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Hydra needs to be shortened

Hydra needs to be shortened

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May 1, 2024, 03:2005/01/24
06/25/20
6718

Hydra needs to be shortened

Yes, there are a million ways to make autobattle on Hydra better. But at the end of the day, even if they do make those fixes - the fight itself won't become any shorter. On hard, the fight will easily last an hour or more, and using all three keys is just silly if you want to actually try to maximize your damage by trying to run on manual.

The better solution (of course with the autobattle fixes still a requirement) is simply to shorten the fight. I don't have an exact rule to apply here, but my first guess would be to change the max turn count from 1500 to 300, and to have the devour counter start at 10 instead of at 20. All the first half of the fight demonstrates right now, is your ability to understand the mechanics. Beyond that, it's just repetition until the last half of the fight, when the devour counter starts getting low enough to matter. So, short-circuit that process and start it off right there.

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35
Comments
38
Comments
May 1, 2024, 03:4705/01/24
12/18/19
350

Then the requirements for both normal and clash chests would need to be lowered too, im all for lowering the duration as is every other raid player on planet earth

May 1, 2024, 03:5905/01/24
06/25/20
6718

I mean, yes, of course the requirements for chests would also need to be lowered :P that goes without saying, I figured.

harleQuinnModerator
May 1, 2024, 06:0305/01/24
02/24/19
7963

I'll pass it on Krama

May 1, 2024, 06:4405/01/24
01/31/20
993

Upvote to Kram.  This would be awesome.  

May 1, 2024, 07:0405/01/24
05/03/20
1858
harleQuinn

I'll pass it on Krama

Can we get a Community Manager to post a comment?  

ShortOnSkillzModerator
May 1, 2024, 09:1305/01/24
06/24/19
2425

This would be amazing.  6 fights every week going to Turn Limit for me sucks so much time.

harleQuinnModerator
May 1, 2024, 17:2105/01/24
May 1, 2024, 17:22(edited)
02/24/19
7963
ClosedPoly

Can we get a Community Manager to post a comment?  

If they feel like it. I don't go searching for them to post on stuff, as posting on stuff is my role here. :)

The feedback goes to the same people anyhow, whether I send it in or a CM sends it in.

May 1, 2024, 20:2305/01/24
May 1, 2024, 20:23(edited)
11/16/20
1165

Hydra taking significantly less time would be great. I see no way for this to happen without them redesigning the entire fight though.


I see what youre getting at with the devour mechanic but I think a lot of people (myself included) use a taunt loop to ignore devour the entire fight and just go to turn limit.

I've been spending 1.5 hours plus each key with 3 different teams each week. My main team for my biggest clash points is a mindless hell of 1.5 hour of maual. 

I feel plarium does not care and has no way to change this crap now, its far to gone and doubling down with hydra clash made it 1000x worse, at keast before I could auto a few fights for 20-40 min each and get top keys. This is not enough anymore and as Ive said before you need to be doing significantly more than 1 key damage to be relevant in clash period.

ShortOnSkillzModerator
May 1, 2024, 20:5005/01/24
06/24/19
2425
evilized6666

Hydra taking significantly less time would be great. I see no way for this to happen without them redesigning the entire fight though.


I see what youre getting at with the devour mechanic but I think a lot of people (myself included) use a taunt loop to ignore devour the entire fight and just go to turn limit.

I've been spending 1.5 hours plus each key with 3 different teams each week. My main team for my biggest clash points is a mindless hell of 1.5 hour of maual. 

I feel plarium does not care and has no way to change this crap now, its far to gone and doubling down with hydra clash made it 1000x worse, at keast before I could auto a few fights for 20-40 min each and get top keys. This is not enough anymore and as Ive said before you need to be doing significantly more than 1 key damage to be relevant in clash period.

You guys throwing any clashes?  Having a week off now and again is a nice mental break from it. 

May 1, 2024, 21:0905/01/24
11/16/20
1165
ShortOnSkillz

You guys throwing any clashes?  Having a week off now and again is a nice mental break from it. 

sure they get thrown pretty hard some weeks, not planned but getting participation is very hard some weeks. 

harleQuinnModerator
May 1, 2024, 21:1205/01/24
02/24/19
7963
evilized6666

sure they get thrown pretty hard some weeks, not planned but getting participation is very hard some weeks. 

