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fire rate stats are incorrect

fire rate stats are incorrect

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Dec 10, 2024, 11:4412/10/24
01/30/24
32

fire rate stats are incorrect

I don't know exactly when, but a few months ago some of the weapons stats (especially fire rate) changed, and the results were a bit odd. I logged a bug for the same and in the latest update, the patch notes mention that the fire rate stats have been fixed.

However, I took a look at a couple of weapons and while some things have changed, the stats themselves still look wrong. Here are a couple of examples, in both cases taking the weapons' max rank values.

Fragment gun 8

  • damage per round - 14026
  • fire rate - 36 rpm (rounds per minute)
  • magazine size - 6

With these values we get:

  • DPS = 14026 damage per round * 36/60 rounds per second = 14026*36/60= 8415.6 damage per second
  • Time to empty magazine = 6 rounds per magazine / (36/60) rounds per second = 6*60/36= 10 seconds 

HOWEVER in practice, fragment guns empty their magazines in under 5 seconds.


Missile rack 8

  • damage per round - 7872
  • fire rate - 31 rpm (rounds per minute)
  • magazine size - 6

With these values we get:

  • DPS = 7872*31/60= 4067.2 damage per second
  • Time to empty magazine = 6*60/31= 11.6 seconds 

HOWEVER in practice, missile racks empty their magazines in under 2 seconds, and do much more damage than 4067 per second.

What's going on? 

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Dec 10, 2024, 11:4812/10/24
Dec 10, 2024, 13:35(edited)
01/30/24
32

By the way, one possible reason for this oddness is that the fire rate mentioned in the UI includes reload times (even though the description in the UI says it excludes reload times). 

Of course I could be wrong.. this theory is based on just looking at these two weapons (fragment gun and missile rack), but if this theory is correct then I strongly recommend going back to the original approach of mentioning fire rates excluding reload time). That is much more valuable info so having it readily available is better.

Dec 10, 2024, 13:3912/10/24
04/03/23
1

Yeah

CrystalDrewCommunity Manager
Dec 11, 2024, 11:0712/11/24
02/10/23
2079

Hello! Could you please update us on whether you have the latest 3.240 version of the game? Previous versions may impact the correctness of this stat.

CrystalDrewCommunity Manager
Dec 12, 2024, 10:1812/12/24
02/10/23
2079

UPD: the calculation includes the reload time, so the stats are correct.

Dec 12, 2024, 11:5312/12/24
01/30/24
32

Thanks, CrystalDrew. That clears things up and is indeed what I suspected (see my 2nd post).

However I disagree that they are "correct", since the fire rate is explicitly described in the UI as excluding reload time.

There are two ways to fix this

  • Change the description to read "including" reload time.
  • Just revert the calculations to what they were 1 year ago. A year back the stats were perfectly fine. There was nothing wrong with how they were calculated, so I don't understand why they were changed (twice).

I strongly recommend the second fix. Fire rates that include the reload time are not as useful for us players when we are evaluating weapons.

Dec 14, 2024, 20:257 days
01/30/24
32

Apart from what I've mentioned in my last comment, thermal lance 6 has impossible stats.

  • Fire rate in stats (including reload time, per your update) = 274 rpm
  • Fire rate in seconds = 274/60 = 4.57 rps (including reload time)
  • Number of rounds in magazine (in stats) = 75
  • Time to empty magazine = 75/4.57 = 16.4 seconds including reload time
  • Reload time in stats = 22.5 seconds

The time to empty the magazine, since it includes reload time, should have been greater than 22.5 seconds.

I haven't checked other beam weapons.

Dec 14, 2024, 20:347 days
01/30/24
32

Also, FYI, here's the case number for issues I had raised with the last stats update that was made a few months ago - 5797367. Both sets of changes have to be reverted for the fire rates and related stats to return to normalcy.

CrystalDrewCommunity Manager
Dec 16, 2024, 14:136 days
02/10/23
2079
tar

Thanks, CrystalDrew. That clears things up and is indeed what I suspected (see my 2nd post).

However I disagree that they are "correct", since the fire rate is explicitly described in the UI as excluding reload time.

There are two ways to fix this

  • Change the description to read "including" reload time.
  • Just revert the calculations to what they were 1 year ago. A year back the stats were perfectly fine. There was nothing wrong with how they were calculated, so I don't understand why they were changed (twice).

I strongly recommend the second fix. Fire rates that include the reload time are not as useful for us players when we are evaluating weapons.

Hello! Thanks for your input. It's likely that the team will use the 1st option, but it's not a priority now. Stay tuned 👌

Dec 17, 2024, 12:305 days
01/30/24
32

Thanks, CrystalDrew. I'd like to understand why this change was necessary in the first place. What problem was there in the original "exclude reload time" stats that this new approach is actually solving? If it's a question of priority/effort, it should be just as easy to revert back to the earlier approach.

Secondly, even with the understanding that the stats include reload time, the stats for thermal lance 6 are clearly wrong (see a couple of comments back). I haven't tested other recharging type weapons but it's possible this will be a problem for other recharging type weapons as well.

Dec 19, 2024, 08:593 days
01/30/24
32

Hi, moderators. Please see my comment from 2 days ago - 1) What problem in the original stats are these new stats trying to solve? 2) The new stats have a bug with at least one weapon - thermal lance 6.