Hey Plaurium, this champ has great potential but is a little weak at the moment. I got some ideas that many would welcome. The ideas are as followed:
A1: Attack will also block target champ's passive for 3 turns. If a boss is targeted, will place a select skill on full cooldown. If boss is immune will place decrease spd debuff instead.
A2: Attack debuff placement is based on champs res not acc., 50-75% chance debuff is irresistible / Attack also places an increase res buff on all allies for 2 turn.
A3: 50% chance 1 random buff is removed from all enemies. If not able to be removed will cause a random non protected buff to cycle 1 turn, shortening the duration.
Passive: Increase the percentage to 10% instead of 5%. If 10% percent is too high than at least make it 7%.
These I think are reasonable buffs to make with this particular champ. Make the uniqueness come out a bit and make it more viable for use.
I made a public show of supporting Loriaca against the naysayers - after all, a legendary is a legendary, right? Plus, at the worst, she must be decent for FW, right?
But after using her for a while now it's clear she's not very good and desperately needs a buff. For a start a cleanse on her A3 would appear essential - it's astonishing that a 3* rare like Spirithost can have this with block buffs on her A3, but 5* legendary champ Loriaca can't.
Also, to make her useful for Hydra decrease resistance just doesn't cut it - for early Hydra teams Loriaca doesn't bring enough to justify her place and accuracy requirements aren't high anyway - and for harder level teams I would presume players struggling with accuracy would bring someone with an increase accuracy buff instead so it doesn't need to pass any resistance checks to land anyway. I would suggest replacing her decrease resistance with something like block active skills., which should also make her useful in FW as well.
2c.