Unplanned would be rough cause then you're left doing big keys and then watching no one else do anything.

Planned is sometimes rough cause you preplan one and then get a bracket you could have won easily had people not thrown away a bunch of keys in the first hours.

harleQuinnModerator
May 1, 2024, 21:1205/01/24
02/24/19
7963

Neither is often a good answer under the current system, I guess I'm saying

May 1, 2024, 21:1705/01/24
11/16/20
1165
harleQuinn

Neither is often a good answer under the current system, I guess I'm saying

I agree. I just go hard each week and tbh have been upset seeing others in my clan consistently put up a billion+ clash points, just to see half the roster not even use a key or do very little points.

It is 100% putting a strain on my current clan and causing drama that will surely only get more heated and worse. I imagine lots of clans are and have been going through similar over clash. 


ShortOnSkillzModerator
May 1, 2024, 21:5905/01/24
06/24/19
2425
harleQuinn

Neither is often a good answer under the current system, I guess I'm saying

It's really not, and then to top it off you can Trunda sniped with a 50B key in the last 2 hours.

ShortOnSkillzModerator
May 1, 2024, 22:0005/01/24
06/24/19
2425
evilized6666

I agree. I just go hard each week and tbh have been upset seeing others in my clan consistently put up a billion+ clash points, just to see half the roster not even use a key or do very little points.

It is 100% putting a strain on my current clan and causing drama that will surely only get more heated and worse. I imagine lots of clans are and have been going through similar over clash. 


It's definitely a stress point.  Not something I'd consider good for the health of the game in the long term.

May 1, 2024, 22:1205/01/24
12/19/19
6449
ShortOnSkillz

It's definitely a stress point.  Not something I'd consider good for the health of the game in the long term.

I actually disagree. Hurts f2p but someone who spends is just gonna jump to a better clan. 

It hurts those with loyalty to a clan, unfortunate but not necessarily harmful to the games overall health. 

May 1, 2024, 22:1305/01/24
12/07/20
117
ShortOnSkillz

It's definitely a stress point.  Not something I'd consider good for the health of the game in the long term.

watched the Shini vid, so deffnately seems Hydra and CvC causeing stress, but probs gud for Plariums short term bank balance, which is all that matters!!!

dthorne04Moderator
May 1, 2024, 22:3505/01/24
12/30/20
6215
dax

watched the Shini vid, so deffnately seems Hydra and CvC causeing stress, but probs gud for Plariums short term bank balance, which is all that matters!!!

I'm not sure clans where you need 30b+ in CvC and hundreds of billions in Clash are the best example. Even with clans suffering churn due to both events - something I'm very familiar with - there's going to be a wider range of folks to fill in the gaps from time to time in clans whereas the super high end CvCs/Clash clans are drawing upon a very small portion of the player pool, even among serious players.

dthorne04Moderator
May 1, 2024, 22:3705/01/24
12/30/20
6215
Trips

I actually disagree. Hurts f2p but someone who spends is just gonna jump to a better clan. 

It hurts those with loyalty to a clan, unfortunate but not necessarily harmful to the games overall health. 

I agree with this. It's tough, but I think even those kinds of clans who are trying to maintain loyalty/older members who maybe can't be bothered with the more time intensive nonsense can stay together. It's just a lot more work now, unfortunately.

That said, CvC continues to be a source of diminishing returns since it hasn't been spruced up - save for the random Clan Rewards buffs from time to time. In some ways I think you did it right going to a clan that stresses Clash rather than CvC. :) 

May 1, 2024, 22:4405/01/24
06/25/20
6718
evilized6666

Hydra taking significantly less time would be great. I see no way for this to happen without them redesigning the entire fight though.


I see what youre getting at with the devour mechanic but I think a lot of people (myself included) use a taunt loop to ignore devour the entire fight and just go to turn limit.

I've been spending 1.5 hours plus each key with 3 different teams each week. My main team for my biggest clash points is a mindless hell of 1.5 hour of maual. 

I feel plarium does not care and has no way to change this crap now, its far to gone and doubling down with hydra clash made it 1000x worse, at keast before I could auto a few fights for 20-40 min each and get top keys. This is not enough anymore and as Ive said before you need to be doing significantly more than 1 key damage to be relevant in clash period.

Sure - but the other half of my suggestion would handle that. Capping turn count at 300 means your fight is only a fifth the duration it usually is.