All these comments are so crazy. They shouldn't put a mechanic in arena and tag arena that it's time base, nor should it be about ending in a tie or the team with the most damage wins. It just doesn't make any sense. I agree you should know your enemy but sometimes your enemies have better gear then you, so what then?
Yes I agree there should be a mechanic in place to stop battle from going over a certain time limit. I personally think a penalty system should be in place. Now hear me out, I think that after 5 or ten minutes the penalty system kicks in and lowers healing received by both teams by a certain percentage. Every minute or 2 the percentage increases. Until it reaches 100 percent. This should be a good place to start. A turn limit of 1500 in arena is Ludacris. There should be a definitive winner and not the defense win by default.
The attacker has all of the advantages:
- gets to choose what champions to bring to the fight
- gets to decide when and how to use their skills, prioritize targeting certain champions in fights
- and gets to do this while making predictions of what they're going to be up against based on the teams they see
All of these combined are why I can never see changes like this ever being remotely viable. If you can't beat the defender in 1500 turns then I think you should just take the L.