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(Champion Spotlight) New Champions (15.11.2019)

(Champion Spotlight) New Champions (15.11.2019)

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Nov 15, 2019, 12:5311/15/19
02/29/16
2645

(Champion Spotlight) New Champions (15.11.2019)

Ixlimor is an ancient demon of considerable power, reigning as the self-proclaimed Tyrant of the Hellfire Wastes that lie in the heart of Siroth’s infernal domain. As the name suggests, it is a region steeped in ethereal flames that scorch and burn every creature that has the audacity to dwell there. No mortal can enter and survive, that is beyond question. Even demons themselves often find the conditions intolerable, their immortal flesh blackening and turning to blister-covered ruin when exposed to the flames... Though perhaps that is why Ixlimor has chosen the Wastes as his domain.


A warrior at heart, he enjoys challenging his rivals to bitter wars for power and influence. His impenetrable fortress serves the Tyrant well and, thus far at least, no foe managed to inflict a grievous enough defeat that he could not recover from. Even when beaten, Ixlimor can retreat to his stronghold and plot revenge that will be exacted upon the offenders in due time.


But such rivalry and powerplays are forgotten - temporarily - when the Dark Lord himself calls upon his minions to go forth and bring war and destructions to the pathetic mortals of Teleria. Ixlimor follows just as others of his kind do. And though far from his burning domain, the Tyrant still brings a portion of those flames with him, gleefully unleashing the soul-scorching hellfire upon all those foolish enough to stand against Siroth and his chosen servants.



Once, a long time ago, Lizardmen ruled much of Teleria’s eastern continent. An ancient and proud race, they called themselves Dragonkin in honour of the Great Dragon whom they venerated as their chief deity. Dazzling temples of brass and limestone pierced the sky, wise priests directed their kin to further the empire’s greatness from these magnificent palaces. It fell to the mightiest Dragonkin warriors to defend the priests and the temples of their god.

That was Krisk’s duty as well. As a sentinel of the Great Dragon Shrine, he oversaw the rituals and divinations that took place there, carried out the will of the priests, and helped them tend to the arcane vortex that was suspended in the very heart of the temple.

When the wars raged and the nomads invaded, Krisk fought with every ounce of skill and might he had within. But even that could not be enough when everything else was lost and his people’s greatness crumbled to dust. Grievously wounded, Krisk was cast down and could only observe as the Shrine shattered beneath the shockwave of a great explosion when the foolish humans untangled the Vortex. Many had died on both sides then, and untold magical storms were unleashed upon the land.

But Krisk survived through that ordeal. Though his temple was gone and his people descended further into primitive savagery by the generation, he had sworn an oath to defend what was left of the shrine. And so Krisk the Ageless determined he would stand vigil unto the end of time, for the magical storm that he weathered had filled him with power and vitality, increasing his naturally long lifespan beyond what many thought was possible.

It was only when the Shadow came that Krisk’s oath was broken. Though many of his kin hailed the dragon unleashed by Mortu-Macaab as their god, Krisk knew that was falsehood and lies. He fought the servants of Siroth that came to claim the Shrine, bringing all of his experience and supernatural might to bear, sundering chitin shields and breaking horned skulls by the score. When the Arbiter’s chosen arrived, he realized that it had to be providence directing them, and thus extended his protection to the brave warriors in Lumaya’s service. They fought side by side, with Krisk the Ageless marching forth in front of his allies, deflecting spell and weapon alike with his enchanted armour.

And when the battle was done, he had sworn his soul and his mace to the Arbiter. For hew knew the desecration of the Shrine was only the beginning. If his people were not saved from the lies of the false dragon god, they would fall into darkness and slavery, a fate far worse than even their current half-savage existence. 




Millenia ago, the vast Dragonkin Empire, weakened by a series of costly and disastrous wars, finally crumbled under the onslaught of nomadic human warriors. Rival clans formed, fighting over the scraps of a once-mighty civilization. Sorcerer-kings ruled supreme in those dark days, for their power swelled with the magic vortex that had been unbound by the shattering of the Great Dragon Temple. But Katonn stood above them all.

Born to one of the militant warlords that led the horde of nomads against the Lizardmen, Katton had been nothing but a disappointment for his father. Sickly and frail, he was not fit to be a warrior, and certainly not a worthy heir to his father’s glory. But Katonn was intelligent, and the time that he did not spend on training with the spear or riding on horseback he dedicated to learning everything he could from the clan’s shamans. And it was not long before the boy’s efforts were rewarded with a great understanding of magic that only fueled his natural talent.

