quent155 said:
I have a general question about stuff.
Ok, here how it works. But take this as general rule, not as "The Raid Ten Commandments". :) and don't pay attention to my grammar. Yeah, i know....
Most of the time stats are way more important than the sets itself. Of course, best approach is appropriate sets with right/good stats, but that is way more achievable later in the game than the first 2 or 3 months in the game. Now you will have hard time to get good sets and good stats, but you have to follow some rules or more likely some general ideas how to equip your champions.
For most of the attack based champions you goal is to first give them good attack value from your equipment and at the same time give them good crit rate. At this point the best (no, its the only way actually within two mounts mark) for you to achieve reasonable crit rate is by aiming for gloves with crit rate percentage as main stat. This way you will boos your crit rate the most and that will boos your overall damage considerably. When you are close or as close as you can to 100% crit rate you must start to focus on your crit dmg. The only way you can boost that by any meaningful amount is to use amulet with crit dmg percentage.
And that is just the beginning. :) If your attack champion (or any champion in general) have debuff or debuffs on which you rely, you have to watch for that accuracy stat. Low accuracy will cripple your champion's performance and will make them half useful. Take your kael for example. As good damage dealer is he, you definitely will want these poisons to land on the target when they proc, right? If your accuracy is low they will be resisted and your Kael will under-perform. How many accuracy depends on where are you at the moment. No need to fill you now with extra info, but as soon as you notice your debuff procs but they are resisted more often than land, it is time to up your accuracy. The best way to increase that is to use banner with accuracy as main stat.
One of those things on which most of the users agree is that almost always you have to use percentage based stat instead of flat stats both for main and for secondary stats (substats). You will notice, that some stats are represented only by flat numbers (acc, res, speed), but other can be flat or percentage based (atk, def, hp). Most of the time percentage based stats will give you better increase, you will want them over flat stats. Say, you have two more or less identical 4* chest pieces ready to be tested on Kael - one of them with atk%, the other with flat atk number. Those with atk% when maxed and equipped will result in more overall boost of his atk stat. Don't hold high hopes of those pieces with flat stats even if they seems good at the beginning. Sometime they may roll really amassing second stats, but most of the time that will not be the case.
Still, don't forget, that weapons, helms and shield can only have flat main stat. Weapons can have only atk as main stats, helms - only hp and shield - only defense as main stat but they can have different substats and that is where you will want to focus to optimize your overall statistics.
The boots are the only equipment on which you can have speed as main stat and this is probably the only way to have reasonable speed unless you can pull from your hat some really godly equipment in terms of rarity, quality and some really lucky rolls. So, make this as your general rule - always use boots with speed. Also, every equipment with speed substat should be considered of some use unless it is of really bad rarity and quality or unlucky rolls.
As i said, for me stats are more important than sets, but sets itself can give you additional boost of your stats and also some important utilities.The thing is - if stats are not good, or not well distributed, or not enough, there are not much sets that can compensate that. For now most of your best equipment is from some daily rewards and you probably can't farm good equipment, but start to inspect your equipment more closely. Boots with speed, any piece with % as main stat, any piece with speed, cr%, cd%, def%, hp% substat must be inspected and considered as possible upgrade.
Also, don't overinvest in tour equipment. I understand that there is an certain comfort in wearing some maxed pieces and probably they do make different for you and your game, but we all know how painful is to max that equipment. :) Soon you will put your maxed 4* equipment away as they will be not good enough. It is up to you really, but if you can do something with 12rate equipment, don't do it 16 to make it more easily. 4* equipment soon will be replaced with better with more stars and when you start to get some good 5* equipment that is where you can start to max the good ones.
I know some of those things may not be completely reliable to your current state of the progress, i don't know what is your overall equipment in your storage, how, what and why you have choose to use this or that equipment, so don't take any of my whitings too seriously, especially the last part about maxing low star equipment. Still, if there is something i do recommend with enough seriousness is to start to focus more on the important role of the stats - how speed affect my turn order, how accuracy affect my champions performance, how low crit rate affect my damage, when raw damage is less important than certain utility, when i need to sacrifice damage for some sustain and how my champion's stats affect all that.
At the end i would like to say, that you have already pulled some really good champions. You have some really good raw material to work with, don't worry if some things didn't happened as fast as you want them or as you want them. It will get better as you progress in game and get more and more knowledge of it.