understand that the game needs to be developed from something, but the stakes in this game are too high for those who play this game with real money. I have never come across a free game anywhere, and there is a big difference between those who play the game without money, and those who play the game with real money. In a year, only those accounts that play the game with real money will remain in the game, and then it will fail in a short time, it will be a pity that such a good game will disappear. There may be a difference in those who put money into the game to play, but the difference is, this is a crap game, as there is a word for a poorly made game. Those accounts that play the game for fun should be given a little chance to feel that the game is really free, and this is a game for those who pay. Some free legendary book winnings should be introduced. Give a little chance to players with accounts who play the game without investing real money. And to reduce the excessive chance of winning in the arena, some teams cannot be beaten.







Sep 9, 2024, 08:3009/09/24
09/24/23
8

Free Gear Removal Boost 

It's not fair to new players with new accounts. Before this patch, Free Gear Removal Boost was more common, now with the new patch of the game, it's very rare, and new players with new accounts, can't get that free gear change by playing, it needs a complete change change the equipment for free, let it go back to the old way it was, let it be in the game more often, so new players with new accounts could progress faster.