Though his father readily used Katonn’s magecraft, he still despised his son, and the seeds of hatred that had been planted so long ago finally came to fruition. When the Lizardmen temples fell and the resulting magical cataclysm fueled warlocks and sorcerers across Teleria, Katton was swift to take advantage. He slew his father and those warriors who stood against him, taking the clan over by force.

He ruled with an iron fist, driving his kinsmen to battle other clans in his name to claim the most territory, the most relics and other remnants of the fallen Empire. Rival warlocks rose to challenge him, but all fell as one, for Katonn’s might went beyond mortal comprehension. Empowered by pure arcane energy that still bled into the world for decades to come and the ancient knowledge he had managed to secure, Katonn learned to manipulate time itself. His spells made his foes age within seconds, turning them to dust and making others flee in terror rather than face such a grim fate. Before long he ruled over a sizable portion of Telerian East and was referred to as nothing less than Suzerain.

Though Katonn’s experiments with keeping himself out of time’s grasp were less successful. He dabbled in necromancy and dark arts, gradually twisting his body just as his soul had been twisted. It is unclear just how far he managed to delve, but the legend tells of brave young warriors of his clan who rose up against Katonn’s tyranny and overthrew him.

Though that same legend says that although he dark Suzerain’s body had been cast down and entombed deep in the mountains, he did not truly die and was merely trapped, languishing in Undeath and waiting for his chance to exact revenge.




The skeins of destiny weave and twist and intertwine in ways no mortal mind can hope to fully comprehend. Sometimes, the most unlikely individuals can be brought to the fore and presented with a choice. And the decision they make can bring either salvation or damnation not just for themselves, but for untold thousands of souls.

Lanakis had been many things in her life: a mage, a rebel, a hero and a villain both. Born to the sprawling capital of Aravia, the realm of the High Elves, she was taught and mentored in the arts of magic by some of the best minds Teleria had to offer. Yet the limitations and strict rules of the Aravian Covens were always far too stiffening for Lanakis whose heart desired to know every mystery the world concealed. She dabbled and delved into forbidden lore, casting away her previous allegiances and striking out on her own.

The quest for knowledge saw Lanakis enter the lands of the Dark Elves, where she was captured and nearly executed. Though her quick wit - or exceptional luck - saw to it that the Matron of the House recognized the young woman’s potential and opted to let her live instead in exchange for service. For years Lanakis took advantage of the entirely new school of arcane teachings that had been open to her and thought little of the terrible deeds that her patrons committed.

Eventually, her service came to a sudden and violent end when the Matron attempted to use Lanakis as a blood sacrifice to an ally of hers - a Necromancer of some infamy. The resulting skirmish saw Lanakis victorious and her former benefactor slain, albeit this was only the beginning of that particular ordeal. For the Necromancer was but a single wizard of a powerful dark lodge, and the plans his peers had woven encompassed much more than might have appeared at a glance.

News of a horde of Undead came pouring in - panicked cries for help and reports of a massive organized assault that overwhelmed many outlying estates and forts. Dark Elven nobles and soldiery alike were turned into mindless ghouls in the wake of that crushing defeat. Lanakis had a choice then, to flee and wander Teleria once more, hoping that someone else would step up to defeat the invaders or to stand and fight. She had chosen the latter.

With no one daring to challenge her power directly, Lanakis took control of the House she once served as a mere apprentice. She mustered what military might it could offer and led it against the raging Undead hordes. One by one the other Houses were liberated and joined Lanakis’ host to fight a common foe. One by one the Necromancers fell before her, unable to match the Elven Sorceress’ power.

At the height of the conflict, the Arbiter herself joined the fray. With her and her Champions standing beside Lanakis’ armies, there was no doubt of victory. And when the last of the Undead had been purged, the Arbiter called upon Lanakis to bind her soul to Lumaya in eternal service. Though far from a pure and innocent hero, she had been chosen by Fate nonetheless and almost single-handedly thwarted a plot that would have plunged Teleria into the madness of war. And thought her freedom was valued high, Lanakis saw the wisdom of this pact. For while she would have to bind herself to a cause greater than anything she ever imagined fighting for, it did give her the ability to expand her mastery and knowledge without boundaries. So, reluctantly, she accepted and joined the ranks of the Arbiter’s Champions.



