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Hydra Head Regrowth Question: Bug or WAI?

Hydra Head Regrowth Question: Bug or WAI?

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Jul 5, 2024, 05:4407/05/24
07/01/22
477

Hydra Head Regrowth Question: Bug or WAI?

I'm noticing sometimes that a Decap'd Hydra Head will regrow with a 2 for their remaining respawn. I'm ASSUMING there's some sort of "turn cap" where your team can only take so many turns while a head is decap'd before it respawns automatically, so its a "Whichever comes first" situation. IE: Either the decap'd head takes 2 turns OR your team takes 20 turns (just using 20 as a random number).

Is this what's going on? Or is this a known issue? Because it really reduces the value of Decrease Speed on Decap'd Heads if this is correct. I hope I explained this right

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Jul 5, 2024, 05:5807/05/24
12/16/21
1323

I haven't noticed that, but I'll keep an eye on it during my next hdyra run.

Jul 5, 2024, 06:0407/05/24
07/01/22
477
MooredRat

I haven't noticed that, but I'll keep an eye on it during my next hdyra run.

appreciate that. I don't do many drugs these days or drink, so I'm 99% sure I'm seeing the number "2" on the Head's respawn ability AND it's doing it before its turn meter fills

ShortOnSkillzModerator
Jul 5, 2024, 09:5507/05/24
06/24/19
2536

What are you seeing as a bug?  The "turn" on the decapitated heads is how many turns they need to take before respawning.

Jul 5, 2024, 10:1607/05/24
12/16/21
1323
ShortOnSkillz

What are you seeing as a bug?  The "turn" on the decapitated heads is how many turns they need to take before respawning.

Right, but he's saying that sometimes they respawn even though the turn counter shows there's still a 2 turn cooldown on the respawn ability.


I *suspect* it's a visual bug, and the counter just isn't updating, but I haven't done my run yet tonight

Jul 5, 2024, 13:5007/05/24
Jul 5, 2024, 13:51(edited)
12/16/21
1323

So here's what I noticed:

The decapitated head's counter starts at 2, goes down to one on it's next turn, and then on it's turn after that you can clearly see the counter reset to 2 while the animation for the new head spawning occurs, and then the new head's skills and counter's get put in place.

Jul 5, 2024, 16:3107/05/24
06/25/20
6755

The one thing I have noticed, which I still haven't been able to record for proof, is that it feels like when there are 3 or more decapped heads, it feels like they cheat. Almost every time, two respawn at the same time. 

Jul 5, 2024, 18:0307/05/24
07/01/22
477
MooredRat

So here's what I noticed:

The decapitated head's counter starts at 2, goes down to one on it's next turn, and then on it's turn after that you can clearly see the counter reset to 2 while the animation for the new head spawning occurs, and then the new head's skills and counter's get put in place.

I recorded a video and I saw that happen sometimes, I think that may be what's happening but I'm not 100% sure yet

harleQuinnModerator
Jul 5, 2024, 19:3007/05/24
02/24/19
8019
kramaswamy.kr

The one thing I have noticed, which I still haven't been able to record for proof, is that it feels like when there are 3 or more decapped heads, it feels like they cheat. Almost every time, two respawn at the same time. 

Please please record and DM me, thank you very much

harleQuinnModerator
Jul 5, 2024, 19:3107/05/24
02/24/19
8019
Onikage55

I recorded a video and I saw that happen sometimes, I think that may be what's happening but I'm not 100% sure yet

DM any links you could, thanks

Jul 5, 2024, 20:4207/05/24
06/25/20
6755
harleQuinn

Please please record and DM me, thank you very much

I think I have three screenshots which show this.

1: note TM of maulie and emic. Note turncount 12. Emic is about 270spd, maulie about 250.

i

2: as expected, emic is next. Boss turncount ticked bc left head got a turn in between. Note TM of blue head went up by about 1/4 bar. Note maulie has full TM. Expectation here is that the rightmost head or maulie will go next, followed by the other one.

i

3: rightmost head went first, as expected, and then maulie is next, as expected. *however*, somehow the blue head also got a turn, *and* somehow the blue head got that turn *without* actually using a boss turn.

i


Jul 5, 2024, 22:1407/05/24
04/18/20
62

Looks normal to me. You only get the 2 turn on a decap head if they are dying at the end of their turn. If you kill them at the start of their TM you end up with a turn count of 1

Jul 6, 2024, 04:4307/06/24
07/01/22
477
kramaswamy.kr

I think I have three screenshots which show this.

