Fixed Hakkorhn Smashlord’s [Blood Offering] Skill, self-damage is no longer mitigated by the Champion’s DEF
Так почему когда он бьет у противника смягчается защитой? Такое себе удовольствие иметь на 3-м скилле - 50к собственного хп и ударить противника на 10-20к ....помоему это бред для легендарного героя
Marius said:
Artifact Drops adjusted, High-Rank Legendary Artifacts are far more likely to drop from later Stages in the Dungeons (while Rare Artifacts drop rate has been decreased for those Stages). Earlier Stages have a decreased drop rate for High-Rank Legendary Artifacts
Can we get more clarification on what is a later stage and anything regarding the magnitude in the change in drop rate?
marygana said:
Kerykeion said:
Doesn't make sense how you can have standard legendary champs like Zavia, Nethril, Martyr, Longbeard, Bad-el Kazar, Lord Shazar, Drexthar, Prince Kymar and leave so many other legendary champions as complete garbage in comparison.
Absolutely true. I expected a piece of balance from this update, but we get a buff on Valkerie, who is one of 3 imbalanced heroes with mass counter-attack buff.
I think Valkyrie is still garbage compared to the other two. On the other hand, Tomb Lord is actually incredibly strong right now if he remains unchanged. He can get multiple turns consecutively on certain dungeon fights. Hopefully he won't get re-nerfed back to garbage town. I'm still not investing into him until I get confirmation that it is working as intended.
TL;DR Steel Bowyer Nerf = way too far. Overboard.
My first comment and look into the forums. I open my phone this morning to play Raid, and it's got an update, I look up the patch notes and see that Steel Bowyer got nerfed. Bad.
I did some googling to see if people had talked about her being too powerful or something. I came across the post a few months old, where a dev (I think) said they had intended on working on her. To power her down, but still keep her viable.Her A3, while VERY powerful it was her ONLY good skill. However it was not game breaking, and was over shadowed and out-classed by a lot of champs. I've only been playing the game around 6 weeks and only saw Steel Bowyer on new players starting Clan Boss line-ups. And giving her:
- an increase of +1 cooldown (from 6 turns to 7)
- cutting her attack from x3 to x1 (-60%)
- according to many people the actual damage per arrow is lower as well, which leads many to suspect the actual attack or skill has been altered for the worse.
This does not make for a "still viable" Champion. The Uncommon, outlaw monk... sees more play. Is used in Clan Boss as a near staple for those without a decent poison Champ.
And no in-game announcement about her being to over powered on release, only forum posts. That not all players partake in. Meanwhile players spent real money, buying energy, gems, and gear to level up what they thought was a good starting Clan Boss Champ... only to have wasted their time, and money.
Bowyer neft has been announced for a long time. She is still fine for mid-spider and dungeons, she was meant to be a scaled down version of Royal Guard, which she is now. I actually didn't level her until the nerf came out and the fact that they upped the modifier made her able to use warmaster so I think outside CB she's actually very god, and x3- > x1 + 3x modifier = same damage outside CB. PK was complained about and a lot of high level people still use her.TL;DR Steel Bowyer Nerf = way too far. Overboard.
My first comment and look into the forums. I open my phone this morning to play Raid, and it's got an update, I look up the patch notes and see that Steel Bowyer got nerfed. Bad.
I did some googling to see if people had talked about her being too powerful or something. I came across the post a few months old, where a dev (I think) said they had intended on working on her. To power her down, but still keep her viable.Her A3, while VERY powerful it was her ONLY good skill. However it was not game breaking, and was over shadowed and out-classed by a lot of champs. I've only been playing the game around 6 weeks and only saw Steel Bowyer on new players starting Clan Boss line-ups. And giving her:
- an increase of +1 cooldown (from 6 turns to 7)
- cutting her attack from x3 to x1 (-60%)
- according to many people the actual damage per arrow is lower as well, which leads many to suspect the actual attack or skill has been altered for the worse.
This does not make for a "still viable" Champion. The Uncommon, outlaw monk... sees more play. Is used in Clan Boss as a near staple for those without a decent poison Champ.
And no in-game announcement about her being to over powered on release, only forum posts. That not all players partake in. Meanwhile players spent real money, buying energy, gems, and gear to level up what they thought was a good starting Clan Boss Champ... only to have wasted their time, and money.
What the hell Palarium. Seriously. You need to fix your fix.
That Bowyer nerf...
Planarium: We're nerfing her
Community: WTF WE INVESTED SO MANY NON REFUNDABLE RESOURCES INTO HER!
Planarium: *waits until the thread stops being spammed with rage*
Planarium: OK We did it anyway. We totally warned you though so it's ok :D
Meanwhile Norog is still my only lego and his only reason to exist is for Magic Keep...and that's only until I level the uncommon and rares that are better than him for this.
revilo69 said:
I have to apologize. I adjust Tomb Lords eqipment to high crit quote and now he is stronger than before...
He is still trash. He *seemed* like a champion built for arena. Instead, they changed him into a champion that is merely ok for clan boss. And even then, you have to waste a bunch of legendary tomes on him just to make him on par with someone like Aothar as far as poisons.