Duchess Lilitu is one of the most powerful demons in Siroth’s legions and a lieutenant of Mortu-Macaab. Her sorcerous powers are only matched by her cunning mind and experience. Indeed, Lilitu had the benefit of existing for thousands of years, learning all there is to learn about Dark Magic and the hellish intrigues of the demonic courts.

In fact, she has lived long enough to personally take part in no less than three invasions of Teleria. She battled the Arbiter and survived the experience - barely, not that she would ever admit to the fact - which is an achievement in its own right.

One of Lilitu’s greatest strength is her wise assessment of her own talents and the lack of arrogance that is so very common among her kin. She knows that she is no warrior of legend and would be of little use in the swirling melee. Instead, she focuses her powers on empowering and protecting those who fight for her.

In battle, Lilitu chants incantations and spell in the dark tongue now forgotten by all but the servants of Siroth, calling upon the very fabric of the Void to shiel her allies. She does that not out of the kindness of her heart, of course, but with a cold and calculated purpose of keeping her minions alive for long enough to carry out her will. For that very reason she will expend a great deal of magical energy to seize the souls of the fallen and guide them back into their mortal vessels, healing their wounds and making them fight anew.

Now, as the dark will of Siroth envelops the whole of Teleria once more, Lilitu strikes out from her infernal palace, her armies at her back. It is high time the mortals pay for past insults and bend the knee at long last.


Try as the rulers of Teleria might, it is impossible to enforce the law everywhere and without failure. Just as there will always be those who abandon morality and principles for the sake of gain, so too crime will persist in different forms. Be it thief guilds, bandits and brigands, or even hired assassins, members of all of Teleria’s prominent races can be found on the other side of the law.


Due to their bestial nature, Skinwalkers are shunned and denied entry to many large cities. Yet, some authorities tolerate their presence. In most cases, there is little comfort to be found in such acceptance as superstition and fear drive the common folk to greater displays of suspicion and paranoia. It is not uncommon for these Skinwalkers to find themselves with no means to survive apart from a life of crime. Fortunately, their strength and toughness make them ideal candidates to serve as enforcers for various gangs.


It was not difficult for a destitute and hungry minotaur to take up the role of a thug. He learned to fight from the moment he could walk, he had the strength of three grown men, and, most importantly, he had no scruples about smashing a few faces to get by. Such simpleminded determination and a talent for violence could not go unnoticed, and the Thug - for that was all anyone ever called him - came to the service of one of Nabruk’s guilders. From there on he spent most of his days guarding his master’s possessions, scaring off rivals, or ‘persuading’ other merchants to accept deals that were less than beneficial.


Though indeed a thug by all definitions of the word, this creature does have the potential to rise above his fate and serve something greater. Perhaps the less-than-honest skills he had picked up could put to good use in Teleria’s service.



A creature of eerie beauty and inexhaustible malice, the Umbral Enchantress is a cunning foe to face. She is a Countess of Siroth’s legions and has a well over a hundred lesser demons at her beck and call, but she does not often hide behind the backs of her minions either. Those bold enough to face the Enchantress find themselves under her vile spell, unable to receive the boons and blessings their artifacts or allies might provide. Their wits fail them as well, clouded by the Enchantress’ guile.


It is said that the Umbral Enchantress had a mighty rival among her dark kin, a Baron who believed himself unmatched as a warrior and craved to advance through the demonic hierarchy. His mistake was believing the Enchantress weak and unworthy of her position. When tempers boiled and challenges turned to open battle, that arrogant champion found himself powerless and enthralled, consumed by his rage and hacking away at the Enchantress without finesse or strategy. She had slain the Baron easily and fashioned his skull into a decoration for her shield, there to remind everyone of the folly of challenging her.





Much of the ancient Lizardmen civilization lies in ruins, splintered into primitive tribes that, over the centuries, have turned bestial. But vestiges of their culture still remain in memory and traditions that can outlive countless generations.


The Haruspices are an excellent example of that. They are hereditary priests who carry the knowledge of the Ancestors and serve the Great Dragon - the chief deity of the Lizardmen. Specifically, these priests are trained in the ways of divination, reading fate, and tugging at its strands to achieve the most desirable outcome for their kin or allies.


