Is he less trashy than Holsring? I guess you can use him on Fire Knight but other than that what a waste of a champion. Especially now that Ronda exists and essentially does the same thing only not random.
That's not the point. Trashy champions have always existed. New champions that change the relative value of old champions have always existed. That's a risk you (the player) take when you pull the trigger on an event.
This is different. A bug was found, Plarium couldn't fix it in time, and to avoid their guaranteed event being a massive failure, they explicitly promised they'd fix the champion to behave as written. Which it still doesn't, to this day.
That's not the point. Trashy champions have always existed. New champions that change the relative value of old champions have always existed. That's a risk you (the player) take when you pull the trigger on an event.
This is different. A bug was found, Plarium couldn't fix it in time, and to avoid their guaranteed event being a massive failure, they explicitly promised they'd fix the champion to behave as written. Which it still doesn't, to this day.
Wow, you are fired up. Lighten up Francis.
That's not the point. Trashy champions have always existed. New champions that change the relative value of old champions have always existed. That's a risk you (the player) take when you pull the trigger on an event.
This is different. A bug was found, Plarium couldn't fix it in time, and to avoid their guaranteed event being a massive failure, they explicitly promised they'd fix the champion to behave as written. Which it still doesn't, to this day.
If you have details on the explicit promise, and can DM me links or whatever, please do. I would be happy to add whatever to the Fortus feedback. :)
Even if not, I will continue to encourage them to take a look at him on y'all's behalf.
If you have details on the explicit promise, and can DM me links or whatever, please do. I would be happy to add whatever to the Fortus feedback. :)
Even if not, I will continue to encourage them to take a look at him on y'all's behalf.
Here's a timeline:
October 2:
Champ announced, CCs find out he doesn't work as written.
October 11:
Promise to fix champion in patch 6.2
https://plarium.com/forum/en/raid-shadow-legends/843_news/41795_raid-digest--07-10-22/
https://youtu.be/A55MurWw4hE?t=1359
October 21-22:
Guaranteed Event
https://www.youtube.com/watch?v=nTPPiscpNRc
October 27:
Patch 6.2
October 27:
CCs find out the change actually made everything worse
https://youtu.be/N5VusRODb5Y?t=425
Here's the money quote from the raid digest:
"his A3 "Astral Terrors" is not packing as much of a punch as it should.
So in the nearest big update, most likely 6.20, we will fix it, and the
damage will return to what we intended."
The order of events is important here. Plarium said they'd fix the champion, then everyone spent their shards on the guaranteed event, then they did the patch and haha, turns out the champ still doesn't do what it says on the tin, and is even more useless than before.
Based on how the skill reads, and how basically every other champion in raid works, the damage multiplier should be 3.5*(1+ 0.1*nfears)*DEF, where nfears is the number of fears in the battle. But the actual multiplier is (3.5 + 0.1*nfears)*DEF, which is equivalent to a damage increase of only 2.8% per fear.
Plarium made a promise, then they broke it, after benefitting financially from that promise. I'm not on any sort of "boo Plarium" bandwagon, but this is by far the most egregious things they've done.
Just to make it as clear as possible:
- damage multiplier as the skill reads: 3.5*(1+ 0.1*nfears)*DEF
- damage multiplier on release: 3.5*0.1*nfears*DEF
- damage multiplier after "fix": (3.5 + 0.1*nfears)*DEF = 3.5*(1+ 0.028*nfears)*DEF
The "fixed" multiplier is worse than either the initial one or the intended one. Instead of bugfixing him, they nerfed him even further away from what it should be.
Here's a timeline:
October 2:
Champ announced, CCs find out he doesn't work as written.
October 11:
Promise to fix champion in patch 6.2
https://plarium.com/forum/en/raid-shadow-legends/843_news/41795_raid-digest--07-10-22/
https://youtu.be/A55MurWw4hE?t=1359
October 21-22:
Guaranteed Event
https://www.youtube.com/watch?v=nTPPiscpNRc
October 27:
Patch 6.2
October 27:
CCs find out the change actually made everything worse
https://youtu.be/N5VusRODb5Y?t=425
Here's the money quote from the raid digest:
"his A3 "Astral Terrors" is not packing as much of a punch as it should.
So in the nearest big update, most likely 6.20, we will fix it, and the
damage will return to what we intended."
The order of events is important here. Plarium said they'd fix the champion, then everyone spent their shards on the guaranteed event, then they did the patch and haha, turns out the champ still doesn't do what it says on the tin, and is even more useless than before.
Based on how the skill reads, and how basically every other champion in raid works, the damage multiplier should be 3.5*(1+ 0.1*nfears)*DEF, where nfears is the number of fears in the battle. But the actual multiplier is (3.5 + 0.1*nfears)*DEF, which is equivalent to a damage increase of only 2.8% per fear.
Plarium made a promise, then they broke it, after benefitting financially from that promise. I'm not on any sort of "boo Plarium" bandwagon, but this is by far the most egregious things they've done.
Just to make it as clear as possible:
- damage multiplier as the skill reads: 3.5*(1+ 0.1*nfears)*DEF
- damage multiplier on release: 3.5*0.1*nfears*DEF
- damage multiplier after "fix": (3.5 + 0.1*nfears)*DEF = 3.5*(1+ 0.028*nfears)*DEF
The "fixed" multiplier is worse than either the initial one or the intended one. Instead of bugfixing him, they nerfed him even further away from what it should be.
plarium seem banged to rights here
Nah I attribute this more to ineptitude than anything else. I fully expect they just didn't understand what the original problem was, and simply listened to the whining CC's saying he doesn't hit hard enough out of the gate. The change addressed that concern - his A3 was buffed to make the initial damage go from 0.35xDEF to 3.5xDEF, which puts him much closer to most other DEF-based nukers.
However, that was never what made his kit so interesting. The entire point of his kit was that he'd scale infinitely, unlike literally any other champ in the game.
Either way - thinking they were being deceptive is simply giving them too much credit. The wording on their message suggested the A3 didn't hit as hard as they wanted, and that isn't necessarily a lie. The initial damage could very well have been lower than intended - and rather than fixing it by going with 3.5 + 0.1x, they simply too the lazy way out.
Thanks for the detailed report @Urlibu FTP. I'll chat with them about your concerns.