Clan Boss UNM
For our next trick can we build a CB UNM 2/3 key team out of what I have ?
https://plarium.com/forum/en/raid-shadow-legends/674_game-discussion/1413351_spider-20/
I have Arbiter now if she is any value in CB UNM.
For our next trick can we build a CB UNM 2/3 key team out of what I have ?
https://plarium.com/forum/en/raid-shadow-legends/674_game-discussion/1413351_spider-20/
I have Arbiter now if she is any value in CB UNM.
I'll let @harleQuinn field this one, but at first glance, I would guess you'd do an unkillable comp centered around Seeker + Tower + Doompriest. I don't see another unkillable champ, but if you had someone like Maneater or Warcaster, I think you'd be set.
I'll let @harleQuinn field this one, but at first glance, I would guess you'd do an unkillable comp centered around Seeker + Tower + Doompriest. I don't see another unkillable champ, but if you had someone like Maneater or Warcaster, I think you'd be set.
I dont have either of those.
I was gonna go with the same recommendation I made for Poly last time with the Fast Hellcat Unkillable team. But it looks to me like Grizzled Jarl is still not built, while Doompriest was built since last thread. So this time we'll recommend a team with her instead.
So Poly, instead I'm going to recommend the Slow Hellcat Unkillable. It has reasonable speed requirements for you, so that you can hit accuracy and damage numbers. It will require the least amount of books. It has champs you've already built. It has the lowest speed requirements for a team that could 2 key UNM for most.
Your champs:
Dracomorph. He will go in the DPS slot, and will need to be between 175-179 speed. His accuracy will need to be 220. Those are the most important stats. After that, stats don't truy matter, but you will try to get to 90% crit rate and 200% crit damage with 3k minimum attack. You can turn off his Dec Def and Weaken skill, allowing him just to poison and A1.
Helicath. The big boy defensive blocker. He needs to be between 246-248 speed. He needs to have his A2 and A3 booked, ESPECIALLY his A3. Try and build with over 4k defense. 5k defense is much much better. Even better if you can get some crit rate and damage on him.
Rhazin. She will be at 175-178 speed. You need her to have 220 accuracy. Then try and hit 4k defense, 90% crit rate and 200+ crit damage.
Kreela. 173-177 speed. Build for damage after that. Damage means 4.5k attack and 90% crit rate and 200%= crit damage.
Doompriest. 186-188 speed. She will cleanse any debuffs and any stuns.
Here is a link for the comp above if you want to check out the Deadwood Jedi website: https://deadwoodjedi.com/speed-tunes/slow-hellcat-unkillable/
Here is a step by step video of how to build a similar team you can check out:
I was gonna go with the same recommendation I made for Poly last time with the Fast Hellcat Unkillable team. But it looks to me like Grizzled Jarl is still not built, while Doompriest was built since last thread. So this time we'll recommend a team with her instead.
So Poly, instead I'm going to recommend the Slow Hellcat Unkillable. It has reasonable speed requirements for you, so that you can hit accuracy and damage numbers. It will require the least amount of books. It has champs you've already built. It has the lowest speed requirements for a team that could 2 key UNM for most.
Your champs:
Dracomorph. He will go in the DPS slot, and will need to be between 175-179 speed. His accuracy will need to be 220. Those are the most important stats. After that, stats don't truy matter, but you will try to get to 90% crit rate and 200% crit damage with 3k minimum attack. You can turn off his Dec Def and Weaken skill, allowing him just to poison and A1.
Helicath. The big boy defensive blocker. He needs to be between 246-248 speed. He needs to have his A2 and A3 booked, ESPECIALLY his A3. Try and build with over 4k defense. 5k defense is much much better. Even better if you can get some crit rate and damage on him.
Rhazin. She will be at 175-178 speed. You need her to have 220 accuracy. Then try and hit 4k defense, 90% crit rate and 200+ crit damage.
Kreela. 173-177 speed. Build for damage after that. Damage means 4.5k attack and 90% crit rate and 200%= crit damage.
Doompriest. 186-188 speed. She will cleanse any debuffs and any stuns.
When you say Acc of 220 is that an exact number or the lowest acceptable?
Is there any preference on gear sets or can I use broken sets to get the values?
When you say Acc of 220 is that an exact number or the lowest acceptable?
Is there any preference on gear sets or can I use broken sets to get the values?
220 is the lowest acceptable number.
Use all the broken sets it takes. Perception gear might be good for you here to reach good damage numbers while having enough accuracy.
It sounds like you don't have the team tuned properly. Are you sure you followed the guide? The speed numbers they indicate are *not* negotiable. They aren't suggestions - you *need* to fit within their thresholds, and that includes ensuring that setbonuses and masteries aren't throwing the math off. Also, *make sure* you aren't taking any masteries that boost TM.
It sounds like you don't have the team tuned properly. Are you sure you followed the guide? The speed numbers they indicate are *not* negotiable. They aren't suggestions - you *need* to fit within their thresholds, and that includes ensuring that setbonuses and masteries aren't throwing the math off. Also, *make sure* you aren't taking any masteries that boost TM.
Arcane Celerity boosts TM. Whirlwind of Death increases Speed.
Suggestions for a mastery to replace them?
Arcane Celerity boosts TM. Whirlwind of Death increases Speed.
Suggestions for a mastery to replace them?
Whirlwind of death - while not a good mastery for CB - won't affect your outcome, since nothing dies. Arcane Celerity, on the other hand, will *completely* mess your run up.
Here are some common masteries:
Damagers with < 2.5 attacks per turn on average:
https://raidbro.com/masteries?v=v1&m=14fx4000000o2ds
Damagers with > 2.5 attacks per turn on average:
https://raidbro.com/masteries?v=v1&m=14fwy000000o2ds
Draco 177
Helicath 246
Rhazin 175
Kreela 173
Doompriest 187
Speeds are all within the parameters. But Draco begins to weaken around turn 20. Once he dies it is a cascade effect. I turned off his A3. Can that throw off the speed tuning?
Please post screens of each build with their gear, and thier masteries. We'll need to look at those to be able to help further. :)