Like all Lizardmen, however, they carry warriors’ blood in their veins. Though arguably not as strong a fighter as some others, they are certainly not an opponent to disregard. A Haruspex will often carry poisonous weapons or mixtures that can be used to weaken an enemy, and the knowledge of minor incantation can empower those Champions fighting at his side.




The armies of Kaerok are rightfully counted among the most impressively organized military forces in the whole of Teleria. Indeed, though still feudal for the most part, there is a standing core of professional soldiers that grows in prominence with every passing year. Though they cannot always afford the best armour and arms to match the Banner Lords themselves, there are other ways for these warriors to be a force to be reckoned with.


Crossbowmen are a particularly terrifying opponent for anyone to face as they combine their powerful ranged weapons with steadfast discipline. Yet even among them, the elite exists. These are Bombardiers, the select units in service of the King’s own army and that of the most powerful Dukes.


Bombardiers often deploy in small units, harassing enemy lines and withdrawing before they can be caught by a counterattack. They are provided with specialized ammunition, both poisoned and enchanted, to better handle any kind of foe they might encounter.


Twinclaw Cult is a dangerous, extremely violent twist on ancient Orcish beliefs. It glorifies personal strength and savagery in combat, urging its followers to abandon reason and moderation in favour of battle frenzy.


The disciples of the cult are often armed with wicked metal claws, sharpened and fashioned to be held in the wielder’s hands. It is not an elegant weapon, but it does suit the cult’s philosophy perfectly. Armed thus, the Orcs of the Twinclaw fight like beasts possessed, hacking and slashing at anything that has the misfortune of being in their way. The wounds they leave are incredibly messy and difficult to heal, and with claws like that, they can deliver debilitating strikes to the foe with surprising efficiency.







Knights and feudal militia make up the bulk of the armies of Kaerok, though professional soldiers do exist. These are usually particularly talented or lucky commoners who had proven themselves in the eyes of their liege, justifying additional expenses sustained to outfit and arm them. They will never quite match the quality of armour or weapons that the Knights wield, but they are equipped well enough to hold the front against many foes and are often utilized as the first line of defense by the Banner Lords.



Countless battles have been fought across Teleria, many of them long forgotten. The bones of mighty warriors rest deep beneath the earth, there to sleep eternally forevermore… unless a necromancer manages to locate one such battlefield. Then, animated by dark magic and malefic will, the shambling skeletons arise from their graves, ready to enforce their new master’s will. Though their souls have long passed into Lumaya’s light, the bodies still retain some of the memories and can present a significant threat on the battlefield.



It is important in both warfare and statecraft to deliver orders, decrees, and missives expediently. Naturally, rivals or direct enemies will do their absolute best to ensure news does not reach the intended destination, so the job of a messenger is a dangerous one. Thus the King and wealthy nobles equip their heralds to the best standard and provide them with martial training. These Word Bearers are granted great respect across Kaerok, for they are the mouthpiece of the nation’s great Lords and Ladies.



Life is harsh in the deserts of the Badlands, and not all Barbarian tribes value honour as much as they do survival. Many turn to simple brigandry and raiding, attacking travellers and other tribes without warning. These raiders often paint their armour and bodies with dyes resembling blood and gore in order to intimidate their foes. And though many are hardly expert fighters, their savagery makes them dangerous.


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9k
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Comments
Nov 15, 2019, 13:1311/15/19
02/10/19
4
So... a part this new champions (a lot reskin but ok the unique one are very cool) we want talk about the new Brackus fusion event? "The difficult ever" really? Because fusion events for Foli, Maulie and Jack are didnt like it? It is always the same event, where if yiu dont spent money (or if you are really lucky to get the champions from the Shards) you will NEVER fuse him!!! Seriusly... and you put a new summinig event (always of 3 days and where you must make 6000 points for the void epic champion = more of 10 legendary champions to drop for do it) AFTHER OTHERS TWO EVENTS LIKE IT IN A ROW FROM LAST WEEKEND?! REALLY?! It is a joke! How players could have the shards for it if you tell of this event in less of 12 hours? For not talk about the 1.12 update... where is the "faction" war nerfs? And the nightmer mode for the story mode? And you want the votes from us? For a game with a lot of problems? I like it so much but the issues are a lot... come on...
Nov 15, 2019, 13:5611/15/19
Nov 17, 2019, 15:24(edited)
04/19/19
35
Where is any of the roadmap content? Another fusion with brand new champs? GG done here.
Nov 15, 2019, 20:5611/15/19
06/24/19
5

An ancient and proud race, they called themselves Dragonkin ... It fell to the mightiest Dragonkin warriors to defend the priests and the temples of their god ... Millenia ago, the vast Dragonkin Empire, weakened by a series of costly and disastrous wars, finally crumbled....

