A couple of issues that I have:
- The first is negativity bias, which is essentially means that everyone dwells more on negative events than positive ones, which skewers the perception of things. This isn't helped by the fact that people are more likely to post the negative experience than their positive one, which means more negative messages out there, which turn fuels the theory that everything is going wrong. Since we are never hearing the positive side of things, we can never understand the balance, so everything always seems lower
- The second is limited sample data. To truely determine if the percentages are accurate we need to get significantly more data than just 30 shard pulls. Yes, 1 epic out of 30 shards is only a 3% chance of success, but in a random environment this is an achievable outcome. If you pulled 27 epics out of 30 shards, would you start to believe that the chance is 90%? I doubt it. To get a true reflection you need hundreds of thousands of data, or even millions, to be able to weigh it up
Don't get me wrong, I was honest above when I said that I felt bad for you getting only 1 epic from 30 shards, and I still do. That said, I do still genuinely believe it is bad luck
"To truely determine if the percentages are accurate we need to get significantly more data than just 30 shard pulls."
Not significant ? 10 clanmembers plus 3 friends plus me. Thats over 250 shards and 8 epic char. Very nice percentage is not ? Bad RNG for everyone , accidentally. HAHAHA
Plus read the messages, how many players got "bad luck". We got significaly numbers to see Plarium did the RNG rules. >D