Crowbar said:
toggit said:
Ignoring negative rum production is fine, but we login every day to find empty rum cellars, then spend hours raiding, trading and begging before we can build anything
He would need to spend the next 38 years raiding, trading and begging to build 200,000 submarines, which would be needed to defeat 100,000 juggernauts lol
You are also ignoring the fact that any number of players can reinforce your haven, while the offender attacks alone.
Sure, you'd need a constant defence, because of whirlpools and charts, but that's a separate problem (that these items killed the strategic element of the game).
toggit said:
200,000 subs x 1 hour 39 mintes = 19,800,000 minutes
How about you calculate how much time it takes to produce 100k Juggs? If you say "d'oh, prizes and rubies", I'll tell you to build your Subs the same way. Off is not privileged in that department.
toggit said:
The only sensible decision is to stop building defense and keep all units in the harbor
I agree. What's wrong with that?
Also, would you accept reinforcements limits then too? If yes, the attacker would know your max def. If not, you could get untouchable havens.
IMO, setting the limits for haven attacks would be a poor attempt at solving problems that come from other features, and it would mostly be meaningless (unless those limits would be set far too low).
Nobody has ever built 100,000 juggernauts - they were bought with $$$$$$
Reinforcement limits would be no problem - just send waves of defense if a player sees incoming attacks
The limits do not affect total off/def but only the maximum army size of each wave
We are lucky in this game to have 100k crew limits at presidios, many games have no limit at presidios but still have crew limits at havens instead. I find this mighty peculiar
Presidio crew limits on Pirate Bay server is 300k - more inconsistencies
p.s. They have recently REMOVED limits at Treasure Islands in secret, which sux