Arrrrgh .....
please .. put some of them in the target too
You don't think about the low level players Capt. is Who don't have enough power to own and maintain the island treasure.
low level players also need to build their power. ha ha...
If rules like this, I think a lot of new players will not play long in this game and will stop playing after them lost troops there.
I guess you don't think about these things captain.
so I guess you should and mengembalika them back to the target Capt. or change the rules like the last time.
TuMpAL
Blood Krewe
I love watching daggers being thrown at presids lol
but for the targets it was a sore site to see them go, i loved targets made sure i had 1 or 2 every time they came into the game, and made sure i was forceful with them to keep it, it wasn't a simple task, believe me, i just can't believe plarium thought they where to easy for us
we still had to be very forceful to keep them, but it is what it is, they gave us a new way to play them
maybe they are trying to make the game more active playable so we don't get bored???
I don't think Plarium understands that, They see them as being played,
We see them as being useful, we have two different opinions on them
they think they where just to easy for us to have,
they don't know that we still had to fight for them continuously that they wasn't an easy bargain to achieve
Now it's a game of exp
not trying to gain useful resources to help us,
if they where smart they give us some tragets back and keep stashes for exp gain as well
why would anyone want to try and hold them? the defense you lose is more then the bargain
not worth it, not worth it at all,
before it was worth my time fight to keep it,
it was my time against them, some times they really played their part and fault back hard, other times no
But it was worth it we wasn't losing more then we gained :(
some times makes me wonder if the game devs play these games along with us to really understand
what us gamers do here...
According to my calculations if i make 10 successful trips to a buried gold treasure island and is wiped on the 11 attempt, then i might not have gotten enough gold to replace the lost troops. And that doesn't even take into consideration the lumber, rum and time that went into those troops.
A sort tripp might be safe but you will probably collect more resources in less time by collecting the flotsam around your friends islands. And a large force will be exposed to every pvp hunter hitting random treasure islands, and even a tiny loss in units will make the attempt a loss in resources and time.
jfsearching said:
Add notification for attacks, please. Even general attack on cities is difficult to spot. Make the attack icon bigger, flashing and/or make some sound...dunno maybe "submarine beep" or fog horn sound? But needs to be continuous sound.
Matey! This idea sounds reasonable only when yer Haven is attacked only several times a day. Arrr ye ready to hear a Submarine Sonar Soundagain and again
jfsearching said:
Add notification for attacks, please. Even general attack on cities is difficult to spot. Make the attack icon bigger, flashing and/or make some sound...dunno maybe "submarine beep" or fog horn sound? But needs to be continuous sound.
A continuous beping just because some container for feminine hygiene products decide to send one bucky on a 20h suicide mission. No thanks.
Anne Bonnie said:
jfsearching said:
Add notification for attacks, please. Even general attack on cities is difficult to spot. Make the attack icon bigger, flashing and/or make some sound...dunno maybe "submarine beep" or fog horn sound? But needs to be continuous sound.Matey! This idea sounds reasonable only when yer Haven is attacked only several times a day. Arrr ye ready to hear a Submarine Sonar Soundagain and again
I wouldn't do well with sound, being deaf doesn't do well but some kinda flash
at the top of our haven maybe
maybe the part i have squared have it flash in highlighted glow red
when under attack