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An Open Letter to Plarium

An Open Letter to Plarium

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Apr 14, 2021, 22:2204/14/21
10/15/20
869
Tanreh

It would be the same monetary outcome...but if you consider the benefit of the players not feeling robbed or disgusted by the high amount of money for packages right now, don't you think, these players will stay longer and spend more?

Imagine a whale buying 1 package for 50 dollar....and 10 low spender not buying it

now the prices are only half of it

the whale would probably buy 2 packages of 25 dollar now....how many of the low spenders would buy one now? Even 1 would increase their profits (and they do not have any costs at generating blue shards or whatever)

It sounds logical but i imagine an insane amount of analytics is going on in order to maximize revenue and they know what they are doing.

The model seems to be based on getting a constant heavy stream of players in, who can be monetised before quitting. I would guess 90% of cost is on marketing and art- and i am sure the game (which is very much like a casino) is carefully tuned to encourage people to spend for another dopamine hit.

 I dont know for sure, but i imagine player actions are logged as well, in order to offer the most tempting packs, i have been six starring a champ today and have had packs with 5 star chickens offered for example.


Apr 14, 2021, 22:2404/14/21
12/19/19
6280

If prices were cut in half, Plarium would lose money... The arguements otherwise are ridiculous

Apr 14, 2021, 22:3304/14/21
12/19/19
6280

Imagine how much they would make if it was 7.99!!!

Apr 14, 2021, 22:4304/14/21
09/19/20
178

I don't think you quite get what we are saying. but its ok :) your speculation is about as rooted in evidence as ours

Apr 14, 2021, 22:4404/14/21
Apr 14, 2021, 22:46(edited)
10/15/20
869
Trips

If prices were cut in half, Plarium would lose money... The arguements otherwise are ridiculous

I am  not exactly  disagreeing with you... i am sure a fortune goes on analytics and they know what they are doing to maximize revenue

If you produce  a product with high player numbers and high retention then i imagine it is best to have affordable, low cost transactions that are repeated long term... many of the top grossing games have cheap microtransactions.

If retention is poor (which i think is the case here) - its better to front load the prices - accepting most wont buy long term.

Apr 14, 2021, 22:4704/14/21
01/27/21
289
trevor.wilson

It sounds logical but i imagine an insane amount of analytics is going on in order to maximize revenue and they know what they are doing.

The model seems to be based on getting a constant heavy stream of players in, who can be monetised before quitting. I would guess 90% of cost is on marketing and art- and i am sure the game (which is very much like a casino) is carefully tuned to encourage people to spend for another dopamine hit.

 I dont know for sure, but i imagine player actions are logged as well, in order to offer the most tempting packs, i have been six starring a champ today and have had packs with 5 star chickens offered for example.


Have you ever worked with a major corporation?  You'd be shocked at how incompetently run a lot of them are.  I don't know why you'd be giving them the benefit of the doubt in terms of their ability to get the most money out of people.  It isn't like casinos don't go bankrupt sometimes.  In everything in life, something will make more money over time if it is sustainable and I don't see any evidence that this company is making decisions off of long-term planning.  In my opinion, this is basically the ad verecundiam fallacy where you are assuming they have expertise because they are in the field without any evidence that they have expertise.  This company seems to be working more like people trying to short sell a product than people who are in it for a sustained business.

Apr 14, 2021, 23:0204/14/21
10/15/20
869
Quintinar

Have you ever worked with a major corporation?  You'd be shocked at how incompetently run a lot of them are.  I don't know why you'd be giving them the benefit of the doubt in terms of their ability to get the most money out of people.  It isn't like casinos don't go bankrupt sometimes.  In everything in life, something will make more money over time if it is sustainable and I don't see any evidence that this company is making decisions off of long-term planning.  In my opinion, this is basically the ad verecundiam fallacy where you are assuming they have expertise because they are in the field without any evidence that they have expertise.  This company seems to be working more like people trying to short sell a product than people who are in it for a sustained business.

LOL, no i work for a medium sized company, but we do an awful lot of analytics (one of my many roles is producing those analytics) 

You might be right, we cant see the data however so who knows

Anyway back on topic i totally agree with the OP. Ive seen a lot of people comment on how long it takes to do the basic dailies

Apr 14, 2021, 23:1204/14/21
12/19/19
6280

I am not entirely disagreeing with you either. :) These prices make it easy to remain F2P


An yes to get the topic back on point, the amount of time required to play this game is the biggest issue that needs to be addressed.

Apr 15, 2021, 09:5204/15/21
Apr 15, 2021, 09:53(edited)
12/27/20
6
Oracle

Dear outersider! That's quite feedback! We genuinely thank you for all the time that you've devoted to the game!  I especially appreciate such a comprehensive and thoughtful letter! Wow, you've made it as far as 100 Level, which is an impressive achievement by all means! I hope you've enjoyed that journey! 

You're right in saying that changing a particular aspect of the game is not blocked primarily by considerations of technical/programming complexity. Rather, it's a matter of game balance, in-game economy, and gameplay consistency. We try to be cautious and to test every facet of the game before changing it. That's why it often takes considerable time.

We are sorry to hear that you experienced a dismissive attitude. Unfortunately, we receive a large number of comments from players on all major platforms, and at times it gets challenging (if possible) to address them all. Nevertheless, we try at least to consider as much feedback as it is possible.

Thank you for the feedback about Books, duplicates, silver and suggestions to change the time-related aspects of the game. We keep transfering those and similar ideas to the game designers constantly, and I will communicate your comments as well, especially acknowledging the sheer amount of experience you have in the game 

"Rather, it's a matter of game balance, in-game economy, and
gameplay consistency."


For autofinish and everything time-related it is NOT. It just IS NOT! Your statement is false at least if not an outright lie.

Is does NOT effect the ingame economy.


Feel free to ban me again, it is still the truth.