Greetings and salutations.
I'm here to address the most popular of your concerns about our recent patch and for balancing some of the in-game mechanics.
So, what's with OCCULT BRAWLER in the latest update? What cooldawn did they fix?? There was no cooldawn...
Also, what was the bug with CB and poison durations?? I can't even understand that sentence...
Oссult Brawler previously had one turn cooldown on his Passive, we have now removed this cooldown.
You can increase the duration of Poison effects on the Clan Boss by using Champions skills now, and the bug that could prevent you from doing so was fixed.
Dear Plarium can you be professional for once and give free masteries reset for those champions affected by your balance changes (fear and true fear)?
We will consider this possibility, but right now cannot promise you anything.
Upvote if the Relentless nerf was unessisary.
How can you sneak in the Relentless nerf at the last moment like that? Many of us have invested time and effort in tournaments to finally get a nice set of Relentless gear, for it to now be useless. Also I just spent all my legendary books on Rotos, I would not have done this if you included the change in the patch notes that you released earlier.
"Relentless" mechanic is supposed to be a high-risk high-reward but because of synergy with other champions skills ventured into exploit territory. Trough internal testing and balance calculations were decided to restrain effect to extend only on the original turn of champion it's equipped on.
To clarify, Champions can still get multiple turns via the Relentless Set. However, where before the engine calculated both extra turns from Skill usage and Relentless proccing at the same time, 'saving' those turns to be used immediately after the first one, now it only calculates the extra turn from the Relentless Set or the Champion's Skill at a single given instance. Once that extra turn has been obtained, the engine no longer attempts to calculate additional extra turns.
But if the Champion gets an extra turn from their Relentless Set and then uses their Skill for another extra turn, it will work exactly as intended and vice versa.
After re-balance sets and champions are still viable options without the possibility of demolishing competition through an endless turn.
In the future, we will do our best to include all relevant information in our first patch notes.
Does this affect vizier with the poison duration?
He will remain unaffected
You won me over with this patch. I hope to see new content in the near future. If not, keep releasing patches with good quality of life to enjoy the game more. Might I also suggest, another battle pass? Battle pass, this patch and your last artifact and champion storage increases are the silver linings in this dark cloud of follies in Raid. Great job plarium team! Don't drop that ball, you got this!
Thank you for your kind words and continued support.
You need to “Just New” button in the beginning of the Artifact window as well because it’s so ANNOYING to check your new items by doing a double-tap (it was easy to check new artifacts before the update). I don’t mind the “Filter” thing you’ve made because it doesn’t help at all.
We will look into it, and share your suggestion with the development team.
It's a good patch though u didn't include the most requested and most needed qol ( make CB immortal so we don't steal dmg to each other) how hard can it be? It's ridiculous as it is.
Currently working on it! Look for it in our nearest couple of patches.
Have a nice day and stay healthy