Kind of sounds like "Dragonkin" might be the next faction?
Nov 16, 2019, 01:1111/16/19
03/27/19
2
I was just leveling some 2 star champs while reading this and saw the frontline warrior skill say "attacks all enemies" watching him in a few runs he is only attacking one. Is this a bug with his skill of is the description wrong?
Nov 16, 2019, 05:0511/16/19
10/11/19
1
Really love to read the backstory of the champions...that's why i love this game.
Nov 16, 2019, 07:3211/16/19
08/29/19
1
Where are the evolutions in the game ???? no new difficulty in campagn, % for the limited gift in the donjon, no new mod for the sorting of materials and champs, your game is not so fun like you say because of the weakness evolution in the game lay.
Nov 16, 2019, 13:3511/16/19
Nov 17, 2019, 15:30(edited)
08/17/19
29

so many reskins and garbage champions again just and only to have them ready for the new fusion so people cant have them already. this is disgusting and greedy af. also again there is no aoe- counter attack. its getting harder and harder with every new champ to get this.

i thought you had learned from feedback that most players hate rushed reskins for fusions and that you would keep it like on the jack fusion but i guess i had too high expectations.

also no news or updates on 1.12 and instead we get this 

i love the game but please... not like this

Nov 16, 2019, 14:3811/16/19
06/01/19
103

Frederic Jacquet said:


Where are the evolutions in the game ???? no new difficulty in campagn, % for the limited gift in the donjon, no new mod for the sorting of materials and champs, your game is not so fun like you say because of the weakness evolution in the game lay.

Nightmare campaign is coming soon tho. Plus once 1.12 hits, FW will become more doable and that alone has me pretty pumped because of the Rewards you get from 3-Starring. Plus some other things, I'm pretty sure a mod made a post about it.

Now, I'm not sure about Nightmare campaign, but 1.12 will drop before the end of the year.
Nov 17, 2019, 22:1011/17/19
04/20/19
1
Are we getting more champion vault space alot people need it
Nov 18, 2019, 07:1211/18/19
09/24/19
37

This is ridiculous.

So Plarium team and the Developers have time to create 14 new champions 10 events however but they do not have time for 

1) Rework at least 90% of the legendary champion that we already have and want to play.

2) Double the energy from 130 to 260 so we can play the damn game.

3) Make a way to farm books to play the damn champions we already have.

4) nerf faction wars so we can at least focus on one faction and use the keys

5) Vault space.

6) Artifacts management.

7) Remove Brews from all dungeons or make it an extra drop.

You are telling me you cannot do this for the last 3 months but you create a fusion in weeks that it is impossible to get without spending money.

You create this fusion just to make more money and do not care how to improve the game.

Then Plarium asked why are all the players saying we are greedy this is the why. 

Nov 18, 2019, 07:3411/18/19
06/19/19
77

Now they are making Nightmare campaign this is nothing new this is called being lazy why are you making a Nightmare campaign when there are so many other things in the game that you need to improve. whats is next after Nightmare campaign ultra-nightmare 70 level champion again lazy fix the gameplay first!

At the beginning when I start this game I did spend some money but not anymore there is really no point all my champions need epic and legendary books there is no way to farm them.need to upgrade their artifact I have no silver because I have no energy to farm anything the 500 energy a day I spend it in 1 hour max. so really what is the point of playing the game to waste money?




CirillaAdmin
Nov 18, 2019, 07:5711/18/19
02/27/19
411

Hello everyone! Thank you all for sharing your thoughts and thanks for your compliments about the new champs and their backstories

Regarding reskins, we will try to avoid this as much as possible for our future heroes releases. The current Brakhus Fusion was intended to be hardcore, a treat for avid heroes collectors, so we decided to inform players about it right away so that everyone could properly assess their resources and decide whether or not you need to start doing this Fusion.


