Barbarian ???... 😂😹 This character looks like a cross between Demonspawn & Skinwalkers... 😈👻
But my question is why not Shadowkin Fusion ???... 😭😢
My logic is tired... 😴 🙀
I don't understand the Faction choice either. I get he's super Norse/beserker/barbarian inspired, but the game has definitely put actual horns on the SW and Demons.
A Shadowkin fusion would have been nice instead for sure, with Shadowkin Crypt opening this month.
He reminds me of the Qunari from DA.
@harleQuinn, for me(IMHO) these guys(Altan, Elder, Jotun, Turvold & this new) absolutely do not fit into this Telerians(human & elves) union. Who are they? ... half demons? ...
Angels(Astralon, Cardiel, Gliseah Soulguide) from the Sacred(religious) Order are fit in.
* need more: Hight Elves(34), Shadowkin(33) & Skinwalkers(32).
Barbarian ???... 😂😹 This character looks like a cross between Demonspawn & Skinwalkers... 😈👻
But my question is why not Shadowkin Fusion ???... 😭😢
My logic is tired... 😴 🙀
my thinking exact. Since when do Barbarians grow Horns out of their Skulls? dont they usually wear Horns on their Helmets?
Aside from Armor and Weapons, he would have better fit in Demonspawn honestly.
I agree with Rose.
Fragment fusions are easy, so might as well do it. I don't understand the logic of skipping this to focus on improving other factions. Just align your training appropriately and such, no?
I assume this was a reference to my posting as I will focus on leveling some champions instead of doing the fusion.
Sure, I will align my leveling with the training tournament and event to get extra rewards in doing so.
Nevertheless, I will skip this particular fusion. For me personally the kit of the new fragment fusion champion is not strong enough to pull sacred or voids shards.
These are the most valuable ressources I have and it seems to be that these guaranteed champions events are occuring more often than in the past. I really like these events as I got really strong champions (e.g. Helior, Ursula, Geomancer, Rector Rath) for general progression and my faction war teams. Due that I save my shards for either a good fusion or a guaranteed champion event.
I play for almost 2 years now and I have a huge number of champions so my temptation for pulling shards outside of fusions or guaranteed champion events is limited (I get a huge number of dupes of bad champions normally).
To conclude, if I say I skip a fusion this translates to I will not pull any shards.
I think Opardin A3 needs to Grant an Extra Turn.
If the game makes A3 Grant an Extra Turn, I think Opardin will be Great Arena Defense Champion.
Image Opardin in Shield set with High Resistance.
Most of Opardin Skills don't need ACC so going Resist is no conflict.
Enemy Speed team nukes.
Opardin Shield helps team survive with half health.
At that point, The move I want Opardin to do is the A3 move.
I want him to cleanse any Heal Reduction + He can remove 1 random debuff such as Def Down + C.Heal + Extra Turn.
Than go into A2 to heal allies so they are not at half health.
The problem with the way Opardin is right now is a lack of time.
Opardin Lore, since some of y'all asked for it last time too:
From the day of his birth, Opardin had been marked by spirits. His ashen skin and the first sprouts of twisting horns caused a great deal of commotion amid the clansmen, but the wise woman who served the chieftain saw something beyond the infant’s strange appearance. She believed that Hulderkall - the mythical forest spirits of the Norr homeland - bestowed their blessings on the child. For it was their blood that flowed in Opardin’s veins; their strength and cunning would be his birthright. Though some remained wary, the clansmen bowed before the witch’s knowledge and let the boy live.
Opardin grew up and matured under the watchful gaze of the chieftain and his warriors. He had proven himself both strong and brave in that time, yet the prophesied wisdom was not as swift to manifest - the young warrior was a braggart beyond equal who cared only about fame. Wisdom came later and at a terrible price.
Once upon a bloody dawn, a raiding party of Orcs fell upon the village. Opardin was among the first to join the fray, but his thoughts were on proving his might rather than on protecting his kin. Like a raging bull, he smashed into the attackers. None of them could match his prowess, but Opardin was still one man against a score of brutal foes. Alone, he was delayed and could not aid his friends and kin while they were overwhelmed all around him.
In the end, the Norr prevailed at great cost. Many were slain, and Opardin too returned to find his mother amid the bodies of the dead. Heartbroken by the realization that his own selfishness and lust for glory were to blame, he left the clan and went into a self-imposed exile. For many years his fate remained unknown. Many even believed he had taken his life, unable to bear the shame. But they were wrong - Opardin returned almost a decade later, matured by the journey and the lessons he had learned in distant lands.
It took many moons to win the trust of his kindred once more, but Opardin never backed down from a challenge. He was confident in his abilities, yet humble and respectful to his elders, and his hard-won wisdom shined in times of great peril. First, Opardin regained his clan’s trust. Then, he rose through the ranks to become the chieftain’s right hand. When the old warrior finally drew his last breath and departed the mortal world, few were surprised to see Opardin inherit the mantle.
His pride tempered by reason, Opardin knew that he was no noble of the ‘civilized’ kingdoms, where one’s birth alone entitled them to wealth and respect. He knew the price of failure and hubris and ever strove to uphold the virtues of the Norr. Soon, Opardin became known as the Clanfather, to whom all could turn for guidance. And never did the clan know a worthier ruler.
Some even maintain Opardin did not waste away as mortals do but instead ascended to join the Ancestors’ sacred host, to do eternal battle against evil that threatens the world. Whether there is any truth to those stories, few can tell.
@harleQuinn, for me(IMHO) these guys(Altan, Elder, Jotun, Turvold & this new) absolutely do not fit into this Telerians(human & elves) union. Who are they? ... half demons? ...
Angels(Astralon, Cardiel, Gliseah Soulguide) from the Sacred(religious) Order are fit in.
* need more: Hight Elves(34), Shadowkin(33) & Skinwalkers(32).
Looks like he IS half demon or something, based on the backstory I shared in this thread. :)