Thanks for all the info and the examples! We are likely to get back to these stats in the future, but not at this moment, as we have more prioritized tasks to work on, including the Matchmaking system. Our team appreciates your enthusiasm and input 🙂
Hi, CrystalDrew. Hope you can pass on these buggy stats to the developers. Note that the numbers for these are calculated keeping in mind that fire rates now include reload time, so they are buggy under the new system.