As for the release of 1.12 patch, it is already very close. It will, of course, include the Vault expansion, as well, among other exciting things. I would like to assure you that our releasing new heroes does not at all get in the way of releasing the new game version, those two are worked on separately.



Nov 18, 2019, 09:2611/18/19
Nov 18, 2019, 09:28(edited)
11313

Cirilla said:


Hello everyone! Thank you all for sharing your thoughts and thanks for your compliments about the new champs and their backstories

Regarding reskins, we will try to avoid this as much as possible for our future heroes releases. The current Brakhus Fusion was intended to be hardcore, a treat for avid heroes collectors, so we decided to inform players about it right away so that everyone could properly assess their resources and decide whether or not you need to start doing this Fusion.


As for the release of 1.12 patch, it is already very close. It will, of course, include the Vault expansion, as well, among other exciting things. I would like to assure you that our releasing new heroes does not at all get in the way of releasing the new game version, those two are worked on separately.



Simple question!

What I don't understand is why can't you make all fusion permanent fusions why is there a limit time. I understand with the events there is a limited time for the player that want to spend money and get the champion faster, but why can't you leave all past and future fusion permanent for players that cannot afford to spend money maybe can get them in the future .

This way you do not look greedy just giving the option to spend money or not.

also, why can't you add permanent rare fusion like Coldheart, Bellower, Pain Keeper, Seducer? help the player that are not so lucky to at least have a way to get good champions.

Nov 19, 2019, 03:0311/19/19
12

Cirilla said:


Hello everyone! Thank you all for sharing your thoughts and thanks for your compliments about the new champs and their backstories

Regarding reskins, we will try to avoid this as much as possible for our future heroes releases. The current Brakhus Fusion was intended to be hardcore, a treat for avid heroes collectors, so we decided to inform players about it right away so that everyone could properly assess their resources and decide whether or not you need to start doing this Fusion.


As for the release of 1.12 patch, it is already very close. It will, of course, include the Vault expansion, as well, among other exciting things. I would like to assure you that our releasing new heroes does not at all get in the way of releasing the new game version, those two are worked on separately.



Cirilla that doesn't cut the mustard at all, there are too many wrong doings in this game that make up for a total lack of respect for your playing community. The game events rewards are outside of the scope of a healthy playing environment and the end rewards are lacking to even warrant doing them.  In respect to timeframes for completion there is an onus for a player to be on the game for hours and hours at a time, healthy living encouragement!!

Additionally it seems to me that the common complaints are exactly those that your high end stakeholders have no intention of seeing fit to implement.  This doesn't even appear to be negotiable despite having an opportunity at the start of each arena week to implement a curfew to allow for free equipment swapping.


The RNG in dungeons needs a massive overhaul to actually provide a reward system that is fair and reasonable, yet those same high end stakeholders are encouraging your developers to overlook this and focus on implementing new characters every 2 weeks????!!!  400 energy spent on a dungeon for a single superior potion, albeit it was only level 12, however that is FAR from reasonable.  Why are skill books not included in drops, you have characters dropped from time to time, introduce skill books.  Additionally why am I receiving ancient shards from a VOID dungeon and not VOID shards, and why do I need to wait until each Sunday for this dungeon to open.  No I do not want to spend gems for this to be open before that time.


The game has a clan system that has one component of actual clan play and that is reset every 24 hours, no clan based currency, no clan shop with unique items, no clan v clan battle system....  Why are skill books not sold in a clan store?


Even the shop has the same repetitive crap with exception to an occasional ancient shard that peaks an interest.  Where are opportunities here to buy skill books.


No capacity to the number of heroes you can have outside of the vault despite the constant addition of characters to the game itself and the cost of adding more slots to either is disproportionate to the actual silver you can earn in the game, personally as a FTP I would discontinue playing the game for the pathetic economy of this game. 


There is alot of work to the actual game and economy that needs to be implemented before trying to bolster your profits through chances for additional heroes.


Have I mentioned that the game has a significant lack of skill books?


Whilst I am at it, the focus of the project managers attention is having a greater impact on actual player retention, the amount of high end players that are dropping out the game is too substantial not to focus their attention to what the community actually desires.


Attending to a games playing communities desires gets votes for games.....

