@harleQuinn First off, thanks for engaging with me in this discussion. Now, back to it. 😁
Expanding FW to L25. (Yep, Energy Bunny over here, still going, and going, and going....)
At this point, I am starting to feel like I am beating the proverbial pile of horse remains when it comes to expanding FW to L25, but I still do not understand your resistance to the very idea.
If you were to pass on the suggestion and there was pushback, then you could repond by asking the Devs exactly what I am asking you:
How is what I am suggesting any different than what Plarium already did with Hard Mode Dungeons? Hard Modes are a riff on Dungeons that were already there; they cost no more energy to run than L25 Normal, and they deliver ever-better gear with tougher level mastered.
I am asking for the same principles to be applied to Faction Crypts. That does not seem like the crazy "give me free stuff" idea that you & Trips chalk it up as. It is exactly what Plarium already did with Hard Modes.
If you want it to cost more resources, then FW runs above L21 could require 6 keys instead of 4 keys in exchange for not dropping 4S glyphs. That is a fair trade-off. Could look like this:
L21: 4S - 50%; 5S - 35%; 6S - 15%
L22: 5S - 75%; 6S - 25%
L23: 5S - 65%; 6S - 35%
L24: 5S - 55%; 6S - 45%
L25: 5S - 50%; 6S - 50%
Note: I am attempting to keep the suggestion within the established framework of the game mode, so keys are the only resource available. To my mind, introducing an energy cost for higher FW stages is fundamentally changing the game mode, which I do not think they would consider.