1: note TM of maulie and emic. Note turncount 12. Emic is about 270spd, maulie about 250.

i

2: as expected, emic is next. Boss turncount ticked bc left head got a turn in between. Note TM of blue head went up by about 1/4 bar. Note maulie has full TM. Expectation here is that the rightmost head or maulie will go next, followed by the other one.

i

3: rightmost head went first, as expected, and then maulie is next, as expected. *however*, somehow the blue head also got a turn, *and* somehow the blue head got that turn *without* actually using a boss turn.

i


I appreciate you showing this. I know the boss turn meter bar can be visually incorrect BUT I have also noticed if there's multiple decap'd heads, the respawn *sometimes* gets sped up. 

That (in your pictures) should prove there's some issues somewhere. How did TWO heads respawn yet the Boss Turn Count only went up by 1? 


Back to the visual thing about the Turn Bars, in shot 2 you can see Blight's is 50% and Wrath's is 100% yet they still respawned together. I know Blight is 40 points of speed or 20% faster but that seems a bit odd that it went from half Turn Meter to actually AHEAD of Wrath in pic 4 that quickly

Jul 6, 2024, 04:4607/06/24
07/01/22
477
Wild amazonian

Looks normal to me. You only get the 2 turn on a decap head if they are dying at the end of their turn. If you kill them at the start of their TM you end up with a turn count of 1

First off, I'd like to know what the TM Bar cutoff is that decides if you get a Regrow Count of 2 vs. 1 with the heads. Second, you can see that 2 heads respawned yet the Boss Turn Count only went up by 1, and all the photos were taken when its the Player's Turn so that doesn't seem normal... unless Decap'd Heads' Turns don't count regularly to the Total

Jul 6, 2024, 04:5307/06/24
Jul 6, 2024, 04:56(edited)
07/01/22
477
harleQuinn

Please please record and DM me, thank you very much

I don't have the video available but I took this screenshot from it. You can see that TWO heads are respawning Simultaneously (which I'm not sure should be possible since they take individual turns) and they are Head 1 and Head 3. On the Left one (Head 1) the Respawn Count reverted back to 2 but the Right one (Head 3) the Respawn Count is showing 1 which could be why I thought they were respawning with 2 as the turn count remaining

i


Jul 6, 2024, 06:4307/06/24
07/08/19
995
Onikage55

First off, I'd like to know what the TM Bar cutoff is that decides if you get a Regrow Count of 2 vs. 1 with the heads. Second, you can see that 2 heads respawned yet the Boss Turn Count only went up by 1, and all the photos were taken when its the Player's Turn so that doesn't seem normal... unless Decap'd Heads' Turns don't count regularly to the Total

there is no cutoff. the regrow count is always 2 turns. however, the decapitated head retains their current turn meter so they sometimes gets to take their first turn almost immediately.

the only "exception" to this is if a head gets decapitated during their own turn. the decapitation counter decreases at the end of the head's turn, so when the head dies during their own turn the counter starts at 2 but ticks down almost immediately.

Jul 7, 2024, 21:1607/07/24
06/25/20
6755

Gonna bump this up. Any thoughts from the devs? Is there indeed a bug?

harleQuinnModerator
Jul 7, 2024, 21:5807/07/24
02/24/19
8019
kramaswamy.kr

Gonna bump this up. Any thoughts from the devs? Is there indeed a bug?

Still looking for videos (not screenshots) so that we can look at TM and such before, during and after head destruction and respawn. 

Thanks for anyone who has time! <3

Jul 7, 2024, 22:2107/07/24
06/25/20
6755

Sending you one now. 

harleQuinnModerator
Jul 7, 2024, 22:2407/07/24
02/24/19
8019
kramaswamy.kr

Sending you one now. 

Thanks Kram! 🙏 

Jul 8, 2024, 01:1907/08/24
07/01/22
477
harleQuinn

Still looking for videos (not screenshots) so that we can look at TM and such before, during and after head destruction and respawn. 

Thanks for anyone who has time! <3

What about the two heads respawning at the same time? That's definitely happening in my screenshot.

Also I did see other posts out there where people are saying the more currently decap'd heads there are, the faster they respawn (which I can see making some sense, given the massive damage increase especially for AOEs in that situation).

As a side note, someone needs to look at how Trunda's dmg is calculated. With the same conditions her damage from her A2 varies a ridiculous amount, like 300k-2,000k