CirillaAdmin
Nov 19, 2019, 14:4511/19/19
02/27/19
411

Hey-hey! Thank you for raising the question about Fusions. Temporary ones presuppose a set of events/tourneys that accompany it and for which players can receive a lot of intermediate rewards, as well as the champs needed for a Fusion completion. They aim at players directing their time and energy on one specific thing that has time-frames for getting an ultimate reward in the end. Permanent Fusions have a different concept. They provide players with a chance to get a hero while also being able to focus on other things in the game because there is no rush. We are definitely going to be adding new heroes for both Fusions in the future.


Regarding drop rates for heroes in Dungeons, we will discuss this area. We are also considering adding more Skill books as rewards to all kinds of events and tourneys, but it's not likely that they will be yielded in Dungeon drops, those are intended for different purposes.


We are certainly working on enhancing the social side of the game. There will be more Clan activities brought to the game in our future releases.


On a separate note, new heroes additions do not get in the way of new game versions releases. We work on both simultaneously and they cannot hold each other up. 1.12 patch is on its way and we will keep you informed about it.
Nov 19, 2019, 21:1611/19/19
08/17/19
16
Cirilla said:

They aim at players directing their money on one specific thing that has time-frames for getting an ultimate reward in the end. Permanent Fusions have a different concept.

*fixed it for you
Nov 19, 2019, 22:1111/19/19
12

Cirilla said:


Hey-hey! Thank you for raising the question about Fusions. Temporary ones presuppose a set of events/tourneys that accompany it and for which players can receive a lot of intermediate rewards, as well as the champs needed for a Fusion completion. They aim at players directing their time and energy on one specific thing that has time-frames for getting an ultimate reward in the end. Permanent Fusions have a different concept. They provide players with a chance to get a hero while also being able to focus on other things in the game because there is no rush. We are definitely going to be adding new heroes for both Fusions in the future.


Regarding drop rates for heroes in Dungeons, we will discuss this area. We are also considering adding more Skill books as rewards to all kinds of events and tourneys, but it's not likely that they will be yielded in Dungeon drops, those are intended for different purposes.


We are certainly working on enhancing the social side of the game. There will be more Clan activities brought to the game in our future releases.


On a separate note, new heroes additions do not get in the way of new game versions releases. We work on both simultaneously and they cannot hold each other up. 1.12 patch is on its way and we will keep you informed about it.

Cirilla, you are just repeating what you are told to communicate, support your community and make an impact - DELIVER.  We are not idiots, the fact that the focus is on continually bring out new champions due to seaonsal changes or random celebrations has an impact on the overall playability of the game.  New champions brings an inherent new risk to the balance of the game which in my opinion is already struggling.


1.12 Patch should have been delivered and the communication for this is totally lacking.  You have Marius boasting on the 21st September 2018 about accepted players suggestions with a list of suggestions that surprisingly were already on your cards but seemed to have not been delivered at all.  The thread was then closed and a new thread opened.

https://plarium.com/forum/en/raid-shadow-legends/671_announcements/110414_accepted-player-suggestions/?post=517922


Ideally speaking 1.12 Patch would deliver all those items given they were discussed over 12 months ago and were accepted player suggestions, and then go on to deliver a shit load of other good stuff, unfortunately I just do not see this happening and it will be too little too late.


I would like to bring to your attention on that particular article point 3 that suggests your stakeholders already knew and agreed that Skill tomes were sorely needed and something would be done to increase these items.  The only place I see them presently is in the higher end of tourneys where there is too much emphasis placed on a player to get to that point - 25000 points for a training event to get a SINGLE legendary tome.  

The only other places they appear again deliver too little, you keep bringing out new champions and you indicate in videos to keep hold of the skill tomes as they are super rare - only spend them on good champions, how will we know if the champions are good or not if we cannot unlock their potential or have to go through impossible tourneys to gain a SINGLE legendary tome.  


In respect to drop rates for heroes in Dungeons, that is NOT my issue, the issue is the drop rate of the specific item we set out for ie potions, you progress through the higher end dungeon levels and despite using more energy you still have a high instance of gaining a single lesser potion and the superior potions are almost up there with skill books.


 

Nov 22, 2019, 03:1911/22/19
06/16/19
5

My Krisk doesn't have an aura but here it shows that he's supposed to have one.

Are you going to fix this?
Nov 23, 2019, 18:1211/23/19
52
Anyone have opinions on Duchess Lilitu?
Nov 25, 2019, 13:2411/25/19
35

Bully.

